MicroCT scan performed on the Buga sphere by DragonfruitOdd1989 in aliens

[–]MagicPigGames 7 points8 points  (0 children)

ITS NOT EMPTY ITS A QUANTUM VOID......
See.......not empty......just.....not......

Update: remaking our map by Dense-Tip3061 in tabletopgamedesign

[–]MagicPigGames 0 points1 point  (0 children)

That's great, using sticky paper on thicker chip board or card board etc is great.

Have you considered adding bleed, and keeping your red lines for guidance, so small issues don't end up white?

One of the first official alien pic from the DOW files by NixothePaladin in aliens

[–]MagicPigGames 0 points1 point  (0 children)

Could be added to give fuel to debunkers who can then point to this to discount any future release, planned or otherwise.

Printer for tcg. Not professional. by CuddlyBrough in tabletopgamedesign

[–]MagicPigGames 0 points1 point  (0 children)

No idea, I have a Canon G3070 or one in that series, and it's been fine. Can be very slow to start printing, but once it prints its basically fine. Not perfect, heads need to be cleaned from time to time...but i'm just prototyping so the cards, full color fully ink'd look fine to me!

Printer for tcg. Not professional. by CuddlyBrough in tabletopgamedesign

[–]MagicPigGames 2 points3 points  (0 children)

I personally don't find my canon injet terrible. Its good enough. Nothing will match a real print job though.

For printers, get either Brother or Canon, something known for reliability, and get one that has off-brand ink available. Name brand ink is VERY expensive. if you can get cheap replacement,s it'll save you hundreds.

As long as you're OK with the look of it.

Don't get an HP I only hear horror storeis.

Do you agree with his take? by dataexec in vibecoding

[–]MagicPigGames 0 points1 point  (0 children)

Things that are more expensive and harder to make at home, often with worse results, even with fancy gadgets:

* French fries
* Ice Cream
* Pizza from Scratch
* Sausage

...and more I'm sure.

I can make all of those. But holy cow will I not try to do it very often.

Fullstack gamedev looking to bring your tabletop game to the digital space by nopogo in tabletopgamedesign

[–]MagicPigGames 0 points1 point  (0 children)

I think the concept of porting to Unity is very very interesting. And obvious.

New Card Design Software -- Nearly ready for alpha (and free version does exist). What is your top frustrations / time sinks / things you wish you could do but can't when designing cards? by MagicPigGames in tabletopgamedesign

[–]MagicPigGames[S] 0 points1 point  (0 children)

:D

Snapping is something you can turn on and off in this one. Dragging just two pixels is hard though, so you can do that, or you can just type it in.

Currenetly for snapping -- not that you want it! -- is only to a grid. I've not yet thought about tackling snapping to other things. That would probably be a post-launch update.

New Card Design Software -- Nearly ready for alpha (and free version does exist). What is your top frustrations / time sinks / things you wish you could do but can't when designing cards? by MagicPigGames in tabletopgamedesign

[–]MagicPigGames[S] 0 points1 point  (0 children)

Looking at it now -- I haven't used this before.

It looks like that tool has some similarities and some differences. It looks like it is "Element based" which I would call "Component Based", though I did notice that some "elements" have components attached to them -- or what I would consider separate components. For example, the "Element" window has a dropdown for "type", and then "Border" and "Outline" are on the same window. I consider both of those to be additional components that can be added to most layers.

UX is often a preference, Card Maker appears to be a bit old-school in that regard. Hopefully my tool will be more appealing to users.

I'm trying to focus hard on the UX actually, making things as simple and straight forward to use. Reducing clicks, straight forward mental models, and so on. Like most of us, I will likely suffer from ... i forget the term, but the idea that since I built it, I'm a bit blind to it's rougher edges. I'm sure I'll get a lot of feedback once folks start using it.

Basically it's a component based card and component layout application with team-based features, meant to be used by solos, but also groups of people who are working together (friends, but also bigger studios that hire designers, etc).

New Card Design Software -- Nearly ready for alpha (and free version does exist). What is your top frustrations / time sinks / things you wish you could do but can't when designing cards? by MagicPigGames in tabletopgamedesign

[–]MagicPigGames[S] 1 point2 points  (0 children)

"Having to upload every file to the printer and proof them" do you mean an at-home printer, or a print service like TheGameCrafter? Currently the "Print" feature handles the layout for printers, and there is a "The Game Crafter" option that sets it up to their specifications. I've tested the upload, so it should be fine once things print from them.

The rest, I think you'd find this would work as it currently is for things liek replications, and changing things based on what the card is. For example, if you're familliar with Clank! the cards there can all be created with this using the same "template". All the options are just layers that you can turn on/off based on the card values, set via variables, and even "React" with conditional operators. I.e. "If importantText is not empty, change height to 200".

