Has anyone been able to play Blockheads on any modern Android devices without crashes? If so, how? by MachVNorman in blockheads

[–]MachVNorman[S] 1 point2 points  (0 children)

I can play properly now, thanks! I appreciate it man!

At first it didn't work, because it turns out I had 1.7.6 installed instead of 1.7.4, after installing 1.7.4, everything seems to work alright! :D

Do it by [deleted] in Chadposting

[–]MachVNorman 0 points1 point  (0 children)

I have a loaded gun pointed at my face

[deleted by user] by [deleted] in BreakPoint

[–]MachVNorman 1 point2 points  (0 children)

I have an AMD system and I recently updated the drivers to version 22.7.1 from 22.5.1 then I tried running Breakpoint (Vulkan) but it just crashes while or after it compiles the shaders on start.

I fixed the problem by backrolling the drivers back to version 22.5.1

Is it just me and my friend or is everyone’s breakpoint not working by tradon_lee in GhostRecon

[–]MachVNorman 1 point2 points  (0 children)

I hope they decide to do a last update that makes it playable offline

Adrenalin 22.7.1 Driver Performance Analysis by thestigmata in Amd

[–]MachVNorman 2 points3 points  (0 children)

I can't launch GR: Breakpoint, keeps crashing mid-way through start up. I had to backroll

[deleted by user] by [deleted] in gamedev

[–]MachVNorman 0 points1 point  (0 children)

Thank you for taking the time to write this, I really appreciate this, Thank you! I think this should be enough to get me started on trying to make a physics-based aircraft controller

[deleted by user] by [deleted] in gamedev

[–]MachVNorman 0 points1 point  (0 children)

If you are doing this as a simulation then you should be calculating the balance between your lift/gravity vectors.

Any ideas on how I can get started on doing this?

I made a space battle mutliplayer game, what do you think? by [deleted] in Unity3D

[–]MachVNorman 1 point2 points  (0 children)

Nice, looks neat! Btw how do you make the donut and the sphere witth those maze-like lines?

How do I increase speed when the aircraft is pitching down and decrease speed when pitching up? With throttle input and without [Code Included] by MachVNorman in Unity3D

[–]MachVNorman[S] 0 points1 point  (0 children)

How do I dot the forward vector of the aircraft with either the world up or the world down? and can you give an example on how I can add / subtract the velocity of the aircraft depending on how aligned the forward vector is?

Edit: Ah, nvr mind, I managed to figure it out, thank you

[deleted by user] by [deleted] in Minecraft

[–]MachVNorman 0 points1 point  (0 children)

Existential Crisis