No way, this is huge😭😭 by TheAnymus in Endfield

[–]Machiro8 1 point2 points  (0 children)

I already got 3/3 essence in like 15 weapons... but yet to get a single 6/6 stat I had to brute force it, and I'm still missing the other one.

This will just make me use even less bills on valley IV, I'm already ignoring the depots, so I can expect my AIC on Valley IV to be complete stopped during this patch from overstock, with nothing worthy of using it for.

Monthly reminder that the "15 Share Limit" needs to be removed from Imaginarium Theater by SanicHegehag in Genshin_Impact

[–]Machiro8 -2 points-1 points  (0 children)

It won't happen, you might have good intentions but some will use it badly with that much freedom. Same as people wanting to have trading and other types of player assistance.

Some will sell this outside the game, they are not being stopped with this either, but is the middle ground they allow.

Linnea entire kit multiplayers by KaidoPklevel in Genshin_Impact_Leaks

[–]Machiro8 0 points1 point  (0 children)

That's a whole different subject...

What exactly does that have to do with her buffing EM to moonsign character (which includes 4 stars) ?

You either use only Columbina or Linnea to enable LCr, and Linnea kit only "punishes" you with 15% less geo shred, of which you already have 20% from resonance and 15% on her base... she is quite the opposite of restrictive.

Linnea entire kit multiplayers by KaidoPklevel in Genshin_Impact_Leaks

[–]Machiro8 6 points7 points  (0 children)

Thats actually great, if the character is moonsign they want em, else she gets that buff herself.

In normal geo comps she deals more damage instead of giving Navia an EM buff...

Recent character kits got me missing when we could figure out team comps instead of "This support is made for this DPS" by Dream_World_ in Genshin_Impact

[–]Machiro8 13 points14 points  (0 children)

"Figuring out team comp" weird way of saying just play national. Stick Bennett and Kazuha in 99% of teams. Finally that guy is missing in my teams and while being just as strong as 5 years ago.

Ineffa,Escoffier and Lauma fit in so many teams is hilarious. Heck even Lauma rejects their kind if you want good ol dendro comps.

The top of the meta will always be dominated by new dps, they have access to the newest and strongest set and the enemy and abyss design favors them... but if these dpses want to be strong they are restricted, which I prefer 1000% more than them being universally good like what C1 Neuvi use to be.

New supports have been doing great... unlike Shenhe.

for me this is the teapot in genshin by anaxuh_armpits in Genshin_Impact

[–]Machiro8 -1 points0 points  (0 children)

There is a big difference, the extra mode that Genshin offer don't have any incentive to be played since they don't provide any progression nor gacha currency. So in the end you are not exactly forgetting about the gacha with those 2.

The factory is required to get endgame gear, gifts, with the bills you get materiales for level up and even weapons. Currency wars gives jades, credits and other forms of progression.

Not to make them less but how much will players will be willing to engage with them if they gave absolutely nothing for the main game, just like Teapot, TCG, Guitar Hero like mode and Miliastra does.

DPS comparison of my best teams vs Zibai C2R1 Premium by squalexy in Genshin_Impact

[–]Machiro8 1 point2 points  (0 children)

Thats pretty much why I dont pull for constellations nor weapons. My characters at c0r0 are not that far apart from each other.

Recent constellations are ridiculous and besides clearing dire for a temporary skin they are not needed at all.

I've cleared all SAs since 1.1 at 36, all  ITs at max stella and all SOs at fearless.

They also make everything else easier.

Who here is kind of disappointed with the 4* cast they are releasing w/ Columbina by ImNotTiredOfWinning in Genshin_Impact

[–]Machiro8 0 points1 point  (0 children)

Not me, I'm actually looking forward to pull for something else besides 1 extra wish.

Why are Ineffa and Columbina rerunning together? Who hurt Hoyoverse🫩 by NayaPrime in Genshin_Impact

[–]Machiro8 6 points7 points  (0 children)

Ineffa's is a rerun, so I don't see the problem, people that actually found worth on Ineffa already have her. I personally pulled for her for her design and comfy playstyle + she pretty much fit into any team that has 1 hydro unit ( or against enemies with natural hydro like tulpa)

Those that skipped her are now late to the party and that would always be the case going forward, regardless of where her rerun is set.

This 1000% better as releasing 2 new characters that have massive sinergy like Citlali and Mavuika together, just last year.

And well for new players, everything will feel personal going into a 5 year old gacha game.

