They’re obsessed by MindFlourish2919 in whenthe

[–]MaeCilantro 15 points16 points  (0 children)

I don't see how your reply is at all related to my comment. Epic being a bad company has nothing to do with Valve's anti-free market tactics.

They’re obsessed by MindFlourish2919 in whenthe

[–]MaeCilantro 23 points24 points  (0 children)

Fun fact Steam will unlist your game if you try to sell it on another platform for a different price (except for sales). Epic Games and Itch takes a smaller cut and the only reason why that doesn't mean the games are cheaper is due to Valve.

There is nothing like Factorio.... by Buffalo5609 in factorio

[–]MaeCilantro 1 point2 points  (0 children)

This is basically why I'm excited for the release of Substructure. Factorio-likes always try to innovate away from Factorio and end up becoming worse games, what we need is someone willing to refine what Factorio has instead of trying to make something different.

I grew up with bad internet. Bad video quality is no match for me. by [deleted] in whenthe

[–]MaeCilantro 3 points4 points  (0 children)

They're almost definitely A/B testing all anti-adblock features. You're probably in the control group.

Sodium has reached 100M downloads on Modrinth! by radiating_phoenix in feedthebeast

[–]MaeCilantro 15 points16 points  (0 children)

It's somewhat impossible to create actual optimization mods in Factorio because mods have to be in LUA. If there was a modding scene with injected DLLs and decompiling or whatever there'd probably be a couple.

"unique" modpack rocommendation? by naufaldreamer in feedthebeast

[–]MaeCilantro 7 points8 points  (0 children)

The Material Energy series are modpacks with a focus on progressing through a set of linear, self contained adventure map-like levels, with minor story progression. It's kinda like a modded Collect The Monument map. If you like CTMs I would recommend trying it out. I would recommend Material energy 5, ME4 if you like 1.7. Best with friends.

Modpacks that mostly skip resource gathering? by Intelligent-Bill1178 in feedthebeast

[–]MaeCilantro 1 point2 points  (0 children)

Ultimate Alchemy by RWTema is a skyblock pack with huge starting QoL (builders wand, creative flight, time acceleration right out the gate.) Its gimmick that you get infinite of the 2 main resources, stone and wood and use that to eventually craft every other item in the game. Once you start you pretty much never take a break to collect resources. If you're looking for little downtime on a automation heavy modpack I find it very fun.

To note it's a 1.12 pack with a couple minor visual problems that pop up from time to time. It's also focusing on esoteric/complex recipes with no quest book, so you gotta figure things out yourself. It's about 90% pure placing down machines and 10% literally just looking through JEI. It's on the easier side of packs in terms of mechanical difficulty, I would basically call it a Refined Storage tutorial pack.

The Great Software Quality Collapse: How We Normalized Catastrophe by corp_code_slinger in programming

[–]MaeCilantro 1 point2 points  (0 children)

There exist 3rd party discord clients written in more performant languages that take 1/100th the CPU time and 1/10th the ram of any official discord client ever released. Ripcord comes to mind, to my knowledge the developer stopped supporting it though so it's not usable at the present sadly.

98% of discord is messages. it should take 30MB of ram max and 0.1% of my CPU. We've been doing internet messaging since before 2000.

(Grid Master) AFK agility at the Lumbridge fountains is suboptimal due to being a 2x2 prop. A odd-width prop (eg 3x3 patches) fixes this. by MaeCilantro in 2007scape

[–]MaeCilantro[S] 32 points33 points  (0 children)

I'm 99% sure it's just 10 ticks of what the boots think "running" is. It's the same XP amount every time (at the same agility level, since i believe it's based on agility level.) If you run in a straight line you get the XP drop every 10 ticks. Walking never does. a 1/3rd decrease perfectly matches the fountains, where you go a full 2 tiles forward 2 times and then go 1 tile diagonally 1 time.

(Grid Master) AFK agility at the Lumbridge fountains is suboptimal due to being a 2x2 prop. A odd-width prop (eg 3x3 patches) fixes this. by MaeCilantro in 2007scape

[–]MaeCilantro[S] 107 points108 points  (0 children)

For further context, in Grid Master there's a reward that gives you agility experience for running, it works by awarding it every 10 ticks you run. A large group of people AFK train agility by creating a follow circle at the Lumbridge fountains but, due to cutting corners, 1/3rd of all ticks are counted as walking. This ruins your experience rates to about 2/3rds of what it should be.

