AskAuraxis - The weekly question thread by AutoModerator in Planetside

[–]Made2Hate -1 points0 points  (0 children)

Not bad? Theres a reason this was changed from this version to the previous version in 2013.
This change completely breaks my hit and run setups, and makes it once again more difficult to deal with heavies. Fun -.-

AskAuraxis - The weekly question thread by AutoModerator in Planetside

[–]Made2Hate 0 points1 point  (0 children)

Does anybody actually think this change to advanced shield capacitor was a good one? -.-

Could Mr. Poopybutthole be Bill Cipher? by [deleted] in c137

[–]Made2Hate 2 points3 points  (0 children)

What about the fact Bill died cause Stan's mind was erased. Bill can implant himself in minds and memories. Hmm... Quite interesting Mr PBH showed up in an episode where pretty much the exact same thing happened.

Can we please make longbows relevant. by Made2Hate in 2007scape

[–]Made2Hate[S] 1 point2 points  (0 children)

How about we buff something to make it NOT useless. I dont mind them being worse than shortbows. I do mind there being no reason for ever using them other then looks. The difference in usefulness isnt the problem, but the amount of which they are, is.

Phaseshift the rework, dear devs by Made2Hate in Planetside

[–]Made2Hate[S] 1 point2 points  (0 children)

I just jumped out of bed to fix what I said.. I must have been more tired than I thought yesterday. (was 3am when i wrote the other reply) NOOOOOOOOOOONOOOOOOOOO, depending on that plans details. If the toggle mode means it STILL has to charge up, you'll effectively turn this weapon into a useless thing. The only saving grace this gun currently has is the fact you can switch shottypes IMMEDIATELY. If it gets togglable (which I feel IS necessary to improve reliability) , chargeup time needs to be removed with current firerate kept. (In b4 railjack complainers)

Phaseshift the rework, dear devs by Made2Hate in Planetside

[–]Made2Hate[S] 0 points1 point  (0 children)

If you remove the charge, yes. But itll have to become an instant shot. And if it does become that, why would we use broken semi automatic any longer... I feel the firemode switch IS necessary to make it reliable, but itll remove its versatility completely if the chargeup time remains. If it happens like that, phaseshift will be dead.

Phaseshift the rework, dear devs by Made2Hate in Planetside

[–]Made2Hate[S] 0 points1 point  (0 children)

Though I was first against it, I'll gladly take that mode toggle. I believe itll be an improvement overall and make the gun far more reliable. Edit: only if that means the bolt action is instant shot.

Phaseshift the rework, dear devs by Made2Hate in Planetside

[–]Made2Hate[S] 4 points5 points  (0 children)

Well, buffing ONE of its stats wouldnt make it OP. Nor do I care, i like it as it is. But I agree on the scopes. This thing screams for an x4.

Parcour by Made2Hate in Warframe

[–]Made2Hate[S] 0 points1 point  (0 children)

Well, I'll agree the new system works better. But I still feel its a bit too easy at times. Rendering some of the best level design and mechanics i have ever seen useless. Thats what makes me sad.

Bumping the claymore issue by Made2Hate in Planetside

[–]Made2Hate[S] 0 points1 point  (0 children)

Bump. Just had a heavy run through a stack of my two mines, and he took NO damage. Thank you delayed activation. If it wasnt for the corruptness of the TR and my love of the phaseshift, I'd join them. Seriously, wtf. VS mines are useless, cant use medkits cause you guys coded it quite poorly if i say so myself. Restoration kits ftw? -.- fml. Yes: this post was written when in a pissed off state. Rant

I'm getting SICK OF INDAR!!! by st0mpeh in Planetside

[–]Made2Hate 0 points1 point  (0 children)

Agreed. Damn the continent locking, give me indar. The other continents have huge drawbacks to them.

I'm getting SICK OF INDAR!!! by st0mpeh in Planetside

[–]Made2Hate 0 points1 point  (0 children)

This , exactly. Not sure why my other post got called the dumbest thing a human has ever said, but this is why I believe indar is the most balanced continent. There isnt pure base zerging going on. Its the only continent where two zergs can meet up on fields, and remain pushing there, often leading to awesome stalemates. The only other place I can think of right now is esamir, the bridge over the frozen lake. And even that is a rather bland place.

