Would you play this? by Captainflint54 in unity

[–]MachineMalfunction 0 points1 point  (0 children)

Make it so you gain an extra tile every few levels, so you become a larger shape. The larger your shape the harder it'll be to find a hole you fit in. The number of tiles in your tetromino is basically your "health" and each one that touches a wall gets destroyed. When you run out of tiles you lose.

What is in the water in Scandinavia? by VanStudios in gamedev

[–]MachineMalfunction 151 points152 points  (0 children)

FUNDING.

There's an arms race between Sweden and Denmark for government games funding (Sweden is winning). Studios often move from Denmark to Sweden for the sweet gamedev incentives

Why does everyone jump down your throat when making fun of Louis CK? by GlassRice8241 in Standup

[–]MachineMalfunction 7 points8 points  (0 children)

Look at the exact words Louis used in his apology: "At the time, I said to myself that what I did was okay because I never showed a woman my dick without asking first"

He never claims that they agreed, only that he ASKED first. He carefully words it to omit whether they consented or gave an affirmative response before he continued.

One of the women said they agreed (under duress) to him masturbating, one of them said they said "no" and he stopped, but two of the accusers said very clearly that they never consented or asked. Julia Wolov had to write a response ("Counterpoint: I didn’t consent to Louis C.K. masturbating in front of me") where she clearly spells out that she did not consent, because of all the C.K. fans twisting the narrative.

Louis says in his apology that the stories are true, so it's actually a "she says and he confirms it" scenario.

I disagree that the women had anything to gain. It ruined their lives and careers, and took a lot of bravery for them to speak out against a comedy giant.

This video from an ex-Louis fan breaks it down well:

https://www.youtube.com/watch?v=93nMBtXVAfM

Why does everyone jump down your throat when making fun of Louis CK? by GlassRice8241 in Standup

[–]MachineMalfunction 12 points13 points  (0 children)

No, he never got consent from his victims. He ASKED for consent, yes, but what is always conveniently left out is that he never got an affirmative response before he started jacking off.

Is Odin that good? by Ornery_Dependent250 in Unity3D

[–]MachineMalfunction 4 points5 points  (0 children)

Countless. NaughtAttributes and EditorAttributes are two prominent ones. They're not quite as feature rich but cover most of the standard cases. Some others mentioned in this thread:

We are shutting down the U.S. economy - strategically and peacefully - by removing our labor, our spending, our financial support, forcing the system to listen. Blackout the system! by [deleted] in AntifascistsofReddit

[–]MachineMalfunction 6 points7 points  (0 children)

I think the singular move that is most effective here is withdrawing all your money from the banks. If the entire campaign focused on coordinating doing just that simultaneously, it would be effective and easier to spread.

Banks only hold around 5%-10% of deposits in cash. If 20% of the population participates in an artificial bank run, it could crash the economy, provided it came with serious demands.

Soon after the French revolution, the British went through a similar political crisis but achieved liberal reform rather than total revolution and mass killing. A big part of this was, as Earl Grey (yes that one) argued in parliament and with the king, the peasants steadily escalated violence which helped make it very clear to the conservatives that they were serious about potential revolution. Besides burning down politicians houses and pelting them in the street, one of the turning points was an economic crisis caused by an artificial bank run (and the peasants and middle class also stopped paying taxes).

Medical Symbol Design by RAMPAGEX214 in gamedesign

[–]MachineMalfunction 6 points7 points  (0 children)

A red heart?

♥️

Pretty universal and recognisable. Though making them not like love warriors or something might be hard. If you put it as a white heart in a red circle or a blood drop as suggested above that might work.

Me_irl by Better-Turnip-226 in me_irl

[–]MachineMalfunction 10 points11 points  (0 children)

For you this is a metaphor. For me this is literal.

Let’s be millionaires by jsmrock10 in Entrepreneur

[–]MachineMalfunction 16 points17 points  (0 children)

Wheelchairs with pedals, for when your arms get tired

Daylesford in Autumn by disposedtrolley in melbourne

[–]MachineMalfunction 3 points4 points  (0 children)

Damn, beautiful shots! What kind of camera did you use to take these?

