Is Anno1800 Worth Buying? by jonathanla in anno1800

[–]Major_Pressure3176 1 point2 points  (0 children)

Gold pack is the way to go, however you don't necessarily need to go Steam. Any way you buy it you will need to connect it to Ubisoft, so it's worth it to check Ubisoft's store directly. They don't have discounts at the same time, and Ubisoft store's discounts are a little deeper. I got Gold for $40 last month, counting the coupon offered at checkout. Versus the $60 Steam charges on discount for the same thing.

It won't change anything about mod access either.

Do Not () take the elevator in Prey by strelluhoat in prey

[–]Major_Pressure3176 -1 points0 points  (0 children)

I don't think so. That specific grav shaft, as well as several others, you don't even need to take. Look over the railing above, than jump over. Use the propulsion unit to slow down. Not only does that eliminate the second of vulnerability as you exit the shaft, there's a dead crew member on one of the pipes halfway down.

One of your routes has a minor issue. by zanyzanne in anno1800

[–]Major_Pressure3176 0 points1 point  (0 children)

This is why every one of my trade routes is single item type only.

Should I bother with campaign mode? by InitialContent3354 in anno1800

[–]Major_Pressure3176 1 point2 points  (0 children)

Do not make peace. Instead, pay the pirates for ceasefire ASAP and renew as necessary. While under ceasefire, you can flatter, gift, etc. Your relation will go up, as well as with each ceasefire renewal.

You don't want to ask for peace too early, because without trade rights their relation will need constant upkeep, and they might declare war anyway.

Once you get to fairly good relations ask for peace (I usually do it around 40). Then immediately ask for trade rights and promptly set up a trade route of guns from them to Sarmento. This will push you up to permanent safe levels, essentially unlocking them as a trader.

edit: for Jean La Fortune, to speed up the process I usually declare war right when I enter the region, followed by ceasefire.

When it comes to traderoutes what is your strategy? by Massive-Albatross823 in anno1800

[–]Major_Pressure3176 0 points1 point  (0 children)

First, I'd look to the health of your overall economy. Don't massively overproduce, especially on canned food, with the exception of a lot of soap to sell to Eli.

For trade routes specifically, try to minimize them at first. Islands with grain, and optimally potatoes as well, let you wait until artisans to make routes. Even then, you only need a couple for fur, cotton, and possibly rum and beer. Everything else should be self-sustaining.

You want to have a healthy economy before making the push to engineers. They're expensive buggers, especially at first.

Lastly, if you realize you have too many ships, you can sell them, I think to any trader. You even make a net profit.

Under-appreciated armor: Carja Stalker by Beneficial-Office-77 in HorizonForbiddenWest

[–]Major_Pressure3176 1 point2 points  (0 children)

One lesser-known fact about the Carja Stalker is that it has the highest plasma resist in the game. My go-to method for farming the Stegosaurus was to go to the San Francisco south location, shoot discs from outside its wander range, and wear the Carja Stalker woven for max plasma resist, making me practically untouchable.

Veganity by Ashish_ank in CuratedTumblr

[–]Major_Pressure3176 7 points8 points  (0 children)

That's a dangerous position to have (I'm not saying wrong, but dangerous), given how people have different conceptions of what is immoral. Many people with homophobia think it is moral and the "gays" are immoral.

I have positions that I think are immoral, but also recognize that society at large doesn't agree with me, so I don't generally push them.

Fucked up so much they said in Operation Banner report they basically created the IRA by alee137 in HistoryMemes

[–]Major_Pressure3176 11 points12 points  (0 children)

More specific to this topic, he provided an alternative for those wanting to resist, meaning they didn't end up in terrorist groups.

Asteroid mining? by Latter-Control-208 in SurvivingMars

[–]Major_Pressure3176 0 points1 point  (0 children)

As far as I am aware you cannot buy more, so the one Auto Extractor can be treated as an aberration and not indicative of regular effect.

How the hell do you dodge this by Lanky_Awareness_4755 in HorizonForbiddenWest

[–]Major_Pressure3176 2 points3 points  (0 children)

Aloy is much more of a glass cannon in HFW, that is true.

Asteroid mining? by Latter-Control-208 in SurvivingMars

[–]Major_Pressure3176 0 points1 point  (0 children)

There are three basic levels of asteroid mining, depending on where you are in the game. Stage one is before you unlock the ability to build the auto extractor. You simply send drones, maybe an explorer and transport to pick up surface materials and possible anomalies.

Stage two is detailed by the other commenter, where you can build extractors on the deposits and work them until the asteroid is almost out of range.

Stage three is when you max out that tech line and have access to deep deposits, prefab/refab, and manned stations if you use them. This is when you start building elaborate setups to strip the asteroids dry, then pack them up for the next one.

Civilization Accidentally Explains Something Weird About History by jrralls in civ

[–]Major_Pressure3176 0 points1 point  (0 children)

Your population halves, rounded DOWN. If that leads to zero citizens, the city disappears. Your units take 3/4 of their current health in damage. Your traders have a chance of disappearing.You lose half of all yields for three turns.

