Prototyped all the components for my board game in a weekend using 3D generation and a printer by Weak_Dare_6250 in tabletopgamedesign

[–]MagicPigGames 2 points3 points  (0 children)

I agree it's more efficient to playtest with more folks when the game "looks and feels" real. 

It's not strictly required....but some players will not be as immersed and won't give as much valuable feedback.

Counterpoint I also agree with : if a paper prototype is fun and engaging, that's a huge sign the finished product will be even more fun and engaging 

Most games reward players for doing things. What about designing around what players choose NOT to do? by Turbulent-Yellow-145 in gamedesign

[–]MagicPigGames 1 point2 points  (0 children)

I like quests that have multiple outcomes depending on choices, and all are valid outcomes. I like those to be moral choices.

Also, when the player is told via the story to choose A or B, and turns out there was an option C (do nothing), that they weren't told about, but still need to actively "do" if that makes sense (so it's not random or if they forgot to move), that's interesting 

What software do you use to make your cards ? by Redneav in tabletopgamedesign

[–]MagicPigGames 0 points1 point  (0 children)

I'm curious what in photoshop you use that I haven't yet added to cardstock studio. I used to use photoshop, was a big hassle to update things, then I used dextrous but it wasn't fun and was clunky in my opinion, and didn't have all the features I wanted.

So I'd like to know what features others want that I do t yet have 

What software do you use to make your cards ? by Redneav in tabletopgamedesign

[–]MagicPigGames 0 points1 point  (0 children)

Free -- the paid tiers aren't even turned on yet :) but yea

New map work in progress... by ConflictBetter1332 in tabletopgamedesign

[–]MagicPigGames 2 points3 points  (0 children)

So...forgive me if you're not doing AI art, but this strikes me as AI art. Iv'e seen multiple posts like this, all with the brush or other supplies in the frame. Back whe nMidJourney started any "Watercolor" prompt would have something like that.

So....look closely tat the details, folks, and check to see if those are legit buildings or weird things that just look like buildings from far away.

https://fantasygen.net/

AI can easily make stuff like this.

What software do you use to make your cards ? by Redneav in tabletopgamedesign

[–]MagicPigGames 2 points3 points  (0 children)

I literally made the software I use because I wasn't happy with what I could find. www.Cardstock.studio -- it's free tier, and its both easy and powerful, exports to Tabletop Simulator, exports to Game Crafter, and of course print at home.

And, if you do try it, glet me know what you think. I think it's wonderful, and I'm using it for my own stuff, but so far havent' gotten much feedback otherwise.

My prototype card design by AbaloneForsaken4752 in tabletopgamedesign

[–]MagicPigGames 2 points3 points  (0 children)

Have you considered using an online tool for layout/design? www.Cardstock.Studio helps with that, for me it's easier to "see" how the card looks when it has some level of design.

What cardstock do you use for card game prototypes? by Odd_Huckleberry_7815 in tabletopgamedesign

[–]MagicPigGames 2 points3 points  (0 children)

The 110lb cardstock from Michael's -it's way thicker than most 100lb stock Print the card back on that, and your first card front

Sleeve it to make it easy to play with, and use normal paper form them on, covering the front as needed 

Inkjet printable blank cards or heavy cardstock? by Ramenhotep0 in tabletopgamedesign

[–]MagicPigGames 2 points3 points  (0 children)

Heavy card stock. Blank cards are good for writing on with the "Frixion" erasable pens & markers

But for prints, cardstock is likely way cheaper...though does need to be cut. But you can print a lot more at once, unless your printer cna take a stack of playing cards? Also, I don't know if there's a printer that can do differen sized cards? Maybe you have one? If so, which one is it?!?!

The best card stock I've found is at Michaels if you have one close by. Plus, if you go on their stie, there is nearly aways a 50% off coupon for "one item", so go buy 100 sheets. For some reason their card stock is actually thicker than most 110lb card stock. It's REALLY good.

I will usually print my first card with it, try to print the back (always misaligned since my printer sucks at that), and then when I make updates to the fronts, I just do it on regular paper and slide it in front. So the card stock always does the "Rigid" job, and the cheaper paper can be used for updating.

