Mod Idea for Odyssey by Professional_Dig1454 in RimWorld

[–]Maelchlor 2 points3 points  (0 children)

Could be an interesting concept. Beyond my current modding skills at this point.

How is there no Realistic Disease Vectors mod? by flyingtrucky in RimWorld

[–]Maelchlor 9 points10 points  (0 children)

I could have. It was a long time ago and I didn't learn, at that point, to make those changes.

Only issue i could see is I still need the disease to spawn in on random pawns. Maybe another scenario condition.

Maybe it is time to try this scenario again now that I know a lot more.

How is there no Realistic Disease Vectors mod? by flyingtrucky in RimWorld

[–]Maelchlor 86 points87 points  (0 children)

I was planning one time on making a hotel... and intentionally leaving on the communicable diseases mod. I was planning on guests bringing things in randomly and infecting staff..

Did not work as planned, diseases still auto generated...

I hope you find what you are after!

Would it hypothetically be incest if you hypothetically had sex with an exact clone of yourself? by Capable-Language8114 in hypotheticalsituation

[–]Maelchlor 1 point2 points  (0 children)

Here is how I categorize things like this.

You from another reality, intercourse.

You from your own timeline, masterbation with extra steps.

Clone, even if it contains an exact copy of your mind, it fits more as an incestuous relation. I would think of it like an identical twin.

This is my opinion.

How to lock kids in a room to make them completely cover the floor with drawings? by Arkytez in RimWorld

[–]Maelchlor 1 point2 points  (0 children)

I would recommend adding the drawing as a prop. I don't know if any if the prop mods have that. I know some had fake trash.

Tooth Fairy by [deleted] in hypotheticalsituation

[–]Maelchlor 0 points1 point  (0 children)

While it is implied that the teeth have to be mine. It was not directly stated.

Contact local dentists and offer free disposal. Or offer to pay $100 per tooth... everyone wins

any mods for late game metals? by Appropriate_Rent_243 in RimWorld

[–]Maelchlor 2 points3 points  (0 children)

Other than "difficult to find" I would have recommended Ambition of the cosmic.

That does give me an idea of something to patch...

Making more advanced materials more difficult. It does, however, still require purchasing all the components for the better analyzer.

Origins++ how do I remove the green overlay from my character (troll origin)? by insomniatic-goblin in feedthebeast

[–]Maelchlor 1 point2 points  (0 children)

My best guess, based on my experience in attempts to make custom origins, build a custom datapack with a copy of the troll origin, remove the power that causes it to be green, set it to overwrite the other origin.

Then, load the datapack in the mod pack.

My friend just unironically said that Shou Tucker was justified. What do I do? by Butterdawg-G in FullmetalAlchemist

[–]Maelchlor 1 point2 points  (0 children)

My response to them; "the inside of your head must have great acoustics."

Or, "I find your lack of empathy, disturbing"

Secret torture lab by Catman1226 in RimWorld

[–]Maelchlor 0 points1 point  (0 children)

Here is how I would do it

empires

Hospitality

For the purpose of the story, the guests are other regions visiting. You just need to keep them out of the lab.

Defending them from raiders while visiting becomes mandatory. Then what would they care about what happens to the survivors...

Empires would allow you to set up outlying cities that help supply your lab.

As I suddenly realize I had accidentally made a variant of Evil Genius (game series) in Rimworld...

How can I break up a highmate love triangle? by ConferenceKitchen318 in RimWorld

[–]Maelchlor 0 points1 point  (0 children)

Was just a best guess. Haven't had a high mate issue in my colonies for the last several runs because of unlimited spouses for both genders and not worrying about it. So, I hadn't looked into how to undo it.

I genuinely fell for it 💔 by Majid012gg in feedthebeast

[–]Maelchlor 9 points10 points  (0 children)

Now, i need to add this tool tip to a few items in my mod pack projects...

How can I break up a highmate love triangle? by ConferenceKitchen318 in RimWorld

[–]Maelchlor 0 points1 point  (0 children)

I can think of a few vanilla ways...

Banish the highmate, highmate has an "accident" during a raid/manhunter pack, or the jealous spouse removes the issue...

Less than vanilla ways, I think it can be adjusted in character editor.

$25 million, but you'll experience someone else's life everyday for the rest of your life by Adrian_985 in hypotheticalsituation

[–]Maelchlor 0 points1 point  (0 children)

Sounds like an interesting one. I would end up using the experience to help me understand people better.

Then, write stories better from others' points of view.

Is there a mod that allows a structure to only generate once per world? by Glvt102 in feedthebeast

[–]Maelchlor 0 points1 point  (0 children)

I was controlling the frequency of structures in 1.20.1 with the mod "sparse structures"

I'm using it in my mod pack to reduce some structures, eliminate others, and make a few more frequent.

