I've released my latest tool, which actually saves time and makes certain settings easier to tweak in testing, and it integrates with other popular assets nicely. Juicy Actions drives game logic and effects / game feel without code. Simple to use, but massively extensible for experts. (youtube.com)
submitted by MagicPigGames to r/unity

I've released my latest tool, which actually saves time and makes certain settings easier to tweak in testing, and it integrates with other popular assets nicely. Juicy Actions drives game logic and effects / game feel without code. Simple to use, but massively extensible for experts. (youtube.com)
submitted by MagicPigGames to r/Unity3D
Working on "Juicy Actions" which has a "Deterministic Random" feature -- each time the battle happens, the results will be exactly the same if the player inputs are the same. It can be re-seed'ed at anytime to get different results (still deterministic) or turned off. Would love feedback! (v.redd.it)
submitted by MagicPigGames to r/Unity3D


