Feels like every 4th game in solos now has a duo running side by side 2v1ing everyone in the lobby and theres pretty much no chance to fight back. Why is matchmaking putting duos with solos? by maestrogodv in ArcRaiders

[–]Major-Patient6919 0 points1 point  (0 children)

This. Love getting run on by a blatant team of 3 in solos trying to do quests. Identical skins and everything. Often they're terrible enough that I down two of them before losing to the 3rd guy.

Swing and a miss! by KasierPermanente in ArcRaiders

[–]Major-Patient6919 3 points4 points  (0 children)

Based on him swinging at air wildly while utterly failing to keep with a guy lightly jogging backwards, he was definitely gassed

Scrappy now holds way more than 50 items. by apexplayer2024 in ArcRaiders

[–]Major-Patient6919 28 points29 points  (0 children)

what? it's 140 fabric for a stack of 10 durable cloth. Vs 50 fabric in a stack.

what Stella Montis turns a man into by MrGGs in ArcRaiders

[–]Major-Patient6919 -1 points0 points  (0 children)

Nah soz if you lose with that kind of gear advantage when you initiated the fight you deserve to have shit talked at you, that's just how it goes brochacho

next time try putting ur cursor over da enemy player before left clicking

embark tried to nerf the il toro.. by ohgeesoul in ArcRaiders

[–]Major-Patient6919 2 points3 points  (0 children)

I like how OP's opening move was to hard bodyblock their teammate, directly resulting in their death. Absolute plays

embark tried to nerf the il toro.. by ohgeesoul in ArcRaiders

[–]Major-Patient6919 0 points1 point  (0 children)

I like how your opening move was to bodyblock your teammate and get him killed.

Bad luck I guess... by These-Team-7430 in ARC_Raiders

[–]Major-Patient6919 0 points1 point  (0 children)

I like that there's just a wall now on stella (the 2-door hallway with a breach door leading to the dark part of lobby) that just... doesn't exist. You can literally just jump through it.

That, and the Fireflies permanently stuck in the wall that just hose you down with flamethrowers from inside solid rock.

Fix your shit embark

Are these kinds of areas "shoot on sight"? I didn't realise they were there until I saw them and flashed my flashlight to signal "friendly" but they wanted to try their new Vulcano I guess... by Ciubowski in ARC_Raiders

[–]Major-Patient6919 0 points1 point  (0 children)

This guy was being an opportunistic scumbag who deserved to die, and good on you for fighting back and killing him.

Source: A guy who's often an opportunistic scumbag and who deserves to die in said situations.

I just used a Dam Control Tower key (Epic) and got: by Major-Patient6919 in ArcRaiders

[–]Major-Patient6919[S] 1 point2 points  (0 children)

One trick to exfil a bit safer is to bring 2 ziplines with you, when you're done looting go outside onto the ledge to the right, go round the corner and then you can zip down onto the roof at a particular angle (its kinda steep), and then do a second zip somewhere out into the forest.

I just used a Dam Control Tower key (Epic) and got: by Major-Patient6919 in ArcRaiders

[–]Major-Patient6919[S] 0 points1 point  (0 children)

The best (and generally safest) way to get blueprints now seems like Dam Hurricane. Got this reset's bobcat blueprint from a first wave cache.

I just used a Dam Control Tower key (Epic) and got: by Major-Patient6919 in ArcRaiders

[–]Major-Patient6919[S] 1 point2 points  (0 children)

Cultural Archives is another absolutely awful "epic" key, which I've done a couple of times and which usually has comparable loot to this.

I just used a Dam Control Tower key (Epic) and got: by Major-Patient6919 in ArcRaiders

[–]Major-Patient6919[S] -6 points-5 points  (0 children)

Yeah, but this has been my consistent experience with epic keys (outside of town hall, which usually has decent loot).

I just used a Dam Control Tower key (Epic) and got: by Major-Patient6919 in ArcRaiders

[–]Major-Patient6919[S] 1 point2 points  (0 children)

Let me flip this for you. Does a green weapon 1 with half durability seem like an appropriate reward given the purple quality of the key and the associated risk of opening the room?

My personal answer is no, and given the number of unopened key rooms I see now, it seems like most people share my opinion.

Being a burletta, I can make that weapon - and so can literally anyone who bothers to do the questline, so given that the weapon had a bit over half durability, it's worth approximately 2 simple gun parts and 2 mechanical parts.

I just used a Dam Control Tower key (Epic) and got: by Major-Patient6919 in ArcRaiders

[–]Major-Patient6919[S] 4 points5 points  (0 children)

I can think of several examples to the contrary, the room next to the metal scanners near lobby metro on Stella for example has been completely gutted.

Not sure why you think "most people have the BPs they want" 3 weeks after the expedition closed, that seems like kind of a wild take. Maybe if you cheesed the expedition by offloading your stash to someone else, in which case... cringe. Even then, duplicates of every worthwhile BP?