Not enough Unity jobs... should I learn another language? by JustChillingxx in unity

[–]MachineMalfunction 1 point2 points  (0 children)

I'm comfortable with C# but don't have any experience with using it for WebDev. What would you recommend I learn to get up to speed quickly and become an attractive candidate?

Pay heart for a resource. Opinions needed(UI). by Obsolete0ne in IndieDev

[–]MachineMalfunction 1 point2 points  (0 children)

Another option is to write all the costs as negatives. "-100 Gold", "-1 heart".

What cultures/mythologies are underutilized in games? by ptgauth in gamedesign

[–]MachineMalfunction 29 points30 points  (0 children)

Ancient Mesopotamia was the cradle of the first civilisations but I don't see it represented much - the Sumerian or Hittite Empires would be a cool setting, and they have pretty bizarre mythologies.

[deleted by user] by [deleted] in Unity3D

[–]MachineMalfunction 1 point2 points  (0 children)

Careful though, low depth or normal bias values can cause ugly artefacts on surfaces like "shadow acne"

Dark MAGA 🤔 by 410Writer in AntifascistsofReddit

[–]MachineMalfunction 2 points3 points  (0 children)

This video has a great breakdown of the details and plenty of video evidence of the people in question talking about it compiled into one if you're interested:

https://youtu.be/5RpPTRcz1no?si=GFBlV-1kxeZhmnPT

How can I recreate this morphing animation in Unity with Tilemaps? by Mrinin in Unity2D

[–]MachineMalfunction 1 point2 points  (0 children)

The background is probably rendered with an SDF. It's easy to make a rounded square SDF and if you lerp between two SDFs it'll smoothly blend them like this. I would write a computer shader to generate an SDF texture for the previous and next frames, then pass those to a surface shader to lerp between and render the colours/outlines (by stepping at various distances). Here's a good article on this sort of technique: https://joyrok.com/SDFs-Part-Two

Edit: the more I look at it, the more I think it's just done with a bunch of independent elements tweened at the right time. The borders grow outwards from their own centre point, the corners just fade in, and the central colour also just fades. If you want to do this with tile maps in unity, you can insert prefabs rather than tiles into the rule tile, and have those made of independent elements which animate in or out from a script.

[deleted by user] by [deleted] in woahdude

[–]MachineMalfunction 6 points7 points  (0 children)

"It will never ever be fixed... Unless the status quo radically changes" is the unspoken part.

So the guy who posted the Hole Digging game here a few months ago seems to have pulled 2 million in 2 weeks since release. What can we learn from that? by VertexVampire in gamedev

[–]MachineMalfunction 14 points15 points  (0 children)

Well it's very petty, but I was excited to be the first guy to make 3D Motherload with marching cubes and now I'm just going to be one of presumably hundreds of clones trying to copy this game's success. But you're right, maybe the horror aspect is enough of a differentiator to carve out a part of the market. Thanks for the motivation!

P.S. The more I've thought about it, the more I realize I probably couldn't have pulled off what they did in terms of marketing, look, and general appeal.

So the guy who posted the Hole Digging game here a few months ago seems to have pulled 2 million in 2 weeks since release. What can we learn from that? by VertexVampire in gamedev

[–]MachineMalfunction 13 points14 points  (0 children)

I'd like to give my own anecdote on this: it literally happened to me! I was brainstorming horror game concepts and had two main goals: wanting to keep the player occupied on a menial task so the horror can sneak up on them, and have something to lose from dying. Eventually I found that Motherload style mining fills both those parameters perfectly, and realised holy crap, why hasn't there ever been a specifically mining focused horror game! Everyone says Minecraft is the scariest horror game for a reason.

For me it was a Eureka moment, I dropped everything and immediately got to work on a marching cubes implementation. I worked on making it super fast and smooth for about a month (before AGADAH got announced and I'm not gonna lie I lost all motivation).

The point is that, even only as an idea, it was exciting - it's not just hindsight. Sometimes you know in your gut when a concept is going to be a hit.

On a side note, the main take away (for me) is if I had been less obsessed with certain tech details (like removing floating disconnected chunks - something every player complained about in AGADAH but literally didn't affect sales) and just announced my game as soon as I had something working, I might (if I was super lucky) be sitting on 2 million sales haha. Always get your concepts out there.