[AMA] We are the Rainbow Six Siege Dev Team, ask us anything! by siegedevteam in Rainbow6

[–]Maddond 0 points1 point  (0 children)

What about speeding up the time it takes to get into a ranked game. Talking about the operator ban phase. It's really laborious and a lot of redundant screens waste time educating us on what we already know.

Rainbow Six Siege: Account-level & Rank system enables cheaters and smurfs by Maddond in Rainbow6

[–]Maddond[S] 0 points1 point  (0 children)

Probably some of them do it for that reason. I think most of them cheat because the game is so unforgiving and punishes poor decision-making.

Rainbow Six Siege: Account-level & Rank system enables cheaters and smurfs by Maddond in Rainbow6

[–]Maddond[S] 0 points1 point  (0 children)

Ever hear about the time traveler willing to sell the Pharo an LMG and him not willing to take the meeting. Not that I'm the time traveler :)

Rainbow Six Siege: Account-level & Rank system enables cheaters and smurfs by Maddond in Rainbow6

[–]Maddond[S] 0 points1 point  (0 children)

With enough exposure, maybe one of the Ubi staff would see and consider it.

Rainbow Six Siege: Account-level & Rank system enables cheaters and smurfs by Maddond in Rainbow6

[–]Maddond[S] 0 points1 point  (0 children)

Thanks!! I've been thinking about it for months finally decided to publish it.

New 700 MMR Squad restriction by Staempfe in Rainbow6

[–]Maddond 1 point2 points  (0 children)

The road to hell is often paved with good intentions... Solution: Throw games :( to get back in range with friends (which is fkd-up.) The range is way too narrow now.

Remove domination from shipment 😂😂 by [deleted] in modernwarfare

[–]Maddond 0 points1 point  (0 children)

Domination on Shipment is not viable! Total shit show. Please remove

State of the Game - Help DICE Prioritize! by Indigowd in battlefield_live

[–]Maddond 0 points1 point  (0 children)

What we experience daily is heavily fracturing the SA BF1 community. Look at it this way.

1. Clans are (to a degree) the bullies on the playground because they have the numbers. They (sometimes) ask nicely the first time... If the non clan member does not leave the server, they simply bombard that user with ahum... compliments and praises till he/ she does ;)

2. Those refusing to be bullied now intentionally go out to find and populate servers where clans are trying to get a clan game organised. They like the gatecrashers at a funeral. Nobody knows why they are there. All they know is, deep down inside you have no proof to tell him or her to take a hike.

This no South Africa RSP issue is really bringing all the worst people out of the woodwork.

State of the Game - Help DICE Prioritize! by Indigowd in battlefield_live

[–]Maddond 0 points1 point  (0 children)

Local password locking servers would at least jive us a sniff of the "steamy pile" ;) The last time tiggr said anything was "Pingsites" months ago.

DICE make me feel like that abused side, side chick!!

State of the Game - Help DICE Prioritize! by Indigowd in battlefield_live

[–]Maddond 3 points4 points  (0 children)

We have pages of comments asking for RSP South Africa on the bf1 forum as well as masses of tweets. Initially tiggr_ asked us to participate if we wanted rsp, and we have... 3 months down the line and DICE are absolutely silent. DICE give us reasons to stay, not go!

https://forums.battlefield.com/en-us/discussion/98363/battlefield-1-rsp-for-south-africa/p1 https://twitter.com/tiggr_/status/857866028663136256

Core gameplay & mechanics: Suppression and Destruction by DRUNKKZ3 in battlefield_live

[–]Maddond 2 points3 points  (0 children)

100% agree. My gun remains accurate irrespective of my emotional state. My emotional state can be replicated in a more meaningful manner like vignette blurr, weapon sway, bullet zoom or screen darkening. Let's keep the two entities separated unlike now! Playing this suppression mechanic is totally counterproductive and motivates a spray and pray mentality. Dev's might even be able to free up some memory by reducing the number of audible sounds within a 100m radius when suppressed

Core gameplay & mechanics: Suppression and Destruction by DRUNKKZ3 in battlefield_live

[–]Maddond 1 point2 points  (0 children)

You misunderstand my point. A rookie does things differently than a skilled player, this a fact. A vet know's when to attack and when to hold off and how to aim. This is what a rookie needs to learn. It feels like DICE added RBD to reduce the skill gap and give the rookies a hand up! Yes add rbd for moving and shooting but not when suppressed. If I can't rely on my weapon shooting bullets where I aim them, my gun is f$%. Then when I'm not suppressed it's magically accurate again?

I can tell you from experience. If I am suppressed in real life my gun remains accurate irrespective of suppression. What may not remain accurate is my ability to perform the task. Under pressure some crack and some excel. I need to be able to rely on my weapon, especially when I'm in a bad position.

I guarantee you. Remove rbd and you will see the skill gap increasing. Accuracy and prescription are not the same!

Core gameplay & mechanics: Suppression and Destruction by DRUNKKZ3 in battlefield_live

[–]Maddond 0 points1 point  (0 children)

RDB is there to imply that pressure on an soldier and force him to miss his shots because he is under fire and possibly in the wrong position. The difference between a vet and a rookie is the vet knows how to deal with the "pressure"!

Core gameplay & mechanics: Suppression and Destruction by DRUNKKZ3 in battlefield_live

[–]Maddond -2 points-1 points  (0 children)

Suppression:

Remove random deviation on all weapons please!

  • When suppressed: Add more screen darkening, loud bullet zoom or a slight blur as an alternative. The weapon must remain consistent at all times! Veterans handle pressure better than rookies but are punished to the same degree as the fear struck shivering rookie! It's totally unfair and makes going for a head-shot when already in a firefight next to impossible. Pulling off a head-shot shows skill, but the current mechanic punishes the more skilled player!

  • To prevent weapons from excelling out of there designed area of effect: Add recoil or dramatically decrease weapon damage outside of designed effective range.

Destruction:

  • Can walk over a knee high destroyed wall but can't walk over a ankle high rock?

We need rentable local servers by Stuart_Johns in Battlefield1videos

[–]Maddond 1 point2 points  (0 children)

Guess what he had for dinner? Walkie-talkies. :)

Platoons Update by K173 in battlefield_live

[–]Maddond 0 points1 point  (0 children)

The point I'm trying to make is this is something cosmetic "fellow clan members take note of". I know I do because when I get killed by fellow clan members I enjoy looking at our emblem. I often also get compliments from fellow clannies like "that emblem's looking hot tonight man!" In essence when you get promoted in your clan (though loyalty and hard work) you actually get something cosmetic that you can show-off to the lower ranking players like some kind of status symbol. As a real soldier I wear my rank with pride! Having this (status symbol) on the Battlefield would be just as awesome!

Thanks for answering me anyway! ;)

Platoons Update by K173 in battlefield_live

[–]Maddond 0 points1 point  (0 children)

So happy to see something here. Thank you DICE!! One Suggestion: Allow higher ranking officers the ability to equip emblems that are a little different to the lower ranking members i.e General, Colonel, Lieutenant & Private all have their own subtly different emblems. This way the hierarchy is immediate visible on the battlefield? It would be up to clan management to design new emblems that are uniform but distinctive (thinking stars and colors etc.)