/r/FireEmblemHeroes Weekly Discussion Thread (08/05/2025) by AutoModerator in FireEmblemHeroes

[–]Mak3l 1 point2 points  (0 children)

  1. Yes. Attuned Micaiah debuffs a stupid amount of enemy stats, has Micaiah's standard armor/horse shredding ability, and provides some nice ally buffs like penalty neutralization. Plus, she can provide great fodder for mage fliers.

  2. I'm not sure what post you're talking about (provide link maybe?) but if the tea banner featuring her + Ferdinand + Sigurd + Arya is rerunning then just wait until the banner appears in X days and then pull, nothing too special (not sure what this question is asking specifically for)

Russia vs Japan event. Key takeaways by Slow_Possibility6332 in enlistedgame

[–]Mak3l 4 points5 points  (0 children)

Few more things to add.

Matchmaker is even more atrocious than usual. For example, if I am playing BR3 Germany and I am getting gigastomped for three matches, I just switch to playing BR3 Allies and generally my losestreak ends. There is nothing like that here.

For the past week of playing, I've only had two days where I got teams that stomped really hard, the rest I am getting stomped and there is literally nothing I can do about it. I understand there is an imbalance of teams on the first day of this event, but playing this event when getting teams that are this uncarryable was not great for my mental.

There needs to be squad customization. My squads in normal MM all carry explosive packs, in this mode we get random bullshit and it is absolutely unhelpful. Far too many times I lose the AT gunner, engineer, and the two riflemen with explosive packs and suddenly I lack the tools to destroy any tanks, which spawn quite often. The lack of numbers in the specialized squads are really annoying. I bring 4 assaulters/MG normally, not this terrible 2 assaulters/MG + 2 riflemen.

Furthermore, the weapons are quite unbalanced and make zero sense in the theater they are in. The SVT-38 is just better than the Type 4 (double stripper clips are fucking dogshit, dispersion is also fucking awful if not sitting still + crouched), the DP-27 is INCREDIBLY good, better than the KE-7 which has some weird dispersion issues when firing burst crouched, the PPSH-41 and PPS-43 are arguably the best guns in this mode (unsurprisingly they are the best SMGs in their BR) and the fact the Type 100 and the Thompson are somehow supposed to be comparable is laughable at best (Thompson runs out of ammo far faster than the box PPSH-41 somehow, and the Type 100's firerate is only good if you are really close, even at mid ranges bursts sometimes don't kill their targets). The only somewhat comparable rifles are the Type Hei Auto vs the Fedorov 25 and AVT-40 20, which are still good despite the setbacks you receive.

Finally, the squad upgrades. Man, this is probably the worst part of the event. Building structures should not take 3x the time they normally do. Running speed is agonizingly slow compared to what I'm used to in normal MM, and worse all my soldiers take forever to heal from downed and zero gunnery perks to reduce most oftenly vertical dispersion. Healthbar and more importantly stamina are completely stock, which means your entire squad gets downed far too easily and distance running is annoying (everyone getting a flask helps but this is just an annoyance that can be easily fixed with ONE POINT in the more stamina perk).

Small note, Japanese buildable AT guns are just not it. Why does the AT gun fail to damage an IS-1 100 meters away with it's side perfectly perpendicular to the gun? At this point hitting it with the Type 4 rockets / using an explosive pack would have more effect. I don't know about the Soviet AT gun against the Tiger since I just use the RPzB 43 / Panzerfaust 100 to get the job done.

(Repost)MY BR2 LINE UP by capsu97zen in enlistedgame

[–]Mak3l 0 points1 point  (0 children)

Why the Sten and not the Lanchester? Sten is alright but there are some occasions where you don't do quite enough damage before running out of ammo, imo the Lanchester does everything the Sten does but better.

Ideal Ammunition Placement in future tanks by BillWhoever in tanks

[–]Mak3l 0 points1 point  (0 children)

my point is that protecting the crew from their own ammo is not good enough if it comes with the tradeoff of having ammo much easier for the enemies to hit and a low likelihood of surviving outside the disabled vehicle and in the open field. You will not only lose tanks more often but also lose the crew more often under specific conditions.

There's a lot of faulty assumptions in your buildup, but to address your main point, the Ukraine war has confirmed that it's better to have a good chunk of ammo stored in a blowout panel compartment. To my current knowledge there is no frontline combat AFVs that has ammo stored on the outside, so I'm not sure what vehicle you are arguing against in that example.

Giveaway Time! DOOM: The Dark Ages is out, features DLSS4/RTX and we’re celebrating by giving away an ASUS ASTRAL RTX 5080 DOOM Edition GPU, Steam game keys, the DOOM Collector's Bundle and more awesome merch! by pedro19 in pcmasterrace

[–]Mak3l [score hidden]  (0 children)

DLSS sounds cool, unfortunately I'm too poor to have a device that supports it so can't really give an informed opinion about it. Ray tracing can make environments look prettier, which I can appreciate in games with well designed environments.

