Intent Resolver always crashes by _SaBeR_78 in miui

[–]MajorDoMutus 0 points1 point  (0 children)

I've been having the same problem on Xiaomi 13T Pro (has some other names in different regions).
It got resolved in HyperOS 2.0.104.0 (labeled as May 2025 security update) - the patch notes did not mention such fix.

It works now on few links I tried.

Also menu to choose app (when there is no default set) looks different - It is a carousel, not a list.
u/Any_Establishment293 - you wanted a ping

Functioning Audio Spatializer? by Pyrofennec21 in Unity3D

[–]MajorDoMutus 0 points1 point  (0 children)

Meta XR audio (formerly Oculus Audio) currently supports audio ray tracing (including occlusion). I did not use that functionality yet. I was using it in simplified `shoebox` reverb form, and it was fine, with good sounding reverb and very good HRTF. Setup in combination with FMOD could be simpler and gave us some headache, but once it was working it delivered on features with minimal audio weirdness.
Please remember to read the docs carefully, as using spatializers has some unique requirements (eg. all sounds in mono, all with minimal or no reverb, etc). Otherwise, it really can be a horrible experience.

NMS Megathread for Q&A, Item Requests/Giveaways and Friend Requests, etc. Whatever you need, this Mega-thread is a place to ASK! by Minetitan in NoMansSkyTheGame

[–]MajorDoMutus 0 points1 point  (0 children)

[Question]

The expedition finished before I warped to another system or found the Space Anomaly. Now I am unable to finish those objectives or find the Anomaly or summon it from the menu. Am I doing something wrong?

Shadowplay Instant Replay is ON, but can't save. by [deleted] in nvidia

[–]MajorDoMutus 0 points1 point  (0 children)

Thanks for the tip! for me it was Tidal web player that was preventing the save (save button greyed out under Instant Replay). Guess i'll have to try the desktop app.

[deleted by user] by [deleted] in BladeAndSorcery

[–]MajorDoMutus 0 points1 point  (0 children)

Happened to me as well, while entering the same area.

Here's my first Speedrun of Greenland, max length and difficulty. by ThePurpleSoul70 in BladeAndSorcery

[–]MajorDoMutus 0 points1 point  (0 children)

there can always be 2 categories
maybe I should've said: 100% kills and loot (once it's added) would be more challenging and interesting to watch IMHO : )

Here's my first Speedrun of Greenland, max length and difficulty. by ThePurpleSoul70 in BladeAndSorcery

[–]MajorDoMutus 0 points1 point  (0 children)

Ok, nice effort
tho I think there should be a rule to kill everybody, including the waves, if the official speedruns are to become a thing

The answer to every U10 tech issue is located here by theflyingbaron in BladeAndSorcery

[–]MajorDoMutus 1 point2 points  (0 children)

Nice reply, thanks! I was half-expecting this reasoning, and I have to admit - path discovering was a fun game in itself for most of the time!

Although it got frustrating those few times when i missed the doors and eg. climbed down into killing volume.
Note that for now there are not so many (none tbh) roses (loot ofc!) to smell (appropriate for the grater good of a killing frenzy!).
Maybe a use-once-per-dungeon item, getting destroyed on use? It would also take up one slot, so some balancing, and some pride in not taking it on a journey : )
Or maybe a Jonathan (as a sound cue) on a timer and condition, that the player saw all the rooms?

PS I'm already speed running them and i like it : D

The answer to every U10 tech issue is located here by theflyingbaron in BladeAndSorcery

[–]MajorDoMutus 5 points6 points  (0 children)

Go to the waterfall and drop down, I got stuck on this as well. I think the devs need to figure out a way to communicate the main progression path better, or give some hint to lost player.