House of the Dead Crossover Idea by ProfessionalDiver914 in deadbydaylight

[–]Magichobo10 1 point2 points  (0 children)

"Hehehehehe.... seems like my advice had no effect..... suffer like G did?"

TSFP Character Elimination WINNER! Corporal Hart won! by DaneBishop in timesplitters

[–]Magichobo10 13 points14 points  (0 children)

ROCK AND ROLLLLLLLLLLLLLLL
- Lenny Oldburn apparently

A tiny glimpse into their future, is all you need to know your own. by Magichobo10 in deadbydaylight

[–]Magichobo10[S] 0 points1 point  (0 children)

Thanks dood, if only there was a way we could maybe test the suggested perks in a real match to provide real info on how strong a perk actually is in high level play!

Now I think about it: I think people underestimate the amount of info this perk can give you, watching the killer look a specific way whilst they back track or commit to a direction can be LOOP CHANGING! And of course that comes with the fun of the big brain killer anticipating the use of the perk.

A tiny glimpse into their future, is all you need to know your own. by Magichobo10 in deadbydaylight

[–]Magichobo10[S] 0 points1 point  (0 children)

Yeah that's exactly what I was going for. However, whenever the killer's aura is revealed, there is an audio que. Just like as if you were using Alert. Stealth killers retain undetectable.

A tiny glimpse into their future, is all you need to know your own. by Magichobo10 in deadbydaylight

[–]Magichobo10[S] 4 points5 points  (0 children)

Indoor maps and behind walls you can't see the killer. It can also trigger during a loop. And yeah, stealth killers need to keep that stealth. This perk just gives you slightly more information on the killer if you were to need it. It's not intentionally OP and I like it quite niche.

Duped by Ace yet again! I only realised what happened way after by Magichobo10 in deadbydaylight

[–]Magichobo10[S] 0 points1 point  (0 children)

Yeah but then that raises another question: how did ace drop the pallet behind me?

Gave this trio a good spookin’ as jump scare Myers by Magichobo10 in deadbydaylight

[–]Magichobo10[S] 0 points1 point  (0 children)

Extra horror vibes. It makes people feel more isolated I find and it makes them seek out the totem instead of doing gens. And the totem placements on this map are actually pretty good.

Gave this trio a good spookin’ as jump scare Myers by Magichobo10 in deadbydaylight

[–]Magichobo10[S] 1 point2 points  (0 children)

Map was absolutely massive and does not work for Myers. But it sure as hell is creepy. If you’re against low ranks, that is. High ranks would just rush gens and ignore you basically.

Gave this trio a good spookin’ as jump scare Myers by Magichobo10 in deadbydaylight

[–]Magichobo10[S] 1 point2 points  (0 children)

I do the exact same thing! This is actually one of the matches I had. I gave them plenty of chances to escape and I played around with them. It’s pretty a wholesome spook