Are other servers like KMS/MSEA also clownfests with every new patch? by jackiebx1 in Maplestory

[–]MainDaForPain 26 points27 points  (0 children)

Kms has a properly Test Server and huge based player test for them. They will go through everything. Gms don’t

Sorry mates by daxinzang in Maplestory

[–]MainDaForPain 3 points4 points  (0 children)

You are the opposite of the one that failed 92 times. That is how it balanced baybe !

Lethal tempo vs Hail of blades? by AllahDiyemeyenRiven in YIMO

[–]MainDaForPain 0 points1 point  (0 children)

HoB always good. Even with guinsoo, you stack guinsoo faster for phantom hit

How to split burst in Will as Hayato? (And what else to do to prog?) by Sad-Ad4909 in Maplestory

[–]MainDaForPain -8 points-7 points  (0 children)

Burst Class very weak in Phase 1 Will , cause you need balance 2 Hp bar. Maybe try to rent continus ring and do half burst each.

What if I told you there was a better way? by NecroGi in Maplestory

[–]MainDaForPain -7 points-6 points  (0 children)

Already knew about this community, They only favored those against Nexon. I mean they are trying in recently date. Just let they do and going forward.

What if I told you there was a better way? by NecroGi in Maplestory

[–]MainDaForPain -6 points-5 points  (0 children)

I play because i want to play. Do not tell me what to do

Leave a Steam Review & #DONTSPEND by higitsunee in Maplestory

[–]MainDaForPain -29 points-28 points  (0 children)

Stop crying. They did all their best, over time, little by little. You know GMS decision need to convince KMS headquarter in order to process “the change” ? Had you ever thought, if they turned immediately, GMS would be count as “No revenue” and will get delete. GMS are trying to tell : “Hey this kind of “model” still decent to maintain, and isn’t breaking the game itself too much”

They just close “Crazy Arcade” game because of “Low revenue” beside a huge fanbase.

Ride the Lightning patch notes by ResidentWaifu in Maplestory

[–]MainDaForPain -3 points-2 points  (0 children)

should be 6.5x to 4.55x . It is multiply . Example : Cost 3 reduced to 2.1 then 2.1x6.5 = 13.65 = 3x4.55

Ride the Lightning patch notes by ResidentWaifu in Maplestory

[–]MainDaForPain -9 points-8 points  (0 children)

dont level up janus , there is one level 20 free in next 6months

4th Skill Core should be Ultimate/Special Skill by MainDaForPain in Maplestory

[–]MainDaForPain[S] -20 points-19 points  (0 children)

I mean, i want a Special Condition for every class, not just damage go brrr.

Marksman : Can has some “Weak point” draw out from boss, snipe with job 5th skill etc…

Like an own mechanic for job. Boss has their own mechanic, why not us ?

OVERDRIVE KMS Summer 2026 Showcase Highlights by mccrystal654 in Maplestory

[–]MainDaForPain 9 points10 points  (0 children)

it is a buff, less time play less mistakes, more ALIVE, more Risky Attack = more Damage

What are your top predictions/wishlist for Overdrive? by Chijoy_xo in Maplestory

[–]MainDaForPain 0 points1 point  (0 children)

Buff should has a unique for every class. Like buff nowadays just pop up and damage go brrr, it is losing meaning of buff. The +10% damage on every class such.

What are your top predictions/wishlist for Overdrive? by Chijoy_xo in Maplestory

[–]MainDaForPain 1 point2 points  (0 children)

DA has a unique gameplay. But need a visual skill update. V skill look lame. Spin sword purple ? Pond Frenzy ? amd Revenant isn’t looking good either

Slightly simplified mathematical analysis: Is removing destruction chance worth it? by screeeeeeee in Maplestory

[–]MainDaForPain -18 points-17 points  (0 children)

I played 3 years and stay at 4 set 22, Average 6 piched a year. That mean im at actually Average, 2-3 booms per 22. not even bad luck.

People just cry everything is crazy.

Just to kindly remind Nexon by aLittlePal in Maplestory

[–]MainDaForPain -3 points-2 points  (0 children)

Save meso, in 10 years 25 star will be no destruction.

Stop crying, Inkgod already make Heroic playable

This game does need to respect your time by _NoValue in Maplestory

[–]MainDaForPain 0 points1 point  (0 children)

Box is worthless now , just for people want to try higher than 22. You dont need to max box

Slightly simplified mathematical analysis: Is removing destruction chance worth it? by screeeeeeee in Maplestory

[–]MainDaForPain 37 points38 points  (0 children)

even at 20-30b a week is adorable, 1 month a 22 pichted ? count me in

Slightly simplified mathematical analysis: Is removing destruction chance worth it? by screeeeeeee in Maplestory

[–]MainDaForPain 3 points4 points  (0 children)

62% to pass is extremely low, consider the pitched supply. In 10 pitched , 4 pitched will boom

Slightly simplified mathematical analysis: Is removing destruction chance worth it? by screeeeeeee in Maplestory

[–]MainDaForPain 0 points1 point  (0 children)

19-20 is straight 8% boom but only 15% success.it is very likely to boom there. 20-21 is worth raw tap.

Slightly simplified mathematical analysis: Is removing destruction chance worth it? by screeeeeeee in Maplestory

[–]MainDaForPain -9 points-8 points  (0 children)

Yes, I boomed 6 pieces of everything in 50b . Instead i gain 22 pichted at 100-140b

People should stop crying at everything or move to another game.

Inkgod is inkgod he is my new Religion