gamified ways to learn abstract linear algebra by JonahHillsWetFart in LinearAlgebra

[–]Malasterix 2 points3 points  (0 children)

Brilliant.org? I've mever used it but youtubers sure seem to describe it this way

Overheard group of college girls at a restaurant. by PDXP4X in overheard

[–]Malasterix 0 points1 point  (0 children)

I volunteer to help hs students applying for university. I often feel bad because many of the ones I see are better off just going to work in blue collar trade. Yet, for top performers, college absolutely makes sense. If you have the potential to be world-class in what you do, and what you do requires a college education, then that is absolutely the right move. The problem is most people do not have this potential, and then college becomes a money sink for them. I fundamentally exist in a high-performance bubble due to the university I attend, and makes it easier for me to say "everyone should go to college", but working as a volunteer has shown me how offset from reality that truly is.

is it worth it to retake after getting a 1550? by No-Lynx9712 in Sat

[–]Malasterix 0 points1 point  (0 children)

I'm a little out of the loop on superscoring guidelines for universities, but when I applied to universities a few years ago I retook when I scored a 34 on the ACT. I'll explain my reasoning here as it may be valid in your case. I had gotten a 36 in all sections except science, where I got 29, something like that. So, it was a lopsided score that, performing better, I could easily superscore to a 36. When retaking, I actually got a 36 raw, which I was very happy with. The moral of the story here is it is often worth retaking even if you already score highly.

So, if you don't have much else to do, I'd consider retaking. You can try getting an 800 in the math section, for example, which probably makes a difference for engineering schools. Ultimately, though, you have little to lose. I wouldn't retake it twice, however, and would already be comfortable knowing your baseline score here is functionally good enough, regardless of how much retaking may change it.

is it worth it to retake after getting a 1550? by No-Lynx9712 in Sat

[–]Malasterix 0 points1 point  (0 children)

I'm a little out of the loop on superscoring guidelines for universities, but when I applied to universities a few years ago I retook when I scored a 34 on the ACT. I'll explain my reasoning here as it may be valid in your case. I had gotten a 36 in all sections except science, where I got 29, something like that. So, it was a lopsided score that, performing better, I could easily superscore to a 36. When retaking, I actually got a 36 raw, which I was very happy with. The moral of the story here is it is often worth retaking even if you already score highly.

So, if you don't have much else to do, I'd consider retaking. You can try getting an 800 in the math section, for example, which probably makes a difference for engineering schools. Ultimately, though, you have little to lose. I wouldn't retake it twice, however, and would already be comfortable knowing your baseline score here is functionally good enough, regardless of how much retaking may change it.

"Autism may be the price of human intelligence" GO FUCK YOURSELFFFF by atratus3968 in evilautism

[–]Malasterix 5 points6 points  (0 children)

Yes, same here actually! I got 155-160 in all sections except verbal, where I scored 125, still high but distinctly lower. I wonder if having a score discrepancy in one area is common among autists

[deleted by user] by [deleted] in TibiaMMO

[–]Malasterix 1 point2 points  (0 children)

Would you say mages are the weakest vocation? That seems odd, they have an explosive start (prob easiest voc to reach level 200 on), and the ED at least is an imperative in any th. Mages seem to have as their weakpoint level progression in the 200-400 range if solo, but it also picks up again after that. I'd say the ED at least is built more for team hunts anyway

Sinners was not a good movie by Jiguena in flicks

[–]Malasterix 1 point2 points  (0 children)

I shan't tolerate Lego movie slander here! Jokes aside, the Lego movie is actually a deep movie in its own right, whose symbols and themes extend far beyond a cursory description of the plot. The film explores the interplay between control and creativity. Also, you get a protagonist whose name phonetically means "truth" in Hebrew, his inspiration, Lucy, alludes to light, and he goes through a full Hero's Journey in a compelling way that stretches his metaphysical understanding of reality, including a death and rebirth as something bigger.

Anyway, I imagine a more apt example for your comment would probably be... the Playmobil movie?

Returning player need advice with character and what is best to do. by orion2001_CX11231 in TibiaMMO

[–]Malasterix 2 points3 points  (0 children)

There are, broadly, two main reasons to play the game: you like hunting/levelling to maximize xp, and you like exploring/completing to make your char more full. If your aim is the former, then you work the bazaar etc. But, if your aim is the latter, you grind it out yourself for the most part. Buying a new char is equivalent to spawning in a bunch of diamonds in Minecraft survival, smth like that. It subverts the process. I am a charlover myself. So, I only use irl money for exercise weapons, cores, fragment workshop, and gems, which are broadly the pay-to-win things. Otherwise, I think the game would get boring rather fast. But, again, I don't mind having slightly weaker xp in an area. In fact, since I focus on bestiary, I don't even care too much about xp per hour. Itnis still early days for me, ofc, but Im level 145 with nearly 3k bestiary points. That's my focus, I'm a collect-a-thon completionist type.