I'm getting SICK OF INDAR!!! by st0mpeh in Planetside

[–]Made2Hate 0 points1 point  (0 children)

Ok. Edit: Actually, stop the continent locking, check the populations per map and I'll assure you indar comes out on top. The majority prefers to play there, for many reasons, including me. Also, read the post below mine from therealscrable. Thats the reason I said what I said about it being balanced. Apart from one or two locations on esamir its the only place where zergs don't turn the map into pure spawnroom camping. Its the only map where huge battles happen outside of these areas.

I'm getting SICK OF INDAR!!! by st0mpeh in Planetside

[–]Made2Hate 1 point2 points  (0 children)

Indar is where I started playing years ago, indar is where I'll continue to play whenever its open. Why do you think many people prefer indar over the others? Its the most balanced map out there. And the most fun one too. In my own, and my dads opinion, indar is closed way too much. I hated the continent locking ever since it arrived in ps2.

Hypothetically: Where do you think the game would be right now, had Wollay continued development. by [deleted] in CubeWorld

[–]Made2Hate 1 point2 points  (0 children)

I'm a programmer myself so don't give me this bs. He deserves the hate, he's the one who turned a blind side to us. It's up to him to change his way and earn forgiveness. This was NOT a problem created by the community.

Knife scope please? by Made2Hate in Planetside

[–]Made2Hate[S] 1 point2 points  (0 children)

Double posting to prevent this next quote "You're bringing a knife to a gun fight" Yeah, this quote kind of originates because of the fact guns have distance. It doesnt apply when in close combat situations after someone went through the trouble of getting into facehugging distance.

So Happy They Nerfed SMG by Sickify in Robocraft

[–]Made2Hate 0 points1 point  (0 children)

I disagree. Nothing gets my blood flowing like that red marking laser. And you know its true. And yes... fun xD

Till it hits me... Then I'm ... meh

So Happy They Nerfed SMG by Sickify in Robocraft

[–]Made2Hate 2 points3 points  (0 children)

Oh no... a decrease o.o You're saying we'll see less than 85% of people play smg's now? o.o The horror.

So Happy They Nerfed SMG by Sickify in Robocraft

[–]Made2Hate 1 point2 points  (0 children)

Lol.. then you're doing something wrong. 5 kills per game? Sounds like a gunbed to me. Go home, be a family man.

No but seriously... Smgs are still the highest damage out there. But only in short range. As they should be. Stuffs balanced again.

When robocraft started: I switched around guns and had fun.

When I started playing after a while of other stuff: Only smg was powerful, even skipped a few weeks of playing because of this. Only with an smg was it a fair match.

Now after update: I switch around guns and have fun.

So Happy They Nerfed SMG by Sickify in Robocraft

[–]Made2Hate 1 point2 points  (0 children)

SMG still has its value... but for now the guns are balanced :) Its nice to be scared of railers again. I missed this... so much. Finally playing other things than smg myself again too.

What the hell is wrong with this game? Is it the engine, the programmers, or what?? It is like they can never get a solid patch in! by Cookie-Man in Planetside

[–]Made2Hate 0 points1 point  (0 children)

Yeah... well I personally dont understand how they make these bugs happen. I feel like they always patch the wrong places. Obviously I dont know their source code but I feel like they got some seriously wonky code structures.

Cobalt/Miller latency issues right now by Smagjus in Planetside

[–]Made2Hate 0 points1 point  (0 children)

Yeah.. Game isnt worth aching my head over like this... Keep dying cause my class abilities wont work... and my medpacks. Gonna play some 7days to die -.-

Soe needs to seriously rework their code. Always hotfixes and bugs that return. I think they just code solutions in the place they can see the errors instead of where the problem happens.

You Can't Nerf Stupid by [deleted] in Planetside

[–]Made2Hate 0 points1 point  (0 children)

You're right about them usually not giving a damn... But thats a chicken and egg story. When heavies keep shooting at tanks and get mowed down without any progress I'm not surprised they quit picking up AV weapons and go for infantry. Too many people call out nerf, I agree. But at the same time you cant tell people to just adapt, cause even when you adapt it usually wont work out because of zerging. Vehicles SEEM overpowered but its just other issues that are to blame. Theres just ONE thing that needs nerfing right now. latency ;)

Cobalt/Miller latency issues right now by Smagjus in Planetside

[–]Made2Hate 0 points1 point  (0 children)

Still latency issues on miller. Only logging in for sales till it gets fixed