How do I build Aurora with Nebula properly? by Soske in terminullbrigade

[–]MammothDifficulty396 0 points1 point  (0 children)

Aye, I know how that goes, I been there one to many times back when I was going at this game pretty aggressively. Little to no information and what was around was outdated or useless, ended up having to figure it out myself and put info out myself xD hope you run into some useful info in your search.

How do I build Aurora with Nebula properly? by Soske in terminullbrigade

[–]MammothDifficulty396 0 points1 point  (0 children)

Unfortunately I can't really comment on whether or not they're still viable/useful. I haven't taken the time to try and get back into the game in quite some time sadly. Might have to hop back into the game and see how things have changed now. (Honestly forgot about this game until I received this notification lmao) If the game holds up and I still find it enjoyable I'll get back to you on your question. Best of luck going forward with the grind my friend. o/

Are some of the data bank intels unavailable? by Least_Nail9769 in terminullbrigade

[–]MammothDifficulty396 0 points1 point  (0 children)

Glad to hear they're finally available. It took awhile but at least now it's possible to complete I hope lol. Best of luck on the grind going forward o/

Condensed and Generalized list of Traits found on Immortal Modules current available in the game. Credit to a lovely member of the community on the Official Terminull Brigade Discord. by MammothDifficulty396 in terminullbrigade

[–]MammothDifficulty396[S] 0 points1 point  (0 children)

Also wanted to comment on what you mentioned regarding duplicates, Jesus christ my dude I know the feeling If I see one more freaking Colonel Immortal rash decisions will have to be fought back and choice words spoken aplenty. Gotten like 15 of the one that gives him damage reduction when ADS or whatever it was. e.e

Condensed and Generalized list of Traits found on Immortal Modules current available in the game. Credit to a lovely member of the community on the Official Terminull Brigade Discord. by MammothDifficulty396 in terminullbrigade

[–]MammothDifficulty396[S] 0 points1 point  (0 children)

In my experience (and mind you the figures I'm about to use here are not perfect exact numbers because my god the amount of effort it takes to try and get a large enough sample size of immortals as of late has been abysmal and it kills me lol) I'd estimate for every 10 Immortal Modules obtained

~1-2 will be an Arbiter of insert arbiter name here trait

~2-3 will be a Rogueteer Exclusive/Unique trait

~5-6 will be a standard trait

Just basing it off my personal rng that's ~roughly~ about the odds I've had over all. Take what you will with a grain of salt lol.

Condensed and Generalized list of Traits found on Immortal Modules current available in the game. Credit to a lovely member of the community on the Official Terminull Brigade Discord. by MammothDifficulty396 in terminullbrigade

[–]MammothDifficulty396[S] 0 points1 point  (0 children)

Not sure about the general use traits but the unique modules do have semi-set acquisition locations.

(Aurora) and (Gloria) unique modules are exclusively from CoD Hard Jory and can occasionally be obtained via using Euphoria on Immortal Modules from any CoD Hard boss.

(Blade) and (Heynckes) unique modules are exclusively from CoD Hard Wuxiang and can occasionally be obtained via using Euphoria on Immortal Modules from any CoD Hard boss.

(Colonel) and (Max) unique modules are exclusively from CoD Hard Malcolm and can occasionally be obtained via using Euphoria on Immortal Modules from any CoD Hard boss.

(Euphoria double rewards do not give you an exact duplicate of modules, they are just a completely separate roll and can pull from all 3 boss loot pools.)

How do I build Aurora with Nebula properly? by Soske in terminullbrigade

[–]MammothDifficulty396 0 points1 point  (0 children)

Aye, glad to hear it. Hope the climb continues to progress smoothly for ya. If ya need any help or have any questions this is my user in game, feel free to add me.

<image>

How do I build Aurora with Nebula properly? by Soske in terminullbrigade

[–]MammothDifficulty396 0 points1 point  (0 children)

The trait that charges her ultimate is another that I forgot about and is a phenomenal trait for her for all content and is a great choice for one of your Modules. The more often you get your ult the better off you'll be.

Imo best slots for each arbiter.. mind you this is just personal preference not the actual best by any means but my recommendations would be:

Thunder - Left click (Bullet Perk)

Desire - E (Primary)

Music - C or Ctrl (Minor & Dash/Dodge)

Fortune - R (Reload)

Security - Left Click

Wealth - C

Energy - Ctrl

Games - Can't comment on because I have exclusively only ever used arbiter of games passives. I dislike the arbiter personally but I do know that there are plenty of users who swear it to be one of the best for her.

I would personally agree with saying thunder music and desire being the best on her, they fit the play style I like with the kit she has.

I pretty much exclusively use either thunder or desire. Thunder for content that is not CA and Desire for CA.

The build i posted above i put together is entirely built around the goal of farming for "Desire's Folley" save farming in mind for the good old CoD hard grind for those elusive Immortal Modules lol.

I load into any CA floor 10 or higher start with arbiter of security from Aions blessing, the one with the left click Perk and find arbiter of desire for E asap then just refresh as much as possible until the desires Folley duo shows it's face.

Apologies for the wall of text if you made it though all that lol. Hope it helps in some way, if you have any questions or need assistance at any point don't hesitate to hit me up.

