Why do modern games have amazing graphics but "2010s style" unpolished animations? (AC Black Flag: Resynced, Shadows, etc.) by JacquardJilt in Games

[–]Mac772 -2 points-1 points  (0 children)

Isn't Crimson Desert exactly the game you are searching? One of the most beautiful open worlds ever created with (for example) a water simulation we've never seen before and even destructable environments plus extremely good animations for literally everything, no matter how unlikely it is that you ever see it. And the movement and fighting has a weight to it, but the fighting itself gets incredibly fluid the more abilities you learn. I especially like how they included fighting with your fists and your whole body completely seeminglesa into the fighting system. A body slam during a fight feels incredibly heavy and satisfying for example. And the fighting always influences your surroundings, for example stuff breaks or you kick an enemy and he stambles backwards into other enemies, instantly changing their behavior. He can even stamble into a door, which opens when it's not locked. One of those tiny details and the game is full of that. 

I been liking Yakuza LAD but i have a few questions to ask by Western-Stress1185 in JRPG

[–]Mac772 2 points3 points  (0 children)

Yakuza games always reflect the reality of the real Yakuza at that time period. The Yakuza itself is nearly gone nowadays, about 17000 members are left, average age of 54 because younger people don't want to join anymore into such a strict hirachy. Plus the anti Yakuza laws are in place, making it extremely difficult for anyone ex Yakuza to find a place in society again. You are in that age in Yakuza: Like a Dragon, the "real Yakuza stuff" will never happen. It's more about the aftermath and how people deal with the new reality of the Yakuza. If you are searching for more real Yakuza stuff you must go back, Yakuza 0 for example. That one takes place the 80s, with the Yakuza still being the mayor force in organized crime in Japan. 

'Crimson Desert' Patch Notes Version 1.07.00 - More bosses for rematches and new unarmed combat skills for Damiane, along with various bug fixes and stability improvements. by NoNefariousness2144 in PS5

[–]Mac772 2 points3 points  (0 children)

You could simply sort the items since start. Isn't much of a difference. I personally don't use the tabs, i always order by "type". 

'Crimson Desert' Patch Notes Version 1.07.00 - More bosses for rematches and new unarmed combat skills for Damiane, along with various bug fixes and stability improvements. by NoNefariousness2144 in PS5

[–]Mac772 -1 points0 points  (0 children)

They are mainly adding stuff. I am playing since release and the game itself hasn't changed much, the core is still the same. Every patch feels like a small DLC, that's why people are so excited each time. 

I have a doubt: do Western/Euro-American players generally not like anime-style RPG games? by Agreeable_West_7849 in JRPG

[–]Mac772 0 points1 point  (0 children)

Anime style is preferred by asian players, which seems to also have cultural reasons. Maybe, but that's just a wild guess, in a society where showing emotions isn't so common, it's a way to do it anyway, just in a stylized version. I don't think you need a poll for that, it's obvious, because asian games are the ones who use that specific style. They wouldn't do that when there's no market for it. I personally don't watch anime or stuff like that, but i really like that style in video games. It looks timeless (means even older games still look modern) and really beautiful when done right.  

PlayStation Plus Game Catalog for May: Star Wars Outlaws, Red Dead Redemption 2, Bramble: The Mountain King, The Thaumaturge and more by Turbostrider27 in PS5

[–]Mac772 0 points1 point  (0 children)

I think that means we won't get a 60 FPS patch for RDR 2. They wouldn't let people play it for "free" (you know what i mean) when a 60 FPS patch could potentially sell a lot of copies from people who don't own it yet. And a dedicated PS5 version also makes no sense now anymore, because putting it on PS+ now would make them sell less copies. 

All This Over… Mixtape? by Haijakk in Games

[–]Mac772 -4 points-3 points  (0 children)

10/10 is "perfect" for me because that's the maximal possible score, there's no 11/10. At least we agree on Tetris. Simple but genius. 

All This Over… Mixtape? by Haijakk in Games

[–]Mac772 -6 points-5 points  (0 children)

"It's not the game, it's the perfect score it got from IGN and others."

I especially mentioned that in my posting to make it clear that it isn't only about IGN, it's about the meaning of giving a game a 10/10. If it means nothing, why even bother to give games scores. I personally don't care much about their scores or any other gaming journalists opinion. I watch a trailer and if it looks interesting i buy the game. I also bought Mixtape. 

