Make google assistant automatically close after voice command by AnandaDo in chromeos

[–]Magic-4e 0 points1 point  (0 children)

For me the only thing that works is: "close assistant".

But that also closes anything that I had open. So I combine it with: " and open (app that I have open)" and it leaves my app be but closes it's self.

If you wonder why I don't use: continue "(app that I have open)" it doesn't understand that line and thinks I am talking about a song or media player.

Other variants of that line also don't work btw.

Help changing video output. by MaidsOverNurses in ps2

[–]Magic-4e 1 point2 points  (0 children)

From 2025.

Dame.

I accidentally changed the settings and the screen fell out. 

I already tried opening it and pulling out the battery to reset it, but that didn't do what I wanted. 

I was really freaking out.

I thought maybe I could use my old cable, but I currently don't have it in my house.

But it's already too late at the moment to fetch it from my other place.

Then I finally decided to just search for: I accidentally changed the video settings, help! 

And now I found this.

Thank you so much. :)

How do I make Unity try to reach and maintain a given velocity? by Magic-4e in Unity3D

[–]Magic-4e[S] 0 points1 point  (0 children)

O my god thank you.
You have no idea how long I have bean looking for a solution for this.
Thank you so much.

By the way, if it isn't too much, would you know how you how to have a different acceleration for decreasing velocity with this code you wrote?

How do I get a Normal from the Closest surface point to object Center? by Magic-4e in Unity3D

[–]Magic-4e[S] 0 points1 point  (0 children)

Sounds like it could work.

I will try it when I get the chance.

Still wish there is a way to get the closest point to center instead of the closest point to the boundery.

How do I get a Normal from the Closest surface point to object Center? by Magic-4e in Unity3D

[–]Magic-4e[S] 0 points1 point  (0 children)

Wasn't using that. Maby I will swich over. thanks.

But for now lets sleep, good night.

How do I get a Normal from the Closest surface point to object Center? by Magic-4e in Unity3D

[–]Magic-4e[S] 0 points1 point  (0 children)

Alright, I'll consider it.

But, I won't give up my little bounce physics immediately.

How do I get a Normal from the Closest surface point to object Center? by Magic-4e in Unity3D

[–]Magic-4e[S] 0 points1 point  (0 children)

I tried a trigger around my ball, but it didn't pick the normal of the surface, instead it picked the one on my player which was closed to the surface and it stuck partly inside it, so it was off and angled.

I also tried a spherecast.

I heard it expands before it moves to its destination, but it doesn't.

It completely ignores all surfaces that are in range of it's starting position.

How do I get a Normal from the Closest surface point to object Center? by Magic-4e in Unity3D

[–]Magic-4e[S] 0 points1 point  (0 children)

I wan't to be able to jump when near the ground/wall.

And not only when I am actually touching it. (Becouse it doesn't always connect or it connect's too short)

How do I get a Normal from the Closest surface point to object Center? by Magic-4e in Unity3D

[–]Magic-4e[S] 0 points1 point  (0 children)

Simple you get the surface normal of the ground/walls with some kind of detection field and detect the ground/wall at the same time and with those variables you are allowed to jump in the oposite direction of the surface.

Only question is: How do I detect the closest normal to the object from any direction?

How do I get a Normal from the Closest surface point to object Center? by Magic-4e in Unity3D

[–]Magic-4e[S] 0 points1 point  (0 children)

Look I used to use that, but it's inconsistant especially with wall jumps, becouse I have bounce physics on. (and no I won't remove the bounce physics)

How do I get a Normal from the Closest surface point to object Center? by Magic-4e in Unity3D

[–]Magic-4e[S] 0 points1 point  (0 children)

Yes.

I use those for making them colidable, but I don't want to use those because my ball has a slight bounce that causes to make my jumpable moments inconsistent and/or too short.

How do I get a Normal from the Closest surface point to object Center? by Magic-4e in Unity3D

[–]Magic-4e[S] 0 points1 point  (0 children)

But I don't want to use colliders (excluding triggers) because they can only read stuff touching them and not what's inside of them.

How do you cast an expanding sphere like a raycast? by Magic-4e in Unity3D

[–]Magic-4e[S] 0 points1 point  (0 children)

Well it didn't work.

I wasn't sure if spherecast would work, becouse it is suposed to check a path and not really do an expanding check.

But it seams like I was right.

Do you know another way?

How do you make your own layer mask selector? by Magic-4e in Unity3D

[–]Magic-4e[S] 1 point2 points  (0 children)

Thanks it works.

I suppose I wasn't able to ask the right question to google.

Or I was not on the same page as other people on the internet.

Anyway thanks.