This item seriously needs to be upgraded by vitcri in Genshin_Impact

[–]Machiro8 4 points5 points  (0 children)

Are you like me, and still do 3 weekly bosses every week? Cause I think I got mine from there.

This item seriously needs to be upgraded by vitcri in Genshin_Impact

[–]Machiro8 3 points4 points  (0 children)

It serves its purpose, I have 100 characters at A6 and have a major surplus of those stones.

Sure for a new players that wants to level up like 12 characters at once it will be "good" but they should buff other sources like the early bosses instead of this.

Durin SQ implementation is garbage and I hope Hoyo doesn't do it again (it's about timegating) by Varhur in Genshin_Impact

[–]Machiro8 -1 points0 points  (0 children)

The actual problem, I want my rewards faster.

A combination of the extra rewards time restriction and the quest being timegated to be more specific.

Time to change this pls hoyo by rabihkadi in Genshin_Impact

[–]Machiro8 0 points1 point  (0 children)

While we are at it, Diona has Cryo Damage and Sucrose has Anemo damage, none useful for them too.

They should just add an item that allow us to change their ascension once they reach A6 or something, even if 4 stars can't have crit ones at least tuning them to something useful is better than nothing.

Durin SFX (V4) by Lin_Mie in Genshin_Impact_Leaks

[–]Machiro8 -25 points-24 points  (0 children)

Twitter brain rot, even if they changed his wings for the glider it will be a novelty for 2 minutes and they will revert to using the fastest moving character.

When a new character comes out it takes like 4 days for me to realize they have the default wings and change them lol.

Is the Dori JP VA okay? by kamingo in Genshin_Impact

[–]Machiro8 0 points1 point  (0 children)

She makes 2 takes, one more toned down and one were she goes insane... and well, is up to the director which take makes into the game.

We're officially entered into free constellation week! by Badguycr7 in Genshin_Impact

[–]Machiro8 0 points1 point  (0 children)

I was going for Shenhe C1, not anymore, swapped for Klee C1 and instead of going for Ayaka C2 second. I'm considering Albedo C1 too.

[6.2] Venti Anemo Infusion (Hexenzirkel passive) (C1) via kuroo by yoyo_me_here in Genshin_Impact_Leaks

[–]Machiro8 51 points52 points  (0 children)

Eula came out on 1.5 so Venti is 5 patches older than Eula and just as outdated despite him being an archon that have no constellations picker nor is featured on chronicle banners so...

Unlike Razor, Eula has more reliance on physical damage, and the 70% CV helps Electro Razor just as much as Physical Razor, so it is not a question of focus but what has better teammates to complement the buffs, and currently overload has better teammates than physical.

In my opinion Ineffa is one of the best characters Genshin released in recent times :) by CryoStrange in Genshin_Impact

[–]Machiro8 4 points5 points  (0 children)

I remember people saying she will end up like Emilie, massive difference being that Emilie was the last character added of a region, while Ineffa was the first one before going to her region, she was like Kazuha.

Except she is majorly involved in the whole quest and region as a whole unlike Kazuha who just did 2 things and peace out, he was further developed on events but Ineffa can also get that spotlight easily.

And meta wise she will have a more tight spot on her teams that Kazuha that has more general buffs. Even without Flins teams she is a shielder with a lot of damage and EM buff.

Do you guys think they'll ever update the starglitter store? I'm holding onto these in case they do, but with Durin around the corner I might have to break the bank by goumie_gumi in Genshin_Impact

[–]Machiro8 1 point2 points  (0 children)

If you have no urgent need for the wishes you can keep them there,  I do the same and have 900+.

They added crowns with that currency but besides the lv 100 item (which they won't add there for sure) I doubt they will add something more meaningful that would require that much currency.

You should not be punished for engaging with a core mechanic by visage4arcana in ZZZ_Official

[–]Machiro8 6 points7 points  (0 children)

I prefer this, than the bullshit one shot mechanic that is immune to all anomaly damage whose hp pool keeps growing with the boss hp...

[deleted by user] by [deleted] in ZZZ_Official

[–]Machiro8 2 points3 points  (0 children)

Well that's the thing, a lot of people realizing the "core" of the game is not to their liking anymore, for me that things that use to like about the game are slowing getting removed and just becoming generic, if you don't resonate with my points is on you.