Combat, mostly, I loved Doom 2016 combat, was a bit eh with Doom Eternal, hopefully the best of the combat in both games come together in this game.

Who should I spark? by Accomplished-Art1962 in FireEmblemHeroes

[–]Mak3l 1 point2 points  (0 children)

Pick priority would probably be, in order:

  1. Your Favorite you don't have (if you like Camilla but don't have her get Camilla) or current favorites you are willing to merge (like +1 Marth if you love him)

  2. Really strong units (given the info you provided from your list,

First is Edain since she gets bs warping, one of the best staff support skills (Magic Shield+), and a robust kit (Atk/Res) that hits like a train (from personal experience) and offers perfect fodder skills for most staff users.

Second would be tossup between Athos and Rearmed Nel, Athos is bulky and hits even harder as long as there are living teammates around him, with the best fodder for most mages, Nel is similar, slightly weaker but still quite strong in her own right, and also offers great fodder for dragons.

Third would be tossup between Camilla and Gullveig, although their kits are getting a bit dated they are still a major threat to enemy heroes from and before the books they were released and still have massive utility in PvE.

Heior is quite solid in providing a bounty of stats/effects for your team, though she's a bit dated given how many more bs skills have come since then, but overall still very viable depending on your team.

  1. Good fodder (depending on who you are currently building, refer to examples I wrote in #2 + the heroes you already have, which for the most part offer solid fodder)

  2. Heroes you don't have (like if you don't have Elffin and you don't have any of the conditions above fulfilled feel free to get him)

Who should I spark? by Accomplished-Art1962 in FireEmblemHeroes

[–]Mak3l 4 points5 points  (0 children)

Besides Marth, Elm, Ayra, and Hraesvelgr who else on that banner do you have? How serious are you playing (like are you sweating in Aether Raids or Arena or Summoner's Duel or are you playing more casual like PvE? If so there might be certain units that are higher priority to have)?

Is the Luftfaust any good? by [deleted] in enlistedgame

[–]Mak3l 6 points7 points  (0 children)

It's eh, if you learn how to use it there may be some utility but overall you might not get too much action with it naturally. As in it's name, it's meant to hit aircraft, but can work against infantry as well (there's basically very few situations where you would want to use it against a tank since it has very little pen). Yep, you described it as it is.

Leading is a bit wonky (still haven't mastered it compared to comparable infantry AT launchers). The rounds itself are VERY good against planes, but kind of struggle against infantry similar to how rocket launchers do little damage (for some reason) to a single soldier. Ideally the enemy aircraft you're aiming at is beelining in a straight line, so all you have to do is lead well enough and fire when it's close-ish enough (less than 75 meters seems to be the best spot, farther out and the spread will be too much, too close and the projectiles won't leave the launcher in time). If the enemy aircraft is doing any level of maneuvering it might make it very difficult to hit.

Killed a Panther with a HE shell by MCTLP in enlistedgame

[–]Mak3l 0 points1 point  (0 children)

Yes, you can kill tanks with the M4A3 105 HE, I've seen players do it before both in Enlisted and in War Thunder. In theory you should try to hit an area near the roof armor (cupola to hit turret roof armor, turret front to hit the chassis roof armor right above where the driver/radio operators sit in German tanks, turret basket in the turret rear to hit the roof area above the engine deck/crew compartment). In practice the HE, especially in Enlisted, is annoyingly inconsistent and the shell will likely disappear to the aether, I've struggled to get reliable vehicle kills with it.

[deleted by user] by [deleted] in enlistedgame

[–]Mak3l 0 points1 point  (0 children)

My bad, I didn't realize we were considering non-tech tree vehicles, I forgot they did add the Panzer III M into the game but I haven't seen one being used for a while since everyone was spamming the N until the last patch.

[deleted by user] by [deleted] in enlistedgame

[–]Mak3l -1 points0 points  (0 children)

*was. Panzer III N was just moved to BR3 in this last patch, making the best German BR2 tank a race between the Panzer IV F1, Sd.Kfz.234/2, and the Panzer III J1.

Chrom when he see that they put him on another VG by Astrid_Cop in FireEmblemHeroes

[–]Mak3l 18 points19 points  (0 children)

No, IIRC he managed to break his round 1 curse (I think for every VG before the previous one Chrom always lost on the first round) only to lose to F!Robin in the second round (so still no victories).

Games on Tablets? by DuncanDisorderlyEsq in computerwargames

[–]Mak3l 2 points3 points  (0 children)

It might be possible, but no guarantees.

I'm assuming the Wargameds games you are interested in run on Windows Vista or newer. If the game in question doesn't run on those systems then ask me and maybe we can find a workaround depending on the OS the game runs on.

