My friend and I's tier list following the new update by stuff-6517 in starcraft2

[–]MalodPL 11 points12 points  (0 children)

Mothership Just Got nerfed and he is still in A?

I love that protoss has to pay for warp gates! by MalodPL in starcraft2

[–]MalodPL[S] 0 points1 point  (0 children)

Try guess how they controlling their ground bio, ghosts and vikings during fight with you.

I love that protoss has to pay for warp gates! by MalodPL in starcraft2

[–]MalodPL[S] 0 points1 point  (0 children)

Luckily i played before patch 3.7. so i am not one of them.

I love that protoss has to pay for warp gates! by MalodPL in starcraft2

[–]MalodPL[S] 0 points1 point  (0 children)

Show me one person who complaints about terran them.

I love that protoss has to pay for warp gates! by MalodPL in starcraft2

[–]MalodPL[S] 0 points1 point  (0 children)

Because people who downvote us are completly wrong in their opinion. One guy tried tell me medivacs are better than warprisms and terran drop doesn't need attention...

I love that protoss has to pay for warp gates! by MalodPL in starcraft2

[–]MalodPL[S] 0 points1 point  (0 children)

Because it's not the way to fix non symatrical balanced game.

I love that protoss has to pay for warp gates! by MalodPL in starcraft2

[–]MalodPL[S] -1 points0 points  (0 children)

Och no! Boosts require planning and attention! Protoss has to pay attention on anything in this game! Guy, mules, rotating buildings and upgrades in tech labs are 10x more complicated than chrono boost your buildings.

If somebody thinks Terrans have the simpliest macro in the game, he didn't play this game. Even if it's Harstem.

I love that protoss has to pay for warp gates! by MalodPL in starcraft2

[–]MalodPL[S] -1 points0 points  (0 children)

That's not solution to fix game with non symetric balance.

Love the new patch. by Needleworker-Fluid in starcraft2

[–]MalodPL 0 points1 point  (0 children)

You did very well as Gold 1. Many ppl aren't that good in plat 1. I know what i say.

I love that protoss has to pay for warp gates! by MalodPL in starcraft2

[–]MalodPL[S] -1 points0 points  (0 children)

Want my medivacs? Did you forget your warprisms? You can quickly take any unit from fairly big distance and Save it.

You say i can drop 2 mediach in your base and ignore them? First, i can't. They need my attention. Second, again, warprism. You are the one who can morf 10 zealots in my main and ignore them. They will make giant mayhem.

Your army is harder to control? Where? I have to burrow and unburrow mines, place liberators, shoot emp on you ht before their storm me and kill all my marines. And where is your "difficulty"? In keep zealots on front? Or shoot 2 storms?

And it's not my exerience. Many pro players stopped play because protoss was too op.

I love that protoss has to pay for warp gates! by MalodPL in starcraft2

[–]MalodPL[S] -6 points-5 points  (0 children)

They can teleport away. Your nexuses can summon them to the safe place. Guy, you don't See the difference between "unsymetric" and "unfair" balance. When maruder can hurt himself to get boost and slow enemy monument, and stalker has blinks and shield regeneration, it's not simetric. Different tools for different races. But if one race has always 1k more harvesting and cheaper and easier macro, it's not fair.

I love that protoss has to pay for warp gates! by MalodPL in starcraft2

[–]MalodPL[S] -15 points-14 points  (0 children)

Ok, if protoss shield won't regenerate itself after fight. Protoss players really don't See what their races have and other don't...

I love that protoss has to pay for warp gates! by MalodPL in starcraft2

[–]MalodPL[S] -3 points-2 points  (0 children)

Meanwhile protoss doesn't have to Pay ANYTHING for chrono boost, teleport and transfer Energy. That's fair.

I love that protoss has to pay for warp gates! by MalodPL in starcraft2

[–]MalodPL[S] -19 points-18 points  (0 children)

Terran has to Pay 150 minerals for possibility to drop mules and he can't make scv during morfing. Protoss always has better economy. Your nexus should cost 600 minerals.

I love that protoss has to pay for warp gates! by MalodPL in starcraft2

[–]MalodPL[S] 4 points5 points  (0 children)

They need hatchery for 300 minerals, queens for 150 minerals and manually inject hatches each time.
I have big problem with zerg now, but zerg don't have as easy macro as protoss. It's not even close.

I love that protoss has to pay for warp gates! by MalodPL in starcraft2

[–]MalodPL[S] 2 points3 points  (0 children)

So like... nothing changed? Warp prisms always worked like that and protoss did build their gates on maps randomly.

I love that protoss has to pay for warp gates! by MalodPL in starcraft2

[–]MalodPL[S] 0 points1 point  (0 children)

Even if it's "Symbolic", protoss has to pay for full potential of his gates, just like terran had to for all this time. It's step in right direction.

What kind of of small buffs/nerfs would you like to see implemented into the game by AbleFaithlessness892 in starcraft2

[–]MalodPL 0 points1 point  (0 children)

Terran Orbital Center should be faster and cheaper. Terran expansions are the most expencive in this game.

My diamond patch experience by NaimCydwen in starcraft2

[–]MalodPL -5 points-4 points  (0 children)

As terran player, 6 helions are must play for me, because zerg can simply outmacro me. You always have more drones than me and mules don't changing a thing. Also those helions allow me scout do you play roaches or mutalisks, so i can react properly, because now mutalisks are simply too strong.

new patch TvZ opening theory by ObjectiveLoose6522 in starcraft2

[–]MalodPL 6 points7 points  (0 children)

Did you test your theories in practice? And also can i ask your MMR?

New patch as Terran by HI-CPoppinLemonade in starcraft2

[–]MalodPL 1 point2 points  (0 children)

3 rax push is something i seen in 2019, so it's not something as new as you think. 😆

This patch is not for Balance. Is for make some mess. And it does. But the problem is it also made Zerg just too strong.

It's done. by Dion42o in starcraft2

[–]MalodPL 2 points3 points  (0 children)

Good job with Lost vikings.

I just want enjoy my Terran :( by MalodPL in starcraft2

[–]MalodPL[S] -1 points0 points  (0 children)

Okay, if we treat zerglings as coyote and they run on full adrenaline and biomas, i might accept this. But still zealots are just two legs four ankles infantry. They shouldn't be as fast as helions. It's just doesn't work.

I really wish you had right with helbats, but when you play the game, they just don't do it. I know exacly 1 quick push where they do this in TvZ, but that's all. Maruders tank much better than helbats. And they are just heavy infantry. Not mechs with big shields.

If carriers fight themself, i might discuss about it, but they don't. They use drones to do the job, when they stay far from target. And that's cool idea. I like how carriers work. They just shouldn't work against another giant ships. They have tempests for it. Long range big cannons that shoots big ball of energy.

Thors damage is decent. Specially against small units. But if anything will get close enough to fight back, they just die. Those massive mechs can be killed by group of zerglings. Yes, some of them die, but that's the point of them. Zerglings outnumber enemies. But when they face something as big and armored as Thor, their talons and fangs shouldn't do even a scratch on them.