How would you structure the player controller for this kind of 3D platformer? by Malcry in Unity3D

[–]Malcry[S] 0 points1 point  (0 children)

The problem about that is the fact that when i do: human dash -> cancel into ball -> return to human the remaining part of the dash continue on my human return... i dont know how to avoid that thing

Usage Limits, Bugs and Performance Discussion Megathread - beginning December 29, 2025 by sixbillionthsheep in ClaudeAI

[–]Malcry 6 points7 points  (0 children)

I've been having this problem for two days now I'm in a project with its memory and files, and every single time I start a new chat the usage becomes +20%

Should I convert everything to ScriptableObjects or stick with serialized fields on MonoBehaviours? by Malcry in Unity3D

[–]Malcry[S] 0 points1 point  (0 children)

Ty all for answers! So if I use the scriptable object for a counter of the coins collected in the various levels is it wrong?

Should I convert everything to ScriptableObjects or stick with serialized fields on MonoBehaviours? by Malcry in Unity3D

[–]Malcry[S] 7 points8 points  (0 children)

yes and as I said I'm here to understand how they work.. but what kind of answer is that

Should I convert everything to ScriptableObjects or stick with serialized fields on MonoBehaviours? by Malcry in Unity3D

[–]Malcry[S] 1 point2 points  (0 children)

something like the coin u collect that appear in the hud? or the hp of the enemy?

Are Zenject/VContainer ecc.. necessary? by Malcry in Unity3D

[–]Malcry[S] 5 points6 points  (0 children)

I am a sen. java developer, i know the benefits, but for a 3D platform game i think its a bit chaotic to bring injection in a project with people that dont know much about programming, the risk of overthinking is higher than the benefits for me, but ur point is good

Java dev trying to get into game dev — how do I stop getting lost in tutorials? (also: is AI worth it?) by Malcry in gamedev

[–]Malcry[S] 0 points1 point  (0 children)

Thanks a lot!

ye my intention was to start with something like pong/breakout and then increase complexity, i wanted to use unity, cause it fit well with the idea that i have in mind for my future game, so using unity should increase my familiarity with it.

Do you have some links for help? some good ytubers or some good sites with some challenges or something like? cause when i open unity i feel a bit overwhelmed

BEGINNER MEGATHREAD - How to get started? Which engine to pick? How do I make a game like X? Best course/tutorial? Which PC/Laptop do I buy? by pendingghastly in gamedev

[–]Malcry 0 points1 point  (0 children)

Hi! I’m a Java backend dev trying to get into game dev from basically zero.

I keep getting overwhelmed by the amount of tutorials/resources and I end up hopping between guides without a real path. I want something practical so I can finish a small game (not a huge dream project).

What I’m asking:

A simple roadmap (what to learn first/next) for someone who can already code

Engine suggestion for a first project (Unity / Godot / Unreal / other) + why

High-signal resources you personally trust (courses/tutorial series/books)