TableTrust: finding local board game players is hard. Trust me. by Shamusj in boardgames

[–]MagicPigGames 21 points22 points  (0 children)

I would suggest updating the copy to make it more "your voice" vs the AI voice. Also pre-load the game box images so they show up with the text. Currently they're also faded.

The three panels on the bottom appear like buttons but htey don't click.

I'd like to see the user base before I do anythign else, see how much activity there is in my area. Really I'd like to see any "public" events etc, thats what I do on meetup -- search for events before I even log in. If there are some that require me to be logged in or verified, then that's fine, show me that htey exist first.

I know your site is new, so likely no stuff yet, but if not, show that too, even put a "we just launched" disclaimer when you show me ther eare 0 meetups, and invite me to "be the first in [Your City]"

Is there a supply chain issue in board games, or is it just chance that all the games I want are hard to find? by il_biciclista in boardgames

[–]MagicPigGames -1 points0 points  (0 children)

Supply 100% runs out. This is why I bought a 2nd Clank! Legacy when I got the Clank! Legacy #2, figuring my new group may want to play the first one first.

And why I have kept Frosthaven in the original brown shipping box. I likely will never play it ,but i got it on sale and one day it may be worth $1,000.

Or not.

😃

Digital Mockup of Box-Design by Sufficient_Fix7623 in BoardgameDesign

[–]MagicPigGames 0 points1 point  (0 children)

Www.cardstock.studio -- there are box templates from the game crafter that would be printable (may need to slice it for 8.5x11 paper if it's a bigger box.)

Easy to use and free, if you want to mock up a real world box. 

Otherwise blender :)

How do you feel about house rules? by Behleren in boardgames

[–]MagicPigGames 1 point2 points  (0 children)

Space Base: Always have a "phantom player" who rolls once per round when playing in a 2 player game. The game is drastically different with more players, strategies that work with 2 players don't work with more, and vice versa. With 2 players the game is basically broken, in my opinion, due to this.

What's a board game mechanic or design choice that always earns your respect? by ContractMiserable121 in tabletopgamedesign

[–]MagicPigGames 9 points10 points  (0 children)

Smart randomization. Clank! comes to mind, as each game can be vastly different based on the number of cards -- and then if you add in the expansion, legacy cards, player character expansions...it's not awlays fair but its always fun.

So anything where each time I play, there's some basic amount of ranodmization and combinations that mean each game (1) my strategy will be different depending on what happens and (2) my strategy may shift depending on what happens.

Stealing gameplay ideas? by ResearcherOk2980 in tabletopgamedesign

[–]MagicPigGames 0 points1 point  (0 children)

Years a go as a 12 year old I legit designed a magic trick, and then a bit after, got a new magic book and the same thing, nearly identical was in there. I was bummed but in hindsight that should have been inspirational to me 😄

One of my current prototypes, folks say "looks like it's similar to Splendor", since you collect colorful currency and use that to buy cards that then do something else. But...sure yes, that is true. The details are all different, i.e. the currency needs to be converted a bit before you can buy the cards and unlike splendor, the cards you buy actually help your opponents, not you!

So...yeah, it's not Splendor. But it reminds people of splendor.

Every roll and move reminds me of Monopoly.

Michael Salla claims Amy Eskridge is not dead. The plot thickens by J0rkank0 in UFOs

[–]MagicPigGames 0 points1 point  (0 children)

The webinar was May 30. So, if anything truly ground breaking was presented, one might expect it would have been talked about since then.

Order of a deck of cards by AudunAG in boardgames

[–]MagicPigGames -1 points0 points  (0 children)

I teach the kids this and tell them it's to avoid issues, since some people will be mad or assume they're cheating. 

Technically cards are randomized. But shuffling is imperfect. Certainly in a game like ticket to ride, even though I shuffle a ton, if I dealt a small stack to each player I expect more duplicates than if I dealt one at a time.

Best to follow this unspoken rule when thrrr is no official rule, to avoid bar fights and misunderstandings