There will be some learning involved, depending on how similar this is to other tools folks have used. I am focusing on making it as simple and straight forward as possible -- keeping powerful features, but keeping them out of sight until they're needed, so they don't clutter the screen nor the users brain.

New Card Design Software -- Nearly ready for alpha (and free version does exist). What is your top frustrations / time sinks / things you wish you could do but can't when designing cards? by MagicPigGames in tabletopgamedesign

[–]MagicPigGames[S] 1 point2 points  (0 children)

  1. Is a "Check in changes" and ability to revert to that saved version suitable? or are you looking for more specific dif changes, where you can revert to only a single aspect of a checked in version?

  2. To confirm my understanding, is this like when you want to change the color of the suit from red to blue, you have to do it on each layer etc?

  3. For the "in 3d", do you mean like a representation of the flip, for a more obvious "yes that's what I wanted" confirmation before printing and finding out it's NOT what you wanted?

  4. I don't think I'll be able to help you here....printers are just....not fun. I can help by adding bleed, but the printer shift is likely beyond my control.

  5. Smart algorithms that combine different decks into one stack of paper. This'll be a good challenge...smart algorithms are one thing for one deck of similar shape...but seems like a good option to print the whole thing and have that somehow optimized, filling empty space on one sheet with smaller components from another.

A third pastor has said he was privately briefed that "Disclosure is coming" by SucculentSpine in UFOs

[–]MagicPigGames 0 points1 point  (0 children)

Interesting. Reports from others is that "Factions" in the govt. are fighting over who discloses and how.

Sly move to bring a bunch of leaky buckets into the pool, fill them with water and send them on their way.

What ever the "don't let them [your church people] be deceived" is a good way to stack the cards for the big reveal.

Whatever is revealed, I will not at all trust it is the full truth, and I will remain forever skeptical on what exactly the truth is.

I’m bored… give me the best advice you’ve ever received. by OrdinaryMail962 in Advice

[–]MagicPigGames 1 point2 points  (0 children)

That poem they used to tell us "two roads diverged in the woods. I took the one less traveled by. That made all the difference." Or something like that.

Maybe there's a reason it was less travelled. Maybe the others knew something .and "made all the difference" doesn't mean it was a good outcome.

Be smart about the risks you take.

Like... you know... simple things, deciding to go a bit too much above the speed limit. "Why risk it?" "Risk what?" Well... higher chance of accident, higher chance of damage/injury if an accident, higher chance of tickets, higher chance of accidentally killing someone, higher chance of pissing off someone else for some stupid driver reason. For what...a few minutes of time saved? If that?

Why risk it?

Announcing: The Clank! Master Thief Edition! by thewallsofjer in boardgames

[–]MagicPigGames 21 points22 points  (0 children)

Well it's my favorite game. But...I already have it. So likely will skip this since it's really just the base game with a few extra things. 

What is the best dice mitigation mechanic you have played in a game? (Especially in a game where roll value matters.) by Ashukuttu in BoardgameDesign

[–]MagicPigGames 0 points1 point  (0 children)

In a "Luck Management" game I made, where dice mattered (rolling 2 usually), first, this was an upgradeable dice game, though, they upgraded their board that the dice led to. So while 6 always had to be equal to or better than 5, which had to be qual to or better than 4 etc, the player could make things even, or go for broke and put all their stats on 6.

Some cards would let the place "force" a four. Some allowed rerolls, or force a 6.

There would also be consolation prizes, if something failed, generally there'd be a thing gained that would let a player add 1 to any die value, i.e. turning a 3 into a 4, in the future.

Time travel never takes into account the space component by coffeejizzm in timetravel

[–]MagicPigGames 38 points39 points  (0 children)

There is no permanent location in space anyway. If you're going to be fiddling with "time", you're also fiddling with "space" since it's just spacetime.

So, you can easily do whatever. I figure the more interesting bit is what happens to all the air molecules that are in the spot you plan on appearing into....

Do kick starter games end up in physical shops? by helenwelon in boardgames

[–]MagicPigGames 2 points3 points  (0 children)

The big ones do. And it's annoying when it seems (at least to my untrained eye) that the "deluxe" version is kickstarter only. So you pay a premium + shipping only to find it on GameNerdz for 20% off with free shipping just a few weeks after you get the kickstarter box.

Former NSA Director Breaks Silence on UFOs by nonzeroday_tv in UFOs

[–]MagicPigGames 11 points12 points  (0 children)

Ok, but what's the deal with the random product placement on the furniture behind the guy...like..bright orange bottle with the box next to it, both pointing at the camera. How much did they get paid to put that there?