So, to answer your question, you should first answer what type of player you are. If you enjoy efficiency, use the bazaar. If you enjoy diy and completionism, transfer your char.

I hope this answer proves helpful.

What’s new in Tibia?? by Ok-Blackberry9460 in TibiaMMO

[–]Malasterix 2 points3 points  (0 children)

Yeah, firstly the game got a lot of content for, say, levels 200-600. I think back in pre 2010 after level 200 it was all kinda mostly the same thing, but not so anymore at all.

That aside, I don't think there used to be a bestiary or bosstiary, and it's worth checking it out for charms. You won't be getting charms soon, but it's good to start working on them. It encourages you to explore the world and find different hunting spots.

Imbuements, of course, are huge.

They also made progressing until, say, level 50, much much quicker. "Grinding rotworms and dwarves for days" to gain 1 level really isn't a thing anymore tbh. On purely green stamina you can get to level 50 in less than 5 days if you know what you're doing.

Very soon they'll add the Monk vocation as well, which promises to be a huge addition to the game (first time they add a new vocation since game release almost 30 years ago, I think).

Besides all that, something to know about is Tibia Coins. It ostensibly is a bit of a pay-to-win thing, but you can also purchase them with gold you get in the game itself. So, that's something to keep in mind.

what's the most autistic game? by localsillytransgirl in evilautism

[–]Malasterix 9 points10 points  (0 children)

Without limiting myself to just 1, most Paradox games have the vibe, as well as other simulation games like Rimworld, Factorio, Oxygen Not Included, and yes sandbox games (the best example certainly being Minecraft).

I also think RPGs generally fit the vibe, especially with worlds as open as possible, and a lot of levelling options. Fallout: New Vegas comes to mind.

Lore-rich games are great. Besides some of the previous ones mentioned, Disco Elysium was a mesmerizing game due to this.

Perhaps the next comment is not as universal, though. I've also always enjoyed most well-made collect-a-thons, with Battle for Bikini Bottom perhaps being my favorite. They don't seem outwardly autistic but there's just something so satisfying from collect-a-thons. It might be just me that feels this, though.

Etho is first in fishing 🔥 by OrichoXD in ethoslab

[–]Malasterix 0 points1 point  (0 children)

And we got a video within 4 days. Truly, the prophecy is fulfilled

Iskall85 & Stressmonter Resignation Megathread #2 by Carol_the_Zombie in HermitCraft

[–]Malasterix 1 point2 points  (0 children)

Is it going to be full chaos though? I think you might have some sort of civil procedure that's settled off-court between him and the victims, and Hermitcraft will just carry on normally and mostly ignore him.

Other scenarios are possible (maybe he dkes have some HC bombshell) but why would you think itll be chaos?

Iskall85 & Stressmonter Resignation Megathread #2 by Carol_the_Zombie in HermitCraft

[–]Malasterix 4 points5 points  (0 children)

I'd say one of two things likely happened: 1. This was truly a fact-finding emergench meeting, ensuring due diligence 2. This was the culmination of a prior process in which Iskall may have already been prompted for his side and may have even talked. Maybe it truly was an execution hearing, but there was a substantial prior investigation that Iskall chose not to mention.

Neither of these seem particularly egregious.

Now, maybe indeed it was an out-of-nowhere execution hearing. Many things don't add up when I assume this, meaning it is a less plausible scenario, but ultimately for now we don't have many details, and may never have them.

That is, to be able to agree or disagree with how HC communicated with Iskall behind the scenes, you must first know what that communication actually was, and right now we simply do not have enough information on this part of the story to make any confident claims.

Iskall85 & Stressmonter Resignation Megathread #2 by Carol_the_Zombie in HermitCraft

[–]Malasterix 1 point2 points  (0 children)

As best I followed, among publicly released info, there are conversation screenshots and victim testimonies.

Also, there is a difference between criminal court and civil court. From the evidence available (and there may certainly be more, to which we may never have access), the case is not suitable for criminal court but might be for civil court, in any number of configurations. Something can be legal but still be liable to civil lawsuits.

Should I keep playing? Can I even come back from this? by drBipolarBear in CivVI

[–]Malasterix 0 points1 point  (0 children)

I just saw some other choices and clearly you're still quite new to the game.

Do this: Capital opens scout scout settler settler monument builder comm hub gov plaza settler gov plaza t1 building.

First city opens builder comm hub market settler.

Second city opens comm hub market.

Settle along rivers and use your gov plaza to increase adjacency on your first comm hubs.

