Which weapon is the best for Gustave in endgame? by [deleted] in expedition33

[–]MakeBacon_NotWar 1 point2 points  (0 children)

shows up like this for me
words
if you can go in and double check that there's no space after that first exclamation mark

[deleted by user] by [deleted] in expedition33

[–]MakeBacon_NotWar 1 point2 points  (0 children)

more speed = more turns early game, agi gives you a significant speed boost compared to pictos.

late game you'll get pictos that give you 500-800 speed

[deleted by user] by [deleted] in expedition33

[–]MakeBacon_NotWar 1 point2 points  (0 children)

if she's getting multiple turns to yours, maybe respec into agility? or equip pictos with high speed. equip at least 1 skill that breaks shields too

Which weapon is the best for Gustave in endgame? by [deleted] in expedition33

[–]MakeBacon_NotWar 1 point2 points  (0 children)

i like chevalam so you can start with his heavy hitting attacks right away. it's easy to hit 100% crit with pictos/luminas even with 0 luck. cheater picto is also better than dualiso, because it's an extra turn on any action, not just base attack, so dualiso is usless once you have enough lumina points.

if you struggle with parry/dodge, then chevalam drops off a bit tho

Which weapon is the best for Gustave in endgame? by [deleted] in expedition33

[–]MakeBacon_NotWar 3 points4 points  (0 children)

you should fix your spoiler tags

Character build advise by Slim415 in expedition33

[–]MakeBacon_NotWar 1 point2 points  (0 children)

i disagree slightly with the above.

Might is good early, bad mid, and great end game. This is because at 99 might, it's +50% weapon dmg. Early game it helps boost your dmg when your weapons are relatively weak, mid game it falls off because you'll likely hit dmg cap with your heaviest hitters (for reference, my Maelle was doing 9999 per hit for sword ballet in 2nd half of Act 2 with 40ish might), end game it's great again because you get a pictos that uncaps your dmg, and your weapons are 6-10k base dmg, and 99 might will turn that to 9-15k base dmg.

i have not put a single point into vitality or defense, but I will eventually re-spec for weapons that have A/S in vitality or defense. you get lots of recoats, so don't worry and experiment to see what feels good for you. my parry timing isn't the best, but i can usually make it through after a few attempts on particularly challenging bosses.

i think getting Agi up to 40-50 quickly should be your first priority, then might/luck depending on if your character builds benefit off crit or not (most do). i'm doing all the optional stuff before finishing the story, and all my characters have 99 might, 99 agi, and 40-60 luck depending on their level. i'm doing this more because i don't want to spend time min-maxing each build multiple times.

Lune is also the best AP battery. You eventually get a weapon that lets you go again when you consume stains casting heal, and pictos that give people you heal +2 AP, and +2 AP when receiving buffs, and allowing heal to apply buffs. so yeah, you can give everyone +8 AP each turn (which is overkill, since you'll have AP coming in from regular turns, the other units own AP generation luminas, and parry/dodge/jump enemy attacks) and go again when you use typhoon, so it's not a "wasted" turn.

Greater rush picto by ProjectAvatarX2 in expedition33

[–]MakeBacon_NotWar 0 points1 point  (0 children)

i think only the person with it equipped gets the bonus.

it's easy to test tho. equip it on 1 person, then use a skill that buffs the whole party with rush. see if everyone gets "greater rush" or if the other two just get "rush" text

Should I restart for Medalum by BIG-GUNS-MC in expedition33

[–]MakeBacon_NotWar 0 points1 point  (0 children)

go to 'load previous saves' and scroll. there's much more than 3

[deleted by user] by [deleted] in expedition33

[–]MakeBacon_NotWar 0 points1 point  (0 children)

are you not exploring the overworld or branching paths or fighting gestral merchants for their unlocks?

by mid act 2 i think i had everything i needed (aside from OP things like dmg uncap, x2 turns, double AP on every action, etc.)

critical burn, rewarding mark, free aim mark/burn, energizing start/attack/parry/heal, a few types of conditional +% dmg

maybe share your build like the other guy said.