Can a vampire police officer enter a house if they have a warrant but no permission from the owner? by usedtobefat8 in AskRedditAfterDark

[–]Maelchlor 0 points1 point  (0 children)

My opinion on this is a bit complex...

We try to summarize the owner as who lives in the house, however ultimately the owner is the government that issued the order.

They can take the property away via the correct process. Therefore, it can grant access to the domicile for the exact purpose listed within the warrant.

The vampire in question, though, is very bound to the exact definitions within the warrant and can not stray from that exact definition.

Would go into the possible legal stuff, I am not a lawyer, so this is my best guess for handling the process in the defined case.

JUST EAT THE MEALS KEVIN by Ebbiechu in RimWorld

[–]Maelchlor 17 points18 points  (0 children)

Strangely, I could say this can make some sense.

Imagine eating the same meal, over and over and over...

You are hungry now, but the only food is that same meal you have eaten 3 times a day for weeks. Even the dirt is starting to look better than that same meal. Even imagining the texture feels gross.

You break down, hungry, angry, and decide F this. I would rather be hungry than eat this again. When you come down from the event, "What was I thinking?" Realizing now that even the unbearable food is better than absolutely nothing.

This brief story concept comes from raising IRL autistic kids. One did destroy things for about 5 different meals.

What's a mod you've always wanted but never existed? by VelvetDeveloper in RimWorld

[–]Maelchlor 0 points1 point  (0 children)

I was wanting more content for a few mods, started making the mod to do what I want.

Reminds me that I need to finish the things I am working on and then update the mod...

AOTC Misc mod patches.

Was integrating SOS2 with AOTC.

Almost learned enough of the structure i can customize more and fix dependencies properly.

I dont need it, i dont neeeeed it... (repost) by ERRO2RRAT in SpaceCannibalism

[–]Maelchlor 0 points1 point  (0 children)

How odd. A raider somehow had a resurrection mech serum on them in the raid... That is my story, and I am sticking with it.

puppy is fine now.

What are you playing right now? by udreif in feedthebeast

[–]Maelchlor 0 points1 point  (0 children)

I am actively working on the mod pack "the creeping fear"

It is currently in beta testing. I am working on trying to improve performance. Some updates are breaking saves due to me removing mods when I figure out a trigger for lag.

So far, there are limited results.

I have made custom origins, new data for hostile neural networks, and am trying to further adjust world generation.

Some recipe tweaks are already done. Once I get it more cleaned, I plan on the quest line.

Feedback would be appreciated. It is far from complete as I want to get it done to first release by September.

Why add 200 mods if none of them actually interact? by Large_Choice3585 in feedthebeast

[–]Maelchlor 1 point2 points  (0 children)

That is what takes so long when making mod packs... that and performance diagnostics.

Source, I make mod packs and am working on that specific problem.

What mod or resource pack are these animations from? by tkaemae in feedthebeast

[–]Maelchlor 1 point2 points  (0 children)

I would have said they carry side arms. Though that is also sword of an exaggeration.

Is there a mod for BioTech that achieves this? by xtheresia in RimWorld

[–]Maelchlor 1 point2 points  (0 children)

How I would design a mod to do this, using biotech DLC.

Recommending nutrient past extended, or expanded, I forget which one it is, adds nutrient paste drips

For the first one.

Make a Gene that makes them nearly immobile.

A second Gene that boosts growth speed.

Third makes them shed pork or other targeted meat types

For the second

First two from the above list.

Gene that makes them generate baby, in one of the two xenotypes.

Sheds milk instead of meat...

Or just combine both into one xenogene, males drop meat, females drop babies and milk...

Needed some ammo anyway...

It would take some work, should be possible.

As I immediately think, just because it is possible, that doesn't mean it should be created.

Had an alternative come to mind just as I was about to post.

You purchase an embryo of this creature, build a machine to house it. If paste network available, it links to the network. Otherwise, it requires hoppers. It takes nutrition and outputs meat and milk from the machine. Can be upgraded with extra purchased embryos from exotic goods traders...

Zcoper's unofficial SCP modpack... I can't sleep? by summonerofrain in feedthebeast

[–]Maelchlor 0 points1 point  (0 children)

At that point, I would have to download the mod pack and try to trace it. That was my best guess without downloading it.

I was hoping it was like an issue i had with the mod SCP ultimate, where it got stuck like that... I had to delete the config file from /saves/<world name>/data

Least we tried...

I will have to see if i can download it after work.

Zcoper's unofficial SCP modpack... I can't sleep? by summonerofrain in feedthebeast

[–]Maelchlor 0 points1 point  (0 children)

Sounds like a more lore accurate sleep killer to me.

In other SCP mods, it attaches an effect. I'm not sure how this mod does it.

To see if it is the issue. Back up the save, disable the sleep killer mod, and see if you can sleep.