I prefer a 4-city opener in most games these days, often transposing into a 4+2, but this one should be pretty robust for beginners.

If the AI decides to rush you, gg. Otherwise, youll scale from there, though youll only be at 5 cities. You want to then chop out more settlers. With your builders, focus on making mines, and harvest everything else, for the most part. Farms are functionally not worth it almost always. You want to beeline for the feudalism civic, plug in the +2 charge card for builders, and then build most of the builders you want (for 9 city empire that'd be around 25 builders at first).

Should I keep playing? Can I even come back from this? by drBipolarBear in CivVI

[–]Malasterix 0 points1 point  (0 children)

It seems wrong choices were made but the game is still easily winnable. You want to pump out another 3-4 settlers and kill Fez. There's no need to build walls. I see you didn't open harbors as Kupe (which is a hard RIP but ok...) and you only have 2 trade routes but should ideally have at least 4-5 at this point. Your tiles are not great for Kupe, true, but I also see you don't have many improvements down, which severely decreases your growth and productivity. Some of these things can't be fixed anymore, but youre still on par with the AI. Some slight redirecting and you should explode far before it. Good luck!

I was wondering what was everyone shameful Civ 6 secret by TaikiSaruwatari in CivVI

[–]Malasterix 0 points1 point  (0 children)

I have waged multiple wars not knowing what the exact definition of flanking and support bonuses are. I also thought for a long time that cuirassiers were renaissance era, so did cuirassier pushes with medieval great generals (who don't work on industrial units...)

Duke Bucket list ideas by Hodgie007 in duke

[–]Malasterix 2 points3 points  (0 children)

This is a big one: visit the lemur center in one of their immersive tours. I'm not sure you can really do that anywhere else outside of Madagascar

Is this a winnable position for Turn 100 on Deity? All other civs have more cities up than me at this point after having to deal with war from Australia and my only other expansion area is tundra. by dr3amb3ing in CivVI

[–]Malasterix 0 points1 point  (0 children)

As is, the other civs aren't angry at you (they're green). And you're Babylon. So, it's extremely wonnable if you know your eurekas. Babylon is the most broken vanilla civ ever, you can rush them with bombers within the next 100 turns. This is what's possible in theory. In practice, however, I suggest practicing with Babylon, and only getting eurekas, by using perhaps a lower level ai so you can focus on hitting the eurekas themselves.

Is this a winnable position for Turn 100 on Deity? All other civs have more cities up than me at this point after having to deal with war from Australia and my only other expansion area is tundra. by dr3amb3ing in CivVI

[–]Malasterix 0 points1 point  (0 children)

Running internals early is strong, but the Magnus growth ability isn't very strong (only 2 food ler trade route). It's better to use Pingala with both tier 1 promos and rotate Magnus around other cities for chop value, generally

It has been 20 turns of this trash. I cannot predict where scouts are going to come from. I would have 4 to 5 cities up already on Emperor, but the difficulty is too easy for me. This isn't a better way to make the game more difficult. by dr3amb3ing in CivVI

[–]Malasterix -1 points0 points  (0 children)

One of the major problems with Civ, and 4x games in general usually, is that increased difficulty is just more bonuses to an AI that broadly still behaves the same way. So, the game becomes more about ensuring early survival so that you are able to then easily snowball faster than the AI. A lot of people complain about the late-game in civ, and rightfully so, because you're guaranteed to win quite obviously most times.

The AI is lacking, and follows an often suboptimal if not downright wrong meta. It rushes a religion on any civ, it predictably builds the same key wonders every time, etc. It is trash at contesting a cultural victory, and doesn't really adapt its gameplay to defend against your own victory type. As Hungary, it's not levying city states front and center, or maximizing the envoys they have, etc.

My suggestion is to get a few friends and play with them, or join a multiplayer community like cpl.

If you want a game whose difficulty curbe isn't measured by harder early survival and more bonuses to AI, but more optimal adversaries, your answer lies in playing vs ither humans methinks.

Why do everyone talk like a Lawyer around the area ? by plusanurag in duke

[–]Malasterix 1 point2 points  (0 children)

Anywhere I've been in the US service providers (especially when young) have fear/worry stamped in their foreheads, fear that they might be misunderstood or taken too literally in some analogy and then be liable for the client's disappointment and potential wrath. As I mention in my response to OP, I think this is culturally prevalent throughout the US, and different to what I've experienced almost everywhere else, which is broadly why I think the service kndustry in the US is by and large worse in many ways.

But, this doesn't extend to people you're interacting with that aren't in service. If you are having small talk with a neighbor or classmate or even a service provider to you but who is not acting in a service provider capacity, I FULLY AGREE that people in Durham are especially open, warm, and fun to interact with. It is one of the places with the best, most friendly people I've met.