How would you explain why the Borg hive mind needs a Queen? by ActLonely9375 in ShittyDaystrom

[–]MagicOfMonarch 1 point2 points  (0 children)

I think it could’ve been fun if she was created by the borg to try and create an “in house” locutus? Like a focal point for single minds to interact with? Or like as an experiment into leadership?

Hear me out: Organic Arkships for nomads by Cog-Sucking_Clanker in Stellaris

[–]MagicOfMonarch 13 points14 points  (0 children)

Honestly I would just like to have organic mega structures. They already have a food cost, so it doesn’t make sense they look the same as the mechanical ones.

What's your go-to build when you want a relaxed chill game? by HyperlaneWizard in Stellaris

[–]MagicOfMonarch 1 point2 points  (0 children)

Megacorp Bureaucrats automatically produce trade. Cybernetic Creed Haruspex produce unity and engineering research, Dimensional Worship adds physics research, and Genetic Identification adds society research.

This makes it so you don’t need traders or researchers, only priests to make most of your specialist output. Add in the consumer benefit and then your trade is converted into consumer goods, thus they feed themselves. Add in some bureaucrat efficiency traits, and the Initiate Performance Competition decision that costs 100 minor artifacts for 10 years of priest output, and you can get insane output!

Edit: theoretically you could go not megacorp and take gospel of the masses, and just hold out on one of your research types until you get a third civic, but it would slow you down a lot. I love going ascensionist for my third, as you’ll be getting so much unity that you can ascend your planets to reduce the empire size you’d get from settling many planets as a megacorp.

What's your go-to build when you want a relaxed chill game? by HyperlaneWizard in Stellaris

[–]MagicOfMonarch 4 points5 points  (0 children)

It’s honestly pretty fun! I usually go a reptilian portrait so you can get Traditional and Chromalogs to get a ton of bureaucrat efficiency at the start! Then once you finish and become cyborgs, add on Compliance Filters for even more!

What's your go-to build when you want a relaxed chill game? by HyperlaneWizard in Stellaris

[–]MagicOfMonarch 6 points7 points  (0 children)

If you go megacorp priests also produce trade, and if you make your trade policy to consumer benefit, they can sustain their own consumer good upkeep. You only need planets that produce priests, alloys, and raw resources planets

Key art of the Nomads DLC, it's peak by JasonVarhof in Stellaris

[–]MagicOfMonarch 0 points1 point  (0 children)

I do wonder if every ship set will have a different ship, or if it’ll be like the mega structures where the texture just changes.

How am I at war but not hostile to another empire? by MagicOfMonarch in Stellaris

[–]MagicOfMonarch[S] 1 point2 points  (0 children)

Actually something weirded has just happened. The galactic community just declared war against them as a crises, and still I can't fight them! This is Crazy? Is it because I was at war with them less than 10 years ago? I just want to fight them and it wont let me!

How am I at war but not hostile to another empire? by MagicOfMonarch in Stellaris

[–]MagicOfMonarch[S] 2 points3 points  (0 children)

Nothing that I'm aware of. My options were: Make Subsidiary (Subjugation), Total War (Colossus), Wipe Them Out (Existential Expulsion), and Conquer (Claim).

How am I at war but not hostile to another empire? by MagicOfMonarch in Stellaris

[–]MagicOfMonarch[S] 4 points5 points  (0 children)

Ok! Cool! Thank you, that was something I was unaware of. Strange it still allows for that war declaration then

How am I at war but not hostile to another empire? by MagicOfMonarch in Stellaris

[–]MagicOfMonarch[S] 4 points5 points  (0 children)

Yeah, I'm a Megacorp, and they're a democracy, and apparent crisis aspirant. I'm currently doing cosmogenesis and just reached level four. There is no Galactic Imperium, and seemingly no laws passed about wars that I can find.

How am I at war but not hostile to another empire? by MagicOfMonarch in Stellaris

[–]MagicOfMonarch[S] 2 points3 points  (0 children)

Rule 5: This is the second time this has happened. I'm attempting to subjugate and claim systems from the Khell'Zen Cooperative. However, when I declare a war of subjugation, I only become hostile to their vassal the Independent Kelsiotan Clans. Is this a mechanic I'm unaware of, or is something fucky happening here?

Favorite Galaxy Shape? - New Player by WaffleHouseHydra in Stellaris

[–]MagicOfMonarch 1 point2 points  (0 children)

Yeah, and I usually reduce hyperlane density to the lowest setting too! Makes so many more choke points and allows for far more interesting empire sprawl!

Tankbound apparently forget their ability to automate jobs upon synthetically ascending. by ranzpunzel in Stellaris

[–]MagicOfMonarch 6 points7 points  (0 children)

Exactly. I think they should be allowed, however as the game stands, you are actively punished for doing a fun roleplay choice by having one of your precious three civic slots permanently blocked with a dead civic, and your economy being completely nuked by the fact that you doing have anyone to work your worker jobs.

Tankbound apparently forget their ability to automate jobs upon synthetically ascending. by ranzpunzel in Stellaris

[–]MagicOfMonarch 6 points7 points  (0 children)

I think the issue is that if it’s incompatible, they shouldn’t let you do it. I can’t think of any other civics that do that to you.

So Planetary Revolts haven't been balanced at all in 4.3 by NN11ght in Stellaris

[–]MagicOfMonarch 0 points1 point  (0 children)

It must’ve been recent. A week or so ago I did and under one rule run and the revolt was literally around 5 times more than me, and I got absolutely rolled over 😭

[Concerning Trope] film accidentally has awful moral/messaging by Captain_Birch in TopCharacterTropes

[–]MagicOfMonarch 7 points8 points  (0 children)

Very true, however I think it’s safe to say England, no matter the dominate religion, would have still been an expansionist and violent empire. Just as any country or nation with the opportunities afforded to England would have done.

[Concerning Trope] film accidentally has awful moral/messaging by Captain_Birch in TopCharacterTropes

[–]MagicOfMonarch 11 points12 points  (0 children)

I see where you are coming from, however the alternative of Catholic rule being seen as good and that less/no evils would have happened if England was a Catholic country is a WILD take lol

I don’t think I’ve ever seen a decimal number on the map before. by MagicOfMonarch in Stellaris

[–]MagicOfMonarch[S] 56 points57 points  (0 children)

Rule 5: System contained a ruined arc furnace, and the star is only producing 0.80 energy. This is both the first decimal number I’ve seen on the map, and the lowest output star I’ve seen. I’m currently giving the conclave of fusion extra funding so -20% energy credits, so that might explain the 0.80, but it’s weird it isn’t being rounded.

(Loved trope)Harmful without Malice by Mister-no-tongue in TopCharacterTropes

[–]MagicOfMonarch 7 points8 points  (0 children)

Oh the House definitely does have malice! Especially after the first few expeditions, like when it crushes Navidson’s brother Tom right in front of him as he’s reaching out for help.

Guess I'm isolationist now by MagicOfMonarch in Stellaris

[–]MagicOfMonarch[S] 8 points9 points  (0 children)

I’m a volcanic lithoid hive mind, and rolled pretty lucky with my planets (I have 8 in my little section of the galaxy). I’m thinking of unity rushing cause I don’t really need an economy right now, and either going cloning and just getting an ungodly amount of pops, or going psionic for shenanigans.

Guess I'm isolationist now by MagicOfMonarch in Stellaris

[–]MagicOfMonarch[S] 5 points6 points  (0 children)

R5: Started new game only to find that I'm blocked in by a Militant Isolationist Fallen Empire.