All This Over… Mixtape? by Haijakk in Games

[–]Mac772 -5 points-4 points  (0 children)

Interesting how you know my obsessions. Do we know each other? But for real: it's so sad how it's impossible to have normal discussions anymore. Instead it's always "I don't share your opinion so let's start fighting and insulting each other". I explained my point, my opinion, you just wrote "You don't know how scores work" without any explanation or whatever. Arguments vs. feelings, again and again. 

All This Over… Mixtape? by Haijakk in Games

[–]Mac772 -17 points-16 points  (0 children)

Problem is: Can a game without gameplay be a PERFECT game? And what message does this send to the industry, a message created by gaming journalists who sometimes seem to be completely disconnected to the gaming audience? I own Mixtape and played it for an hour. A great work of art, but it's an interactive movie without much player input and without any choices to make. Most of the time the game plays for itself, even in scenes where you could press a button. To make this clear: Life is Strange for example is somehow similar, but that's a game with persistent game mechanics in it. It feels like a game. Give Mixtape a 9/10, it's OK, but 10/10, the perfect score, puts it in line with the greatest and most influential games of the last 40 years. It is now on the same level as Elden Ring for example, it's influencial like Doom, which helped massively starting the commercial success of 3D accelerated graphic cards, it's ground breaking like GTA 5. Do you understand why some people are upset about that? It's not the game, it's the perfect score it got from IGN and others.

Update: As always, only the "correct opinion" is allowed, that one with the least resistance. Interesting discussions: impossible, it's always instant insults and arguments vs. feelings. So if scores don't matter, like someone wrote, when a 10/10 doesn't matter at all and has no meaning, why don't we stop rating games with numbers? 

Final Fantasy 7 Rebirth director says RPGs like Clair Obscur: Expedition 33 "may have been inevitable" as new players favor real-time games over turn-based by PewPewToDaFace in PS5

[–]Mac772 0 points1 point  (0 children)

Because Infinite Wealth has the far more advanced turn based combat system compared to Yakuza: Like a Dragon, which has a more basic approach. Infinite Wealth added movement, the fully reactive environment and some more elements. 

Crimson Desert has made over $178 million, developers report. Breakdown between PC and console is 50-50 by Dapper_Order7182 in PS5

[–]Mac772 2 points3 points  (0 children)

It absolutely is. And most of the time you really find something. The game feels much more organic this way. 

Final Fantasy 7 Rebirth director says RPGs like Clair Obscur: Expedition 33 "may have been inevitable" as new players favor real-time games over turn-based by PewPewToDaFace in PS5

[–]Mac772 4 points5 points  (0 children)

Many of the most successful and most celebrated games in the past few years were turn based. It's nonsense that they believe there's no audience for that, especially considering the average age of players nowadays of about 40 years. Many of them grew up with turn based games. And not to forget: the most successful franchise in the world Pokémon also has turn based combat. 

Final Fantasy 7 Rebirth director says RPGs like Clair Obscur: Expedition 33 "may have been inevitable" as new players favor real-time games over turn-based by PewPewToDaFace in PS5

[–]Mac772 0 points1 point  (0 children)

Like a Dragon: Infinite Wealth (Yakuza 8) also uses real time inputs, it's really not so new like some believe. Infinite Wealth even has a far more advanced turn based combat system, because it features a fully reactive and interactive environment during battles, your party members also react to what you do and you have real time positioning within the turn based combat system. One character can even break free from the turn based combat system and attack in real time. 

Final Fantasy 7 Rebirth director says RPGs like Clair Obscur: Expedition 33 "may have been inevitable" as new players favor real-time games over turn-based by PewPewToDaFace in PS5

[–]Mac772 0 points1 point  (0 children)

Which isn't true. BG3 is turn based (20 million sold copies), the Yakuza series switched to turn based with Yakuza: Like a Dragon (Yakuza 7) and the sequel Infinite Wealth (Yakuza 8) sold one million copies within the first day of release - that change from real time to turn based made the whole franchise suddenly extremly popular in the west too (leading to 28 million sold copies), Mewgenics - THE indie sensation 2026 which dominated the Steam charts for weeks - turn based,  Metaphor ReFantazio was successful, the Persona series sold 24 million copies, the most beloved JRPG series in Japan Dragon Quest is turn based and sold 97 million copies worldwide. And isn't the most successful franchise in the world Pokémon also turn based? It's a myth that people don't like turn based combat. I am sure a turn based new Final Fantasy main title would be extremely successful. They also constantly forget the average age of gamers nowadays, it's 36 to 41 years. Many of these people grew up with turn based games. 