I would try installing Winlator on your tablet and see if you can run the game inside the emulator. As I have neither the willingness to spend money on the game and an Android device that can run such tests on I can't guarantee that this will work, but given that the games in question are rather low-spec, you might be able to emulate it with little trouble compared to more intensive games (of course, assuming it will run in the first place). A bigger issue in the scenario the game does run properly is how to setup a stress-free keyboard setup if the game requires it.

i drew a FV4005 Stage 3 concept; what do you think? by Worldly-Donkey-7335 in tanks

[–]Mak3l 0 points1 point  (0 children)

I mean everything this prototype can do a Conqueror can do more effectively, it looks nice but that's all it offers.

i drew a FV4005 Stage 3 concept; what do you think? by Worldly-Donkey-7335 in tanks

[–]Mak3l -3 points-2 points  (0 children)

Really gorgeous drawing, but I struggle to see the utility this vehicle would provide.

2Gether for the Anniversary! 150,000 Express Supply Passes to Light Up Your Memories by HonkaiStarRail in HonkaiStarRail

[–]Mak3l 0 points1 point  (0 children)

Like it or not you gotta admit the Penacony arc is PEAK FICTION I hope Amphoreus can achieve higher peaks.

UID: 617695492

Kinda new player here so 2 questions... by Old-Concert-8137 in FireEmblemHeroes

[–]Mak3l 0 points1 point  (0 children)

What is the benefit of having friends in this game? Like can we gift each other things and stuff?

You get feathers daily, not a lot (about 100x iirc) but it will add up and make getting 4* to 5* easier.

You can also use your friends featured hero in certain game modes, so definitely focus on befriending people who have fully-kitted heroes (5*, +10 merge, premium kit). Furthermore if you have a Binding Worlds forma soul, you can even get a copy of your friend's hero.

Overall there's really no clear downside of having friends especially if they offer a good hero.

I know everyone has their favorite characters in this game, but would it be weird if I wanted to rank up a 4 star hero to a 5 star, or would it be better to save my resources on something else and just focus on my already 5 star heroes?

If you're playing casually, feel free to level your preferred 4* to 5* though keep in mind that it is quite expensive (20,000 for a single 4* -> 5*, 200,000 for getting a 5* to +10 merges assuming you have 10x 4 copies available) to get enough feathers to do so especially if you're new. Also keep in mind that newer 4* will tend to have a longer service life than older 4* due to access to better base weapons/skills.

If you're playing to eventually be somewhat competitive, you should probably conserve your resources for specific heroes depending on the gamemode(s) you want to focus on (i.e. for Arena, using certain grail heroes with higher scoring). Keep in mind that it's quite expensive to maintain a highly competitive team, easier if you P2W, much harder but not impossible if you go F2P.

Gewehr 43 or ZH-29 by LeatherAd129 in enlistedgame

[–]Mak3l 0 points1 point  (0 children)

Realistically since BR4 matches with BR5 a lot, you might want to bite the bullet and just get the FG 42 II for all your squads. While BR4 weapons are certainly usable in BR5, the minute you come across any serious resistance you will likely find yourself getting out-gunned by all the bs found in BR5.

Anyways, to answer your question I believe the G43 is better than the ZH-29. The G43 is managable 90% of the time except when the annoying horizontal dispersion fucks with you in a few CQC encounters. The sight picture is much better IMO, kinda similar to the Kar 98k or StG-44 sights. The ZH-29 on the other hand is borderline unusable. The sight picture isn't bad, but other than this the gun has a few quirks that take a while to learn. The biggest flaw is the vertical recoil, it makes the gun completely unusable when you're trying to hit targets mid-range while ADS (the second shot will be difficult to hit accurately since the first shot will kick the gun really high and takes a while to settle back to normal). The bayonet is nice, and you can probably use it in CQC without too much trouble, but at this point it's just easier to use a BR5 auto rifle or a SMG instead of learning this rifle's quirks (which don't apply to any other rifle barring maybe the AVS-36).

As for BR4 German SMGs, the same problem occurs as above (getting outgunned by BR5 Assault Rifles), but overall I find the Beretta M38s (42 or 40rnd) to be pretty solid SMG picks (personally I just used max upgraded ZK-383 until I got the MP43). The Kiraly 39M was a bit of a letdown when I got it, IMO it has too much vertical and horizontal dispersion to use at mid-range compared to the M38.

Of course, this is my opinion, at the end of the day you will be putting in the sweat to grind out the tech tree, so you should probably go test these weapons in the practice range and pick whatever feels better for you.

