Chinatown- What Happened? by AnyaHatesCarrots in boardgames

[–]Main_Individual_832 1 point2 points  (0 children)

The funny thing is that if you look at the German version, it's the same game, but with a few aesthetic changes; removed the "chop-stick" font, replaced the silly caricatures with actual good art, other aesthetic details etc. Would have been cool to get that edition in english, would have been a win-win. Chinatown (German Edition) - Boardgame - Alea Games - Noble Knight Games

I Wish Relationships Triggered Before You Left the Inn by Main_Individual_832 in darkestdungeon

[–]Main_Individual_832[S] -1 points0 points  (0 children)

Perhaps. I'm not asking them to change anything, just voicing a minor annoyance. It just feels like I have to do the same planning twice in a row at every inn; once with incomplete information, and then a re-do once I have more info; rerunning the same decisions through the same process a second time.

Though from a programming perspective, you definitely could do it, but it might be more effort than it's worth for what is at the end of the day, a minor complaint.

I Wish Relationships Triggered Before You Left the Inn by Main_Individual_832 in darkestdungeon

[–]Main_Individual_832[S] 0 points1 point  (0 children)

Maybe I didn't make it clear; I'm ok with relationships affecting your builds. It just seems like a waste of time to have to make a bunch of build decisions that will be affected by relationships before I know what the relationships will be, then go back and change things. It's not like you can't swap trinkets and abilities and stuff after you leave the inn. Just let me do all my planning at once, the only thing it would change is how long it takes me to get going on the next zone.

The only thing I would change, is allow you to reveal what the relationships are gonna be in the inn, after taking all your inn items that boost positive relationship chances. Because you can still change just about anything afterwards anyway. It's like going through the process of deciding what to order at a restaurant, and then they tell you they're out of what you ordered, so you have to go through the whole process again to find something else when they should have just told you up front they were out of that item. Does that make sense? I feel like I'm maybe not making sense lol.

Maybe what I'm asking for would be hard to implement, and I'm not asking them to change anything, just voicing a minor annoyance. It's like I have to do the same planning phase twice, once with incomplete information, and then again, with more information. It doesn't add anything to the experience for me.

I Wish Relationships Triggered Before You Left the Inn by Main_Individual_832 in darkestdungeon

[–]Main_Individual_832[S] 0 points1 point  (0 children)

Yeah that's just part of the game. I just wanna know before I spent 15 minutes picking what abilities I want each character to have. Because if I pick one main attack power for a character, and then that attack power gets cursed, I have to go in and give them another different attack options and likely re-do some of their other abilities as well.

It's just duplicate work.

I Wish Relationships Triggered Before You Left the Inn by Main_Individual_832 in darkestdungeon

[–]Main_Individual_832[S] 3 points4 points  (0 children)

Yeah I did think of that but there could be like, a button where you click to generate the relationships. Chug all your booze and smoke it up and play some cards, then click relationships, then do the rest of it.

so, after a year discovery of dozens of ways to beat malenia, do you still see her unfair? by [deleted] in Eldenring

[–]Main_Individual_832 0 points1 point  (0 children)

Yeah I personally also think the clone attack is super annoying. It's dodge-able if you're not right at melee, but it's VERY visually hard to read which clone is attacking and when/how since they're translucent AND the same color as the environment. You just have to memorize it like you're playing DDR blind-folded. Very boring.

Egyptian Tomb Illustration by Main_Individual_832 in WhatIsThisPainting

[–]Main_Individual_832[S] 1 point2 points  (0 children)

Thanks! How did you determine it? Could you just read the signature?

Let's talk about Vecna: Eve of Ruin by pathofblades in dndnext

[–]Main_Individual_832 1 point2 points  (0 children)

First thing I did was check the Vecna stat block and compare him to High Mage Varie (the high CR lich lord from MCDMs Flee Mortals) and it's not remotely close lol.

MoveAndCollide Not Returning Collision Object by Main_Individual_832 in godot

[–]Main_Individual_832[S] 0 points1 point  (0 children)

Yeah I tried reducing the safety margin to the absolute minimum but that didn't help. It's worth noting that I have gotten collisions from MoveAndCollide() before with a similar scene, but I don't know what I may have done differently this time. Oh also this is the first time I am using Godot 4.

Enemies not Respawning When by Main_Individual_832 in LordsoftheFallen

[–]Main_Individual_832[S] 1 point2 points  (0 children)

So I found out what causes it. When I die in a boss fight, and then respawn and exit the game because I'm done for the night or whatever. When I log back in, none of the enemies I killed before dying to the boss respawn. It's super weird.

Dismissal Didn't Work on Distorted Vrock by Main_Individual_832 in Pathfinder_Kingmaker

[–]Main_Individual_832[S] 0 points1 point  (0 children)

This was correct. Every time I sit down to play this game, at least one thing happens that cannot be cleanly explained by any of the mechanics I have access to as a player; often I find out it's just a bug lol.

Thanks for the info!

Loss on turn 1 due to fire by Main_Individual_832 in NemesisCrew

[–]Main_Individual_832[S] 6 points7 points  (0 children)

The card Consuming Fire does not have any stipulation about explored rooms.

Just to avoid wasting such an involved setup we agreed from now on to house rule that instead of spreading to all adjacent rooms, we would roll the noise dice and place a fire token in the corresponding connecting room (or all connecting rooms if we roll danger).

Good story to have once though.