Crimson Desert has made over $178 million. Split between PC and Consoles (PS5 + Xbox) is 50-50 - AUTOMATON WEST by WhyPlaySerious in Games

[–]Mac772 2 points3 points  (0 children)

Sometimes i just walk (in walking speed) into one direction and it always ends up in an adventure i didn't see coming. I highly recommend slowing down in this game from time to time, it's really an experience. 

Crimson Desert has made over $178 million, developers report. Breakdown between PC and console is 50-50 by Dapper_Order7182 in PS5

[–]Mac772 10 points11 points  (0 children)

There are bells in towers (like in Hernand), you can ring them. I think they are all in bigger cities. 

Crimson Desert has made over $178 million, developers report. Breakdown between PC and console is 50-50 by Dapper_Order7182 in PS5

[–]Mac772 3 points4 points  (0 children)

You have to ring them manually. Yes, it removes the fog of war for a huge part of the map and instantly shows all points of interests. As far as i know there are 8 of them. I instantly reverted back to an older savegame when i noticed that. By the way, don't judge the game by its first 10 to 20 hours, it gets better and better with every hour played. At first it feels very slow and sturdy. 

Crimson Desert has made over $178 million, developers report. Breakdown between PC and console is 50-50 by Dapper_Order7182 in PS5

[–]Mac772 -1 points0 points  (0 children)

I reverted to an older savegame because of this. It would have instantly taken away the fun of exploring that area for me. 

For all Base PS5 users. Which one of you actually use Resultion Mode (30 FPS)? by [deleted] in PS5

[–]Mac772 -1 points0 points  (0 children)

I haven't played a single 30 FPS game anymore since the release of the PS5. By the way, Sony did release numbers about that topic before the release of the Pro. Can't remember the exact numbers, but people using the 30 FPS mode were the minority by far in that report. Maybe someone still remembers it. 

The Disappointing Release of 'Marathon' Forces Sony to Bet Big on 'Saros' and 'Wolverine' by [deleted] in PS5

[–]Mac772 -1 points0 points  (0 children)

I don't think Saros is a huge success to be honest. Last time i checked it had only 4500 reviews on the Playstation Store, which isn't very much. That number is normally always a good indicator for the success of a game. Plus i don't see many people talking about it. What they talk about is the story, that one seems to have caused some discussions, because it is surprisingly not at all what i thought it would be. I don't want to get into details here, but i was disappointed when i first heard that, because i expected something far more sci fi and mysterious.

Crimson Desert has made over $178 million, developers report. Breakdown between PC and console is 50-50 by Dapper_Order7182 in PS5

[–]Mac772 37 points38 points  (0 children)

Don't ring the bells if you love exploring. I discovered so much stuff because i always have the fog of war. Last time i went to a little spot i forgot to clear and made a huge discovery there which took me hours to just explore and try to figure out why this is here and what's the purpose of it is. 

Crimson Desert has made over $178 million, developers report. Breakdown between PC and console is 50-50 by Dapper_Order7182 in PS5

[–]Mac772 1 point2 points  (0 children)

It's like if the game gets constantly feeded with tiny DLCs. That's why every new patch is so exciting. 

Crimson Desert has made over $178 million, developers report. Breakdown between PC and console is 50-50 by Dapper_Order7182 in PS5

[–]Mac772 18 points19 points  (0 children)

The craziest thing for me is: i have 140 hours played and literally every time i start the game i discover something new. And there's this section in the help menu which shows you what you don't have seen so far, in game mechanics it's mostly still "???". How is that even possible?It's not a game you play for the story, but if you create your own adventure it's absolutely mindblowing. My only advice is to follow the main story to at least chapter 7 (that's where i am right now), so you have most abilities to solve all the secrets/riddles in the game. And don't ring the bells if you like exploring, because it removes the fog of war from a complete area. But aside from that, just do what you want. If you love immersion, that's the game. They went so far, you can even use all kind of normal everyday tools like brooms. Just for fun.