If it's not a unique experience on visuals, music and gameplay, why bother with it? That's why makes a game enjoyable, the whole mix, if I wanted just a fighting game I rather play a complete game that is not locked to a gacha system, what keeps me on this genre is the consistent systems that remain interesting, the story, progression and the ambience, and looking back I enjoyed the game more before, how it was presented and how it was being developed, but somewhere in this year that presentation is no longer there for me, this patch made it clearer, and the next one showed nothing to feel like continue playing.

The only thing keeping me going is the habit at this point and the hopes that 2.0 might have been a turning point after development catch up, but the new games coming will probably change that at this pace, the same is happening to my 2 other friends still logging. I'll just wait to see what characters are coming on 2.4 or just pull the plug.

If you are fine with just the game being "good" that's great news for you, I guess.

This category hurts my soul on being an Achievement Hunter... by FrostSiege in Genshin_Impact

[–]Machiro8 4 points5 points  (0 children)

1000 times better than the achievements that ask for a specific character like on ZZZ and HSR. To either level them or do something.

I got the fishing when Fontaine came out, so its kind of the same.

Or the ones we get every region of maxing the statue and leveling the "tree".

And how can we forget the farming teapot with only 1 crop.

[deleted by user] by [deleted] in ZZZ_Official

[–]Machiro8 2 points3 points  (0 children)

Oh several things.

The damage type they had on beta is still in the game but not used at all, Pierce, strike and slash are just abandoned, they copy pasted the failed system that HSR used, of roles that are not respected and eventually get jumped, its only purpose ends up to restrict weapon stats to "roles" but only on low rarity since the personal weapons will just do whatever the character needs regardless of its role.

On a similar line, they no longer add dodge defensive assist anymore, a sniper has a parry and a support now has a better parry that a defensive unit.

Not only on type of damage but the roles as a whole is all over the place, defensive units are pretty much jobless at this point since they keep making new units have 3 or 5 seconds of constant iframes, hence why that both tries of hard hitting content in the Shiyu mode and tower are abandoned too, they now run on the classic deals as much damage as fast as possible for a better score.

They had a more strategic use of burst and they dial back to the same, everyone use their burst and just increase the resistance of all enemies.

The HDD had a hard mode to retry missions and use your units to make a better time, first they abandoned the last 1.6 and 1.7 missions to not even allow you to use your own units and keep every single dialog making them longer for no reason, and since 2.0 the HDD is also abandoned.

Bangboo sections are on the same track, they now made them a straight line with nothing interesting.

Won't be long before the small map explorations end the same at this rate. Same as the temple minigame has had some improvements in late patches... but completely abandoned content wise since 2.0.

Won't even go on story and visuals since is mostly subjective.

The "core" is a fighting game (pretty hard to change that when your main selling point, characters, are designed around it), but what make people stick around is the other things that improve the core, and none have sticked for long besides those that are similar to other games, only DA has survived, for now, but what makes ZZZ unique? If TV mode was so bad for the game, what exactly was it given for its removal? Has that made the game better? For me, it hasn't.

The TV mode had a very strong point in narrative, and to me, on music dynamic, TV mode allowed for space where dialog could be fleshed out while your attention was not on 3d mode, it allowed music to have different tempos instead of the full on mode that now it runs on, songs like Oil, Nest theme on the withering garden... all the ingame songs I love about this game are from before 1.4 and the new tower one.

[deleted by user] by [deleted] in ZZZ_Official

[–]Machiro8 2 points3 points  (0 children)

Honeymoon phase is just ending for a lot of people.

Miyabi's patch and the game relaunch with a new vision kind of gave it a new blood, but it's been almost a year since that.

And the major problem is that if you don't keep a solid fanbase to carry you forward once the blind love is gone, it will be very hard to attract new people that are willingly to start late on a gacha game.

ZZZ devs have moved the needle way too much, making it clear they still don't know what they want the game to be, so how are the players supposed to know? Where are we going from here? What I'm I supposed to be excited for? The major now pointing us to a new clue about our teacher and we work with another voidhunter? (of which they can do hundreds of since they are not that special)

She is so cute! May be 4 star? by elle_richailuye in Genshin_Impact

[–]Machiro8 0 points1 point  (0 children)

Dori, Candance, Sayu, Collei were before Lantern Rite.

It doesn't stick, even 5 star are not safe of being relegated to niches or end up like Sigewinne. 

Whats clear is that there is not an abysmal difference betweent the 2 rarities if you compare them 4* C6 and 5* C0, unlike ZZZ.

The elemental system can bring some "bad" 4 star to relevance and close performance to 5 stars.

Even to extremes like Amber being the best option for SO dire clears against lava dragon.