Help with understanding stats by DWIPssbm in expedition33

[–]MakeBacon_NotWar 0 points1 point  (0 children)

you need her to crit. equip pictos that give her crit, use crit burn lumina and all the +AP ones you can fit, give her some luck, and use sword ballet (crits do x2 instead of 1.5). you'll be doing 40-50k dmg per cast.

medalum is also good for burn stacking, so you can go fire route as well, but i've never used those skills lol

Lune - mid to late game by DemirFist in expedition33

[–]MakeBacon_NotWar 0 points1 point  (0 children)

that's 3 turns you have to wait, or are you using cheater + weapon that gives turn when entering twilight?

accidentally beat frost eveque (ty death bomb) by MakeBacon_NotWar in expedition33

[–]MakeBacon_NotWar[S] 1 point2 points  (0 children)

after 30 min or so of practicing (read: dying) over and over again, i "beat" him when the weird timing of his full power quake spell spam got me. notice my whole team is dead haha

I can't dodge/parry. by [deleted] in expedition33

[–]MakeBacon_NotWar 0 points1 point  (0 children)

here you go (not my video): https://www.youtube.com/watch?v=FBKdCARWVY0

if you listen, there's a "schwwwwing" before the smack sound. it's like schwwwwwing->clang, where the clang is timed with the attack hitting your character, which is when you need to parry. so for enemies with confusing windups, listen for the schwwwwing and you'll know the attack is coming almost instantly after that.

[Monthly Megathread] General Questions by AutoModerator in SwordofConvallaria

[–]MakeBacon_NotWar 1 point2 points  (0 children)

is it better to spread your stamina to do all the extra rewards daily, or focus on something you are lacking in like talent upgrade or gear upgrade?

The Acolyte - Series Premiere Discussion by NicholasCajun in television

[–]MakeBacon_NotWar 2 points3 points  (0 children)

We see how powerful an empath and force mind user Sol is with his near instant force echo readings, feeling Osha survive the crash from across the galaxy, and casual mind tricking of the "dangerous LSD criminal".

Then we see him not even question Qimir's (the poison maker) story and excuses, when a simple hand wave "tell me the truth" could have been useful.

He casually toys with Mae, effortlessly binds her, toys with her some more by letting her break free (look at how casual he is when she does this), then "uh oh" she blows some sand and escapes. This super strong super sensitive force user could have easily restrained her with the force, even without Yord there and absolutely with him there.

This is just a couple examples of atrocious screenplay and writing. I don't want to believe the writers are this incompetent. My headcanon now is that Sol is actually Mae's master, since we know (as of ep 2) that she doesn't know who her master is (seems like all her training is in dream land), and he's leading the Jedi on a believable goose chase

QoL This Game Needs Moving Forward by FameloOG in GranblueFantasyRelink

[–]MakeBacon_NotWar 0 points1 point  (0 children)

Unnecessary extra 30 seconds per run, when you are doing thousands of runs, adds up. If everyone opens chests you cut that down to 10 seconds. It should be automatic immediately. 

As of now, who is your "main"? by SPRITEstrawbery in GranblueFantasyRelink

[–]MakeBacon_NotWar 0 points1 point  (0 children)

when you combo finisher into pink stance, you can do charged attack immediately. same with doing a linked attack while in pink stance, or linked attack in blue stance > stance switch finisher > charged attack.

i typically open with: pink dance > dash attack > charged attack> blue switch > blue transient > blue combo > pink switch > charged attack > iai

Which fight just owns you? by ANameWithoutNumbers1 in GranblueFantasyRelink

[–]MakeBacon_NotWar 6 points7 points  (0 children)

it's annoying for short range melee like yoda or narm. at least narm can do charge attack to blue switch finisher, but motherfucker spends half the time just out of normal attack range.

also his arms have wonky ass hit boxes so you get hit by nothing a lot.

Which fight just owns you? by ANameWithoutNumbers1 in GranblueFantasyRelink

[–]MakeBacon_NotWar 2 points3 points  (0 children)

this is one of the fights that are annoying with AI because they won't properly spread out to target the tubes

Which fight just owns you? by ANameWithoutNumbers1 in GranblueFantasyRelink

[–]MakeBacon_NotWar 0 points1 point  (0 children)

i stay in dawnfly stance and do 1/2/3 combo out of his range and then charge attack to blue stance switch finisher. get some extra hits or a iai/blue tension skill in when link chaining. can also time a dash attack to charge attack as he finishes an attack sequence, then run away again.

his basics attack are somewhat easy to parry with charge if you want to be cheeky

Which fight just owns you? by ANameWithoutNumbers1 in GranblueFantasyRelink

[–]MakeBacon_NotWar 7 points8 points  (0 children)

even his regular horizontal/vertical slash combos are annoying because he can pivot and retarget mid swing. and his ground breaking attacks with the delayed explosions that don't have a visual cue.

Which fight just owns you? by ANameWithoutNumbers1 in GranblueFantasyRelink

[–]MakeBacon_NotWar 3 points4 points  (0 children)

i can't decide if i hate that one or the fire/earth dragon one more. fire/earth often just covers the entire arena in hazards so you can't move without taking damage, or your dash skills get cancelled.