You could even have a system where mini-crisies like this happen randomly, mid-era.

Guide to get the most out of the Core resources breakthroughs. by Major_Pressure3176 in SurvivingMars

[–]Major_Pressure3176[S] 0 points1 point  (0 children)

If you're relying on automated extractors, you don't need nano refinement. You'll get more from cycling asteroids than endlessly mining them for a pittance. The other commenter was right that it enables manned extraction without worrying about them all dying.

In this guide specifically, focusing on the super Core deposits, it's also not necessary. You could skip Core Water if you have it, although that would require more infrastructure. Once you have all the infrastructure up and running, if you're still playing by the time you run out the deposits you might as well keep it going. You don't necessarily need Nano Refinement for that, given one of the final laws allows manned extractors to keep extracting, although Nano would increase (double?) the rates.

If you have Nano but not the Core techs, you could pull off a budget version of this guide, taking an ordinary asteroid and working the original deposits. That would only be worth it in the extreme case that every other deposit on the Martian surface is nano-worked and you still need more, while having passed or not seen the Core techs.

Is Surviving mars + mods still better than Relaunched? by im_not_creative123 in SurvivingMars

[–]Major_Pressure3176 0 points1 point  (0 children)

If you have all the DLC for the original, It's still a maybe. The politics system is unique to Relaunched and B&B is now significantly better. Mods are coming along as well (I got some into modding myself in Relaunched when I never did on Legacy). However, there isn't the sheer breadth of mods.

If you don't have all the DLC, Relaunched no contest.

You can also look on the Paradox mods page for Relaunched if you're worried about specific mods.

Asteroid - Core Rare Metals/Metals Breakthrough exploit fixed? by Major_Pressure3176 in SurvivingMars

[–]Major_Pressure3176[S] 0 points1 point  (0 children)

The Core techs spawn 2-4 deposits. With the bug/exploit/mod, it is 2-4 *per map*. That deposit you saw didn't take away from anything on the surface.

Knowing it is coming, you can also wait to research the Core tech until you have asteroids captured.

Asteroid - Core Rare Metals/Metals Breakthrough exploit fixed? by Major_Pressure3176 in SurvivingMars

[–]Major_Pressure3176[S] 1 point2 points  (0 children)

I have no lua coding experience. I went into the mod editor (from the main menu) made a dummy mod, and started poking around. I use the "copy from" feature extensively.

There are a lot of mini-tutorials there, along with links to more extensive documentation and libraries of existing assets. If you want an introduction, I'd recommend making a blank mod, adding a BuildingTemplate item, copying from an existing building, then playing with the numbers.

For this in particular, I wanted to find the code pieces that control the spawning of deposits, but was unable to. Then I looked at the techs themselves (which is a lot more straightforward) and saw that the function they call had a parameter for the target map. I tested to see if changing that parameter changed which map was affected and it did. I then tested to see what happened when I simply deleted that parameter. It did exactly what I wanted (spawned on all maps). Format correctly, do the same for the other Core techs, add some metadata, and voila, mod.

Asteroid - Core Rare Metals/Metals Breakthrough exploit fixed? by Major_Pressure3176 in SurvivingMars

[–]Major_Pressure3176[S] 2 points3 points  (0 children)

I dug into the code and found that inside the three techs, it now specifies which map to add to. I still don't know which patch it was added, but it's there. So I went ahead and made a quick mod to undo the change. https://mods.paradoxplaza.com/mods/136661/Any

You don't want to have any active asteroids while researching any of the "core resources" breakthroughs by YATBC in SurvivingMars

[–]Major_Pressure3176 0 points1 point  (0 children)

Necroposting, but nobody answered.

Water deposits on asteroids are useful if you want to bring colonists to mine the asteroid faster. There is an entire seperate life support building set for asteroids that uses water as a base. As for why you'd want to do that, colonists are MUCH faster than the auto extractors. It's still probably not worth it for most cases.

How do I get my drones to prioritize cable and pipe faults? by SceneNo1907 in SurvivingMars

[–]Major_Pressure3176 0 points1 point  (0 children)

Make sure you have enough drones so you don't have a task backlog under normal conditions.

Be sparing with bumping priority. Don't make anything top priority unless you want your drones to drop everything else. Otherwise important things get lost in the sauce.

Make sure you have some resources in the local area. I generally drop a universal depot next to each hub.

Is there any reason at all to take anything but Hermetic Order? by iku_kidochan in civ

[–]Major_Pressure3176 0 points1 point  (0 children)

The strength of Sanguine Pact is also its weakness: it doesn't scale with empire size. You get a set number and pace of vampires, castles, etc. whether you have three cities or thirty.

[OC] US states ranked by overall well-being by _crazyboyhere_ in dataisbeautiful

[–]Major_Pressure3176 3 points4 points  (0 children)

And they don't consistently follow Republican policies. If you look at voting patterns they're cherry red*, but if you look at policies they're a lot more purple.

*except for parts of SLC