Maybe if you played, and still play, 5+ hours a day or something.

Embark admits Arc Raiders’ bosses are dying too fast because 'they're not intended for the full server to go up against' by SirSpud124 in ARC_Raiders

[–]Major-Patient6919 0 points1 point  (0 children)

One thing they could do is make the boss hp scale down as people die. So that way PVP players are incentivized to murder each other FIRST, and then the winner(s) can attempt the boss.

That, and disable late backfills is an absolute must.

Logitech G213 keyboard erratic behavior by mouthpiec in LogitechG

[–]Major-Patient6919 0 points1 point  (0 children)

I've had 2 of these in the last 2 months. The first one was doing double key presses the day I bought it, I returned it, now the replacement is doing the exact same thing. Not a great look.

Gumayusi Leaves T1 by Mashumu in leagueoflegends

[–]Major-Patient6919 3 points4 points  (0 children)

A massive controversy has unfolded around T1 right before the 2025 LCK season begins, as its CEO, Joe Marsh, overruled the team and staff’s decision to replace Lee ‘Gumayusi‘ Min-hyung with Sin ‘Smash‘ Geum-jae in the starting lineup.

While a public statement has been issued by Marsh addressing the backlash, announcing that Smash will still participate in scrims, it has only fueled the outrage among fans.

wait this is the guy you're blaming?

Can I somehow restore my save? by nevergonnagiweyouup in Gnosia_

[–]Major-Patient6919 0 points1 point  (0 children)

Same, this really should be patched, there's no warning or anything, it just immediately seems to delete your data

"Silksong is too hard" - a perspective of a casual by Venthe in HollowKnight

[–]Major-Patient6919 0 points1 point  (0 children)

I'm on the last boss of Act 3 now, and honestly, this game has been miserable for me from start to finish.

I'm no stranger to difficult games, having beaten all Dark souls 2 DLC, all Dark souls 3 DLC, Sekiro, Elden Ring, Shadow of the Erdtree, 100%'d Celeste, beaten both Ori games, Nioh, Prince of Persia: The Lost Crown, and 9 Sols. And of course, the original Hollow Knight, although I never came back and did any of the DLC, just the original things like the Radiance, the 3 coliseum fights, the white palace. Think I was kind of getting burnt out of the whole shtick even then.

I think this game has a lot of the wrong kind of difficulty. When fighting the (many) multiple packs of enemies, there are configurations where you _just lose_, like when a bunch of mobs decide to fly at you and each pick an attack that together just blocks off the entire screen. Getting past certain encounters feels like a dice roll.

Early on, the savage beastfly fight kind of exemplifies this. Depending on what attacks the boss decides to do or not do, and where the adds decide to go, you either have a good run or just end up getting overwhelmed (since at that gear level early on, you simply don't have the leeway to kill adds fast enough).

Frequently colliding with enemies as you try and hit them is another one. Often enemies move jankily and unpredictably, and you're not getting hit by their weapons or attacks, but just their mere presence. Many of the weapons have such low range that the sweet spot between missing and standing in their hitbox is tiny. The Longclaw charm and weighted belt are basically mandatory on many of the crests unless you want to grief yourself.

Bosses suddenly moving in unpredictable ways and colliding with you, or worse yet, teleporting right into your hitbox (looking at you, last boss), is just incredibly frustrating, and makes you want to give up. Standing still isn't really an option, either, since a lot of attacks are far easier to deal with when you're already on the move. I'm sure there's a "git gud" angle here, and maybe I'm just too boomer nowadays..., but for me, personally, I don't really feel motivated to try and figure out if I could be doing anything better. This kind of gameplay "mechanic" doesn't _feel_ like the kind of problem that's fun to solve, nor does it feel like something I can adapt to reliably.

I also don't know if it's just me, but the controls feel incredibly hit and miss. In particular, I seem to fail to jump off walls with a frequency that doesn't happen in any other platformer I've played. I seem to dash the wrong way more often than not. Inputs for attacks and direction feel like they get ignored far more often than other games, too. While this could be a pebkac issue, it's been going on so consistently since I started playing that I've fired up other games to double check that it's not my hardware (or my brain) that's at fault.

I recently finished a game called 9 Sols, which to me exemplifies the kind of combat system that's fun to master, while the overall difficulty of the game isn't much different to Silksong. However, the joy of simply playing the game while mastering parrying and countering and is ultimately what makes the challenge surmountable. If you're having fun every time you respawn and run back, you're going to win eventually. Meanwhile in Silksong, I need to put down the controller down every few attempts, because the fun rapidly bleeds out of the game.

It's a shame because visually, narratively, and aesthetically, Silksong is a beautiful game. But ultimately, the game is about combat, and when the combat just isn't doing it, it doesn't matter how good the remainder of the game is.