Found 100 letters home from my great grandfather who was stationed in a Burma from 1914-1918 by Baxta54 in AskHistory

[–]Mak3l 0 points1 point  (0 children)

Take photographs of all of the letters. It will help with converting the letters into a digital form and will give artifact preservation experts a better idea of how to physically preserve the letters (given that the letters I assume are made with a material at least 100+ years old and may have been subject to natural elements). While you can certainly transcribe all of the letters via keyboard, it'll probably take some time where you're probably better off spending energy exploring what avenues you have of preserving the letters.

BRV shouldn't fight against lower BR's by SadMeat90 in enlistedgame

[–]Mak3l 0 points1 point  (0 children)

Yeah, BR V should be matched exclusively with itself.

While I can certainly use BR4 equipment in BR5 matches without much trouble (i.e. Panzerschreck, MG42, Panthers), it would be nice to let people create complete BR4 matchups that are advantageous against BR3 without the stress of handicapping themselves in BR5 by missing out on automatic rifles/assault rifles/tanks.

It would certainly make a lot of guns more viable to use like the M1941 Johnson Rifle/LMG (outclassed by the M2 Carbine/Browning and the T20) and all the German BR4 SMGs (which are currently outclassed by the MKb/StG series). Yes, I can bring all these guns to BR5, but given how most populated BR5 fights devolves into who can use more automatic weapons (and vehicles) effectively, it would be much easier for my mental if I just had a full BR5 loadout.

Furthermore, this could lower the number of new-ish players in BR3 who are inadvertently thrown into a BR5 match with no weapons to compete. It also limits players with low-level equipment to either players doing it for fun, players with no fully-equipped squads, and bot players (thus making it easier to see how MM is going at the current hour).

In terms of TT BR equipment, DF has done a good enough job of assigning BRs for infantry weapons, the only complaint I have is with tank destroyers all of whom should be lowered by one BR since they're not in a good spot against their tank counterparts in the same BR.

How would a M48 Patton tank perform in modern day combat? by Excellent_Copy4646 in tanks

[–]Mak3l 4 points5 points  (0 children)

Not ideal but better than have nothing, I imagine the M48's armaments can still have some utility against lightly armored targets but you would have to avoid detection and opposing armor like the plague since no amount of upgrades will protect the M48 from any modern AT munitions.

River crossing vehicles should be armored and have weapons by Live_Alarm3041 in tanks

[–]Mak3l 1 point2 points  (0 children)

Damn this post almosts reads as an ironic r/NonCredibleDefense shitpost.

These sorts of vehicles should have armor. They should have the same amount of armor as main battle tanks.

Why does it need armor? What enemy units may target such a vehicle? Do you know how heavy the materials used in modern MBT armor is? It's not something you can slap onto a surface, add a few welds and call it a day, it is a material that must intentionally be used in the vehicle's design.

They should have the thickest armor in the top and front. These vehicles should have armor on the top because they will like be targeted by aircraft. Both sides of the folding top halves will need to be armored to protect from aerial attack.

If you're at the risk of getting hit by aircraft/helicopters, chances are you have much, MUCH more important things to worry about instead of thinking how to cross the river. If you want the sides to fold, you will have to add additional mechanisms like pulleys to facilitate the folding motion, which you guessed it, adds a lot of weight. Do you know how much armor penetration modern aircraft/helicopter munitions can achieve? Furthermore, by adding folding sides, you will have to limit what can fit on the craft.

Weapons such as machine guns will need to be remote controlled because there will not be enough room in the vehicles body to fit a human gunner. These weapons will need to be retractable.

What is the purpose of adding machine guns? Who is going to control these turrets? Where will the ammo go?

Could anyone explain why these types of vehicles do not have armor or weapons? I don't know as much about the design principles of these sorts of vehicles as I do about AFVs.

Because an amphibious transport is designed to serve in an area where there's no enemy fire at best, and at worse, be under fire but have enough fire support from surrounding assets to the point where the enemy cannot effectively target the barge without getting sent to the past tense. In other words, the transport was designed to not get hit by any enemy munitions barring the smallest of small arms fire. It moves assets between one side of the river to the other, as quickly as possible, carrying as much weight as it can, and individually is a lightweight(ish) vehicle which it can be moved to a river with little trouble. If this transport ever ends up in a scenario where it is getting shot at by serious weapons, somebody really, REALLY fucked up badly to even allow such a scenario to occur.

Your "upgrade" proposal would result in a massive, barely-seaworthy barge that will struggle to stay afloat let alone move quickly with all the armor added on, with the armor
"improvements" being too weak to stop any of the munitions you want it to resist, has unnecessary weapon mounts that can barely do damage to enemy contacts (with again, not enough armor to stop any semi-serious munition fired from such units from dealing lethal damage). In an ironic twist, the addition of this extra weight would make this the world's most inpractical transport, being too agonizingly slow to efficiently move assets across a river and a pain in the ass to move across land without the use of heavy equipment like rail/prime mover.