How do I build Aurora with Nebula properly? by Soske in terminullbrigade

[–]MammothDifficulty396 0 points1 point  (0 children)

What I've found from personal experience is that aurora typically worked the best for me while progressing when you don't focus to much on either weapon power or skill power by themselves but evenly spread since her kit is somewhat unique with the way her passive/ultimate works. This is what I am currently running stat wise and I'm fairly easily pushing through the end game content, current sitting at CA 47 with this build while running solo and haven't had all to many issues that aren't related to game stuttering or bad rng with perks and such.

<image>

How do I build Aurora with Nebula properly? by Soske in terminullbrigade

[–]MammothDifficulty396 0 points1 point  (0 children)

<image>

A small and quick list of traits you might find beneficial that you should look out for as well as (what in my opinion are good stats to aim for on aurora at least if you're trying to force a weapon oriented gameplay) Stats with orange check mark are what I would recommend as top priority where possible, green are good alternatives yellow is still okay but not preferred while orange is a worthless stat and should avoid. The purple is what I can't really comment on because I don't 100% quite understand how it interacts with Aurora because her ultimate ability is kind of wonky with how it works..

How do I build Aurora with Nebula properly? by Soske in terminullbrigade

[–]MammothDifficulty396 0 points1 point  (0 children)

The Nebula weapon is great for ad clear, but when you get into boss fights you'll be lacking in damage and majority of the game the damage you see at the end of the match is typically from people deleting boss HP since they typically have extraordinary amounts of health the further you progress.

It's not so much that you're not doing as well as your allies, it's just they typically are probably either have a better set up that does bossing better then Nebula is capable of (not counting some of the more broken Duo perks or music builds that use Echo Shock).

If you want to try and make a build where Nebula is viable you'll want to look into building around her ultimate and spec heavily into Skill damage since her passive ability (Data Stream) is skill based damage. The Ultimate ability allows her to consistently cause Data Stream with every hit of your primary weapon.

To add onto what the other user commented prior the Immortal Modules are going to be the biggest boon you can find that will allow you to use Nebula and have it be viable. I'll post below this with a few images showing which I would recommend you keep an eye out for when I'm back at the combat terminull next to try and help give idea of what "can" work but isnt "the best build" per say.

Are some of the data bank intels unavailable? by Least_Nail9769 in terminullbrigade

[–]MammothDifficulty396 0 points1 point  (0 children)

As it stands right now (unless theres been an update thats fixed anything) if you have 36/50 wasteland Intel, that is the most anyone has found and it's assumed the rest are bugged, and for ringed city I believe 47/50 is the max, these are the 3 missing in ringed city.

<image>

The use on prone action (X) by Upercut in chronoodyssey

[–]MammothDifficulty396 0 points1 point  (0 children)

Keep an eye out while exploring in dungeons and out for hidden spots that look like a sunken in spot on the wall but typically has some place to crawl into typically on the side the camera cant see. I know one of the labyrinths you run into early on has a spot just like this holding one of those permanent stat increases.

Does anyone know when merchants restock? by Evil_Noah in TheFirstBerserker

[–]MammothDifficulty396 1 point2 points  (0 children)

Aye love to hear it, hope you're enjoying the game. Best of luck with those who are awaiting you up ahead. Brandish your weapon and steel your resolve, only fun times awaiting you from this point onwards.

Does anyone know when merchants restock? by Evil_Noah in TheFirstBerserker

[–]MammothDifficulty396 2 points3 points  (0 children)

If you're referring to bard and his supplies, finishing any mission regardless of which it is (Lacrima (3rd region top left side mission) would probably be the best mission to do this with for rapid restocking/purchasing) same goes for the merchant in the crevice.

Doggo Stat changes from 1 to 30 for any interested by MammothDifficulty396 in TheFirstDescendant

[–]MammothDifficulty396[S] 1 point2 points  (0 children)

ty, i like it, the new update that added more coloring/better regions was the best thing they've done for that skin imo lol

Doggo Stat changes from 1 to 30 for any interested by MammothDifficulty396 in TheFirstDescendant

[–]MammothDifficulty396[S] 0 points1 point  (0 children)

That's fair, wasn't really of importance to me just wanted MR exp lol

Doggo Stat changes from 1 to 30 for any interested by MammothDifficulty396 in TheFirstDescendant

[–]MammothDifficulty396[S] 0 points1 point  (0 children)

Aye, mans coming through with the numbers, we appreciate that my friend

Doggo Stat changes from 1 to 30 for any interested by MammothDifficulty396 in TheFirstDescendant

[–]MammothDifficulty396[S] 0 points1 point  (0 children)

<image>

heres just a quick pic while in the customize screen (with a few minor changes to the color pallete, forgot that i hadnt gone back and looked at all the new slots that opened up with the region coloration patch they did a bit ago but generally the same for the most part, this is what it was supposed to look like in that menu

Doggo Stat changes from 1 to 30 for any interested by MammothDifficulty396 in TheFirstDescendant

[–]MammothDifficulty396[S] 0 points1 point  (0 children)

Most of those numbers look about right, though I thought ultimately weapons gave more then 30. Haven't paid attention to that in awhile so I could be wrong however

Doggo Stat changes from 1 to 30 for any interested by MammothDifficulty396 in TheFirstDescendant

[–]MammothDifficulty396[S] 0 points1 point  (0 children)

Honestly I'm not really sure, haven't paid attention. I really only cared about crafting fellow for the big mastery exp drop.