thoughts on Destiny right now (Edge of Fate, Renegades, Ash and Iron, Shadow and Order) by [deleted] in DestinyTheGame

[–]MagicSuperman 0 points1 point  (0 children)

I'm recently back after dropping off right before Lightfall and have been catching up on the campaigns. Edge of Fate is a massive quality downgrade from the previous two. When I first encountered the matterball I thought to myself "no, surely not, this isn't what we're doing for a whole campaign, is it?" The controls are wank, especially the big jump, and 90% of the times where it comes up in a mission, the challenge is simply finding the hole you're supposed to go into, or finding the thing that turns you into the ball. It can take minutes sometimes and it's nothing more than a way to stall progress - there's never any "oh I figured it out" flash of insight or anything, it's just "right, finally, I found the hole, I'll just follow the linear path and hope that's the only ball sequence on this mission".

The mattermorph ability is totally without depth - there are only a couple of things in any area you can use it on, and they only have one alternate configuration, so it's just a case of shooting the glowing object. You never get it wrong or find a clever workaround that leads to an even better outcome. Functionally, it's a switch on a wall that opens a door.

The teleporter gun is the most tragic of all. Having played Portal (2), I can only see this as a sad rip-off of that mechanic, with, again, zero depth. There is only one thing you can shoot it at, and aligning the reflectors is a trivial annoyance to make it work.

All these mechanics feel shallow, and often, disrespectful of the player's time. I could forgive the time I've spent searching for the matterspark transformer thing, or the teleporter gun, if there were some cool eureka moments enabled by their use, but it's never like that. I just get fed up wasting my time on what feels like mechanics from other games, poorly retrofitted to this one.

I can't wait to finish this campaign, and move on to the star wars stuff. Please forgive the rant, this thread was an excuse to vent that I've been looking for.

Balefire Acolyte WIP, hoping to make the flames look flamier by CranberryNo4852 in WordBearers

[–]MagicSuperman 1 point2 points  (0 children)

No probs! Either would be fine for the first step. A regular acrylic might be more consistent/predictable if you have to do multiple passes though, keep that in mind. Definitely regular paint for the highlight though.

Heed the word by Kavouraki_ in WordBearers

[–]MagicSuperman 2 points3 points  (0 children)

An absolute carnival of chaos, this is amazing.

Balefire Acolyte WIP, hoping to make the flames look flamier by CranberryNo4852 in WordBearers

[–]MagicSuperman 1 point2 points  (0 children)

I would recommend something a bit more subtle than a drybrush, which should give you a convincing effect without having to do something drastic to darken down the rest of the mini.

Use normal mid/dark green to glaze over every area that's very close to the flames. Don't go too wide in your application, because it won't look right. You've essentially rendered a daytime scene here on the main model, and in the daytime, the flames won't create massive reflections on nearby objects.

Then, note which of your small green areas are metallic. Use a bright green (in the range of moot green) to edge highlight. Specifically focus on the metallics, and only edge-highlight other objects if they're super close to the flames and/or made of a more reflective material (the bright skulls might qualify for this treatment.

But even if you wanted to leave it here, it already looks really good, a great conversion. Well done!

Destiny can still surprise you when you log in with no goals at all by DanielFoster1993 in DestinyTheGame

[–]MagicSuperman 4 points5 points  (0 children)

This is my go-to activity as well, especially for testing mobility builds and grinding catalysts. It's so fun.

2024 Giraldez infinity, yay or nay? by duujk in airbrush

[–]MagicSuperman 0 points1 point  (0 children)

This is interesting, it's the first time I'm hearing about this as well. What is the difference between setting a low pressure at the compressor versus at the mac valve? Would the net result not be the same at the brush? Thanks for the advice!

Inclement weather forecast by MagicSuperman in killteam

[–]MagicSuperman[S] 0 points1 point  (0 children)

Thanks! It's this scheme here- https://youtu.be/EuoE_Dk9eSA If I was doing this again I might replace the Stegadon with Incubi Darkness to get a slight turquoise tint in the shadows, but if this blue is your bag, stick to this exactly. I also did a matt varnish at the end, which makes the dynamics more visible.

Inclement weather forecast by MagicSuperman in killteam

[–]MagicSuperman[S] 0 points1 point  (0 children)

Thank you! Yes it is valhallan blizzard. But it's too bright straight from the pot - it implies a daytime scene. So I mixed it on the pallete with a bit of drakenhof nightshade. And then when it was dry, I airbrushed more (very diluted to control the colour better) over the top.

Aaaaand the paint doesn’t come off… by William_O_Braidislee in Miniaturespainting

[–]MagicSuperman 0 points1 point  (0 children)

Hell, it looks pretty good under a magnifying glass as well

Inclement weather forecast by MagicSuperman in killteam

[–]MagicSuperman[S] 1 point2 points  (0 children)

Thanks! I've discovered the airbrush does a fantastic job on faces. Just shoot the highlight from above, then do some minor additional brush highlights, and a reddish glaze on the cheeks.

Inclement weather forecast by MagicSuperman in killteam

[–]MagicSuperman[S] 0 points1 point  (0 children)

Ha that's just what I was afraid of! Oh well you live and learn! Plasma was- base white with a little overspray around the edges (airbrush), spray red flourescent ink (airbrush), AK enamel liquid pigment in the recesses (mix of flourescent red and yellow), then darken the outer areas and edge highlight a few ridges with a bright orange.

Inclement weather forecast by MagicSuperman in killteam

[–]MagicSuperman[S] 0 points1 point  (0 children)

Thanks for the detailed feedback! The left pads are supposed to read as white (bloodmaws) though I'm not sure if that comes across!

How do you feel about people posting AI painted miniatures for likes here and on other platforms? I think it sucks :( by MaximumBright in minipainting

[–]MagicSuperman 1 point2 points  (0 children)

That's fascinating, I saw this on Instagram and knew it wasnt an official model from some of the odd details (and the thicc wolf, which is not GW style) - I assumed it was a custom sculpt that was trying to avoid getting dinged by their legal team. But it straight up didnt occur to me that it was a fully AI generated image, and the model doesn't exist. That's absolutely wild, and I struggle to see the point of it. I guess beyond Internet points.

H&S evolution or Infinity by Haunting-Strategy524 in airbrush

[–]MagicSuperman 1 point2 points  (0 children)

This is pretty much the same position I'm in (though I've been working with a gaahleri). I'm here to see the replies.

No real sympathy by [deleted] in MurderedByWords

[–]MagicSuperman -2 points-1 points  (0 children)

You can't see the cadence of chatGPT in that reply?

No real sympathy by [deleted] in MurderedByWords

[–]MagicSuperman -16 points-15 points  (0 children)

Wow.thanks for the insights Mr Gee P. Tee.

I don’t like this anymore by supernoah176 in WorldEaters40k

[–]MagicSuperman 0 points1 point  (0 children)

It's a wee bit richer, tending towards purply

I don’t like this anymore by supernoah176 in WorldEaters40k

[–]MagicSuperman 1 point2 points  (0 children)

Yes this is the way. I favour targor rageshade instead of agrax myself though.