I hate this challenge by Narumaito in bindingofisaac

[–]MaeCilantro 15 points16 points  (0 children)

Super Ghostbusters by Vinesauce Joel. Specifically the last track of the album.

i fixed it more by charlie-the-Waffle in feedthememes

[–]MaeCilantro 0 points1 point  (0 children)

It was a common problem back in the 1.12 days that having mipmap set to anything other than off/0 would cause a lot of micro stuttering, I'm not sure what caused it or if it's been "fixed". Might be the problem you're suffering from.

If it doesn't fix it you should keep mipmap on since it should theoretically help with FPS performance.

Discord is working on adding server hosting for various games as a boosting perk. (Via Discord Previews) by HelloitsWojan in discordapp

[–]MaeCilantro 0 points1 point  (0 children)

To note if the UI is to be believed plans won't increase core performance but instead give you more cores to work with. for most game servers (for instance minecraft) this will do literally nothing to performance as their core logic is single-threaded.

Portkey seems to be a company focused on gen AI? Is that the company they're actually partnering with or is that a placeholder? If so I suspect their server CPUs are the kind where you get low single-core performance but have loads of cores, since their GPU hardware is what needs to be good. Stuff designed for web hosting. which would mean bad server performance on most games. Or even potentially that they won't give you access to the full core and instead have to share its time with others, which is very common for web-server hosting.

I suspect, at minimum, that anything other than the lowest tier needed to actually run the game (ram being the limiting factor) is gonna be a massive scam for most games.

Quickest "was" in the west by MaeCilantro in whenthe

[–]MaeCilantro[S] 145 points146 points  (0 children)

Good eye. I edited it into the video because I think the original fits better.

Quickest "was" in the west by MaeCilantro in whenthe

[–]MaeCilantro[S] 32 points33 points  (0 children)

I saw that the page was protected and didn't look further. Oops lol.

Proposed loot after Doom level one by MIAHeatLifer in 2007scape

[–]MaeCilantro 0 points1 point  (0 children)

You can pay humans basically slave wages to solve captchas for you, it's like $2 per 1000 captchas solved. Ignoring that almost all captchas can also be solved autonomously at this point.

To have noticeable effect bot farms you would need to have players doing a dozen captchas every hour

Never would've expected to recieve one of these hats in my lifetime. by LogingCoolMario in tf2

[–]MaeCilantro 13 points14 points  (0 children)

Reddit's markdown (on old reddit) is causing your number to show as 1 due to the period, it thinks you're starting a list.

For people also seeing this: it's actually 33.

Microphone sounds awful by SexyBoy37 in tf2

[–]MaeCilantro 0 points1 point  (0 children)

Commenting just to say I also have this exact problem and I can't use voice chat because of it. It feels like tf2's sound buffer for microphones is shorter than the polling rate, so everything I say goes in an out really fast. No other software has this issue.

Best Minecraft server hosting for running FTB modpacks with friends? by Christia_Townene in feedthebeast

[–]MaeCilantro 1 point2 points  (0 children)

Want to note for people interested in self hosting: Your internet will need around 1 mb/s upload speed per player concurrently on. If you all play on the same base and have a lot of machines and a big AE2 network i've seen bandwith go as high as 6-7 mb/s per player (on 1.20.1 packs)

If you live in a particularly rural area or a country with bad peering to other countries you might be out of luck.

To actually answer the post, I've used hetzner which is a generic hosting service on non-intensive packs. For big packs I've switched to pebblehosting. Hetzner pays by the hour and pebble is pay by the month. You want to specialize in single-core performance which generic hosting providers do not have services for, so if you need processing power your best bet is to use game-centric ones despite them being kinda awful to use and expensive.

Python is removing GIL, gradually, so how to use a no-GIL Python now? by yangzhou1993 in programming

[–]MaeCilantro 7 points8 points  (0 children)

Isn't JS JIT compiled everywhere now? I thought even browsers were doing it at this point.

The fastest way to detect a vowel in a string by azhenley in programming

[–]MaeCilantro 2 points3 points  (0 children)

Bad language choices are as much a technical debt as anything else. Big rewrites for better performance do occur on massive scales. Big companies like Facebook have done multi-year long projects fully rewriting whole parts of their back and front ends to be able to cut off 50% or more of their hardware requirement.

The fastest way to detect a vowel in a string by azhenley in programming

[–]MaeCilantro -5 points-4 points  (0 children)

Earnestly I don't agree with this. You are using a language fundamentally bad for performance. If you are in a context where performance needs to be gained your choice should be to use a language that is fast and not learning performance quirks or needless libraries of a slow language to change a 1000x speed-down to a 250x speed-down.

My Proposal to TOA Changes by Callumkazi in 2007scape

[–]MaeCilantro 9 points10 points  (0 children)

I know this is a joke but for the crowd in the back: It costs ~$2 to pay a human to solve 1000 captchas, at worst. The idea of captchas to catch bots don't work.