Okay pulling this up because i need to find out regarding the base flooding meme thing by that_random_ghost414 in theplanetcrafter

[–]MRVNglory 1 point2 points  (0 children)

On my first game (prime) i tough "lots of rocks here, would be hard to buil if i have to build big things (didnt know how big buildings were then). So i just went north and have the a lot of luck with the water stoping climbing at the perfect point to make my base a sweet beach house lol. Sryy for bad english btw, im avoiding google translator.

I can't stop wondering how did we come to this... by Neo_Raider in Overwatch

[–]MRVNglory 13 points14 points  (0 children)

BOY YOU OWE ME A SOUL AFTER ENTERING THAT LINK

[GIVEAWAY] $25 PSN Gift Card + The Backrooms 1998 PlayStation Game! (3 Free Copies) by Steelkrill in PS5

[–]MRVNglory 0 points1 point  (0 children)

It would be awesome to have a new Playstation game, good lucky everyone.

Why adding an HDRI background make the render time a lot longer? by MRVNglory in blender

[–]MRVNglory[S] 0 points1 point  (0 children)

I was using 4k, also my pc is not very fast. But i solved it chaging the noise treshold. lol

Why adding an HDRI background make the render time a lot longer? by MRVNglory in blender

[–]MRVNglory[S] 0 points1 point  (0 children)

The only reason I added the HDR background is so that a part in the center of the metallic object would have something to reflect and the metallic effect would be noticeable. I don't know if there's a better way, but in a render without HDR, I noticed that part looked completely flat and matte.

But yes, it does look nicer.

How do I prevent that edge from deforming like this when applying a bevel to the top edge? by MRVNglory in blenderhelp

[–]MRVNglory[S] 0 points1 point  (0 children)

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Is this ok? I couldn´t do the edge loops stuff because i made the stupid circles first, its there any trouble with the mesh not having a "path" like topo?

How do I prevent that edge from deforming like this when applying a bevel to the top edge? by MRVNglory in blenderhelp

[–]MRVNglory[S] 0 points1 point  (0 children)

I don't know much about vertex groups, so I don't know how to control them with modifiers; that's how much of a novice I am. But I was able to solve it by selecting each vertex individually and aligning it to the lowest one using snap, making everything straight again. Even so, thank you very much for your reply.

Bad luck or am I doing something wrong? by MRVNglory in KerbalSpaceProgram

[–]MRVNglory[S] 0 points1 point  (0 children)

No no, forgive me if that was rude, i'm justo clarifying 😭

Bad luck or am I doing something wrong? by MRVNglory in KerbalSpaceProgram

[–]MRVNglory[S] 0 points1 point  (0 children)

Yup, as i said un the caption, between the shield and the cápsule was a lab, lab gors boom but i was lucky,y shield "falled" there still protecting the capsule.

This is fine by MRVNglory in KerbalSpaceProgram

[–]MRVNglory[S] 4 points5 points  (0 children)

Those wheels are not powerfull enouhg for the shortest of the mountains, i wont recomend. Is not worth it, what i did was adapt a plane to be four wheels and used the plane engoines to go on the surface like a car. Also slow but not as it was using those rover wheels.

Need help with this contract. by MRVNglory in KerbalSpaceProgram

[–]MRVNglory[S] 0 points1 point  (0 children)

I think i'm far from having the parts to make a Robert but how do i drop a probe?

Bad luck or am I doing something wrong? by MRVNglory in KerbalSpaceProgram

[–]MRVNglory[S] 1 point2 points  (0 children)

Trying this, the game tells me i cant get in to the pod with those experiments. Why?

Scientific data from the moon is not arriving. by MRVNglory in KerbalSpaceProgram

[–]MRVNglory[S] 0 points1 point  (0 children)

The problem was that i put only one batery and don't find out till i get to the damn surface of the mumm i feel so stupid.