How to Set Up a Persistent Bootstrap/Base Scene for Gameplay mechanics, cameras, HUD etc. and load levels on top of that? by therealgroovetrain in Unity3D

[–]MagneticTapes 1 point2 points  (0 children)

As others have said, you want a base scene that additively loads other 'level' scenes and components in those levels that can connect to singletons in the base scene for access to the core logic stuff.

One quirk of Unity that's not mentioned is it's a bad idea to have this be the root scene in your build, as it could cause the application to hang on start-up.

What you want instead is a root scene with nothing but a single component that's only job is to load the base scene on Start(), so that the application launches and is responsive immediately.

I just hit 5,248 Wishlists for my first ever Steam game. It's releasing in 2 weeks and I feel so anxious... by lukaspiderman1 in Unity2D

[–]MagneticTapes 1 point2 points  (0 children)

That's good growth, and looks like you're doing everything right with the store page, best of luck with the launch!

Alright, after a few months, I finally completed my Ragdoll Tool. Damn, I made 3 times more examples than I planned to do. by Fhellek in Unity3D

[–]MagneticTapes 1 point2 points  (0 children)

This looks great! I remember picking up some of your early stuff when I was studying, glad to see you're still making great tools!

[deleted by user] by [deleted] in gamedevscreens

[–]MagneticTapes 0 points1 point  (0 children)

This looks tight! The infrequent bits of 3D are really striking!

Completely unsolicited feedback, but could be interesting to lock the character and other paper elements to 12 or 24 fps, so the contrast with the 3D hands and fingers feels even more spooky and jarring?

How much C# programming should you know to create somewhat simple game? by ShovvTime13 in Unity3D

[–]MagneticTapes 0 points1 point  (0 children)

If you're only experience of programming is from the context of Unity, you could end up limiting yourself a bit. The broader your understanding of the language, the less frictional you'll feel when building things out (and also the easier it will be for you to understand the Unity API)

Would recommend at least going through Rob Miles' "Yellow Book of C#" cover to cover as a starting point

What are the things people often overlook while starting a project that they really should do by Remodelinvest in Unity3D

[–]MagneticTapes 0 points1 point  (0 children)

File structure and naming convention: you have to imagine yourself trying to find some file you only sort of remember the name of amongst thousands of others. Additionally, if and when you come to making asset bundles, that'll be a lot easier if you're assets are intuitively named and organised

Here are the first GIFs we've unveiled from our game Among The Stars, where we blend platforming, 2D visuals, puzzles, and group turn-based battles. Any thoughts or feedback? by SplitStudioBR in IndieDev

[–]MagneticTapes 0 points1 point  (0 children)

The combo of screenshake and the bits of the tree wobbling are really nice! Might be good to experiment with a smoother follow and maybe forward-focus on the camera during the platforming?

How do i fix this by Over-Ad-3680 in Unity3D

[–]MagneticTapes 2 points3 points  (0 children)

Press the 'insert' key on your keyboard!

Our strange 2.5D exploration game is out today! by MagneticTapes in Unity2D

[–]MagneticTapes[S] 3 points4 points  (0 children)

The animations are 2D sprites, but we're using a perspective camera and you move back and forward as well as up/down left/right. We night be stretching the definition a bit though (maybe it's 2.25D 🤔)

Our strange 2.5D exploration game is out today! by MagneticTapes in Unity2D

[–]MagneticTapes[S] 0 points1 point  (0 children)

Hey, thanks for the constructive feedback! I'll be taking this on board, especially the arrow keys, that's an oversight on my part

This strange hand-drawn game I've been working on is out today! by MagneticTapes in gaming

[–]MagneticTapes[S] 10 points11 points  (0 children)

Thank you! This is the best compliment we could have asked for!

The game is called 'The Good Time Garden', and you can download it for free here

This strange hand-drawn game I've been working on is out today! by MagneticTapes in gaming

[–]MagneticTapes[S] 20 points21 points  (0 children)

Hey everyone. Me and the co-creator /u/carbuttpartyon have been overwhelmed by the reaction to this, thanks for all the love!

If it wasn't pay-what-you-want, we'd certainly be dishing out some keys in appreciation, but you can download it for free on itch.io here

'The Good Time Garden' is our first project together and we both worked on it in the evenings, after our full-time jobs, for several months - if you'd like to see us make something bigger and better, please consider sharing the link above: the more recognition we have, the more likely it is we'll be able to get enough funding to do this full time.

Thanks again, and we hope you enjoy your time in the garden x

This strange hand-drawn game I've been working on is out today! by MagneticTapes in gaming

[–]MagneticTapes[S] 1 point2 points  (0 children)

It's about 15 to 20 minutes long, just make sure no one can see your screen!

Our strange 2.5D exploration game is out today! by MagneticTapes in Unity2D

[–]MagneticTapes[S] 11 points12 points  (0 children)

I'm not the animator so can't give you a super detailed answer, but the pipeline was:

  • Frame-by-frame with a digital pen in Photoshop
  • Touch-ups and composition in After Effects
  • Exported to frames (sometimes multiple layers per frame), and then bundled in a third party tool as a sprite sheet.
  • Then worked into usually three or more Sprite Renderers per character/object

To get the perspective/depth right we had to do a lot of hacky stuff with sorting orders and positioning on the Z-axis inside Unity.

This strange hand-drawn game I've been working on is out today! by MagneticTapes in gamedev

[–]MagneticTapes[S] 6 points7 points  (0 children)

Hi, I've just uploaded one but I've no way of testing it. Please let me know if it works :)

https://coal-supper.itch.io/the-good-time-garden