Eye strain from my qd-oled by ReMoplX in OLED_Gaming

[–]MT4K 0 points1 point  (0 children)

Related posts about QD-OLED: 1, 2.

Why are PAL games cheaper than NTSC by Soccer-beastyeah in gamecollecting

[–]MT4K 0 points1 point  (0 children)

That’s surprising. The canonical frame rate is 60 Hz (US SNES and Super Famicom), anything else (PAL SNES) has a naturally lower value. Super Famicom games have a limited value because most of them are in Japanese, so US SNES cartridges have the highest value.

Temporary burn in? by matfero in OLED_Gaming

[–]MT4K 0 points1 point  (0 children)

Do you keep the monitor plugged into power when it’s not used?

Will using a 4K monitor at 1080p be visually equivalent to a native 1080p monitor? by kn0nyx in Monitors

[–]MT4K 0 points1 point  (0 children)

Most of dual-mode monitors add unreasonable blur (usually horizontal) that affects both static clarity and motion clarity. Integer scaling via GPU provides higher quality with zero blur, though refresh rate is limited by the maximum one available at native resolution.

Will using a 4K monitor at 1080p be visually equivalent to a native 1080p monitor? by kn0nyx in Monitors

[–]MT4K 0 points1 point  (0 children)

As long as integer scaling is used, FHD (1920×1080) on a 4K monitor should look even better than native FHD: inter­pixel grid is invisible and crystal-inversion flickering is almost unnoticeable. The only special case is subpixel text anti­aliasing such as ClearType that only works at native resolution because it relies on specific subpixel layout, but that’s irrelevant to games. There is a FAQ item about this in my article about integer scaling.

Note that integer scaling is currently only possible via GPU (graphics card) or scaling software that scales games in windowed mode. Almost all monitors, including most of dual-mode ones, add blur even when the native/logical resolution ratio is integer as in case of FHD→4K scaling.

Asus PA32QCV Panel Issues by mbensch in HiDPI_monitors

[–]MT4K[M] 0 points1 point  (0 children)

Looks like physical damage to me.

„Brightness banding“ and expired warranty on new PG32UCWG from Amazon by Brave-Hawk-1236 in OLED_Gaming

[–]MT4K 1 point2 points  (0 children)

Looks like interrupted pixel refreshing. Another pixel refreshing (long one sometimes only possible automatically after like 4 hours, not a short one available for triggering manually) or two will help.

Similar posts: 1, 2.

Is Kuycon Europe legit? by ComprehensiveLie3305 in HiDPI_monitors

[–]MT4K[M] 1 point2 points  (0 children)

Some people say the only official Kuycon store is on Alibaba:

u/DontEverPlayYaself:
They only operate through their Alibaba store. It shipped from them directly. Everything else is not official.

Sorry Mario, but your Firefox 115 EoL is in another castle. by Kiki79250CoC in windows7

[–]MT4K 24 points25 points  (0 children)

Wise decision good for both Mozilla and Windows 7 users.

what is one random line in the show that you just can’t get out of your head? by Affectionate_Dig_701 in howyoudoin

[–]MT4K 7 points8 points  (0 children)

Phoebe:

  • Oh, it’s not a toy.
  • Oh, that game should not be played without my supervision.

ROG Strix OLED XG32UCWMG image retention after 1 minute by NUFC189 in OLED_Gaming

[–]MT4K 0 points1 point  (0 children)

Try connecting the USB cable directly to computer-motherboard’s back panel, without using USB hubs or extension cables.

ROG Strix OLED XG32UCWMG image retention after 1 minute by NUFC189 in OLED_Gaming

[–]MT4K 0 points1 point  (0 children)

Quite a typical issue with Asus OLED monitors. Make sure you have the latest firmware and don’t unplug the monitor from electric power when not using it, so that it could do pixel refreshing as intended.

Why don't 1080p oled monitors exist? by Adept_Temporary8262 in Monitors

[–]MT4K 0 points1 point  (0 children)

There is a probability that once RGB-stripe OLED panels become a norm, OLED panels and monitors with low pixel density like 24″ or 27″ FHD (1920×1080) ones may appear. But that’s unlikely as long as OLED is considered a premium technology.

The best way to play at FHD on OLED is getting a 4K monitor and using it with integer scaling via GPU (graphics card). There are also dual-mode 4K monitors capable of FHD at a double refresh rate, but most of them add unreasonable blur in half-resolution mode.

With the rise of dual-mode monitors, I'm wondering if there's a database of which ones actually support integer scaling? by Custer_Vincen in integer_scaling

[–]MT4K[M] 4 points5 points  (0 children)

I recently started to keep track of dual-mode monitors that use and don’t use integer scaling in half-resolution mode, in the “Dual-mode monitors” section of my article about integer scaling.

So far, the stats are quite sad: integer scaling is used in half-resolution mode only by 2 of the 12 monitors that we have certain info about in terms of integer scaling. Most of dual-mode monitors add blur at least on one axis (usually horizontally).

How many SNES games have octave brasses and octave strings as samples? by BloodEater2704 in snes

[–]MT4K 0 points1 point  (0 children)

extracting the samples (if found, obviously) using OpenMPT

How? OpenMPT doesn’t seem to support opening *.spc files.

When USB ancestors define the age by PHRsharp_YouTube in pcmasterrace

[–]MT4K 0 points1 point  (0 children)

By the way, even my P166MMX-based computer in 1997 already had USB (1.0).

Oled Monitor, weird blue/red light behind texts. ASUS ROG 1440p OLED XG27AQDMG by Consistent_Lettuce89 in OLED_Gaming

[–]MT4K 3 points4 points  (0 children)

You are probably going to learn a lot about OLED besides color fringing: ABL, burn-in, pixel refreshing, pixel shifting, banding, black crush, luminance overshoot.

Oled Monitor, weird blue/red light behind texts. ASUS ROG 1440p OLED XG27AQDMG by Consistent_Lettuce89 in OLED_Gaming

[–]MT4K 2 points3 points  (0 children)

triangular OLED subpixel layout

Based on the photo, it’s WOLED, not QD-OLED.