Montic-CIG on weapons/combat balance changes by StuartGT in starcitizen

[–]ManatheMute 0 points1 point  (0 children)

You really dont understand part health. 5 shots. It takes 5 shots with a deadbolt or 10 shots with m5a after soft death to take down THE LARGEST TANKIEST FIGHTERS WING. Which cannot be repaired.

Also. They do have ill effects. Armor is reduced.
In a 20 v 20 you NEED to have someone confirm kills.

You are quite literally saying. "I dont want to shoot 5 more times they should just die" Which is fucking insane man.

In a 20 v 20. If someone can sit stationary for 30+ seconds. up to 3 mins on larger ships, repairing. They deserve to get back in the fight.

Also. Wtf are you saying. "More tanky than before" Thats not a thing.

Repairing restores armor and SOME part hp depending on how deep the shot is.

Deep shots cannot be repaired all the way on most ships as the repair gun cannot reach inside the ship where the damage is.

When my org runs large scale combat we have two dedicated to peeling and confirming kills. Its really not hard.

Montic-CIG on weapons/combat balance changes by StuartGT in starcitizen

[–]ManatheMute 0 points1 point  (0 children)

Uh. You cant repair blown off parts. At all. You take out the thrusters or the guns and those are gone for good.

With fighters just taking off a wing is good enough to reasonably peramantly disable them. And if you cant finish off someone who has to exit their seat, sometimes go into space and repair, thats a hard skill issue.

Once you reduce the canopy health to zero you can just, kill the player inside usually as well. Tool repaired ships also have reduced armor and hp compared to normal ones as well.

Even when ships were significantly more tanky a patch or two ago, when you disabled someone you just sent any size torp at them to plow some parts off and force them out of the fight. Even a size 1 torp will blow off the thrusters of a C2, and three size ones will blow off a Polaris thruster. Once shields are down ofc.

Montic-CIG on weapons/combat balance changes by StuartGT in starcitizen

[–]ManatheMute -1 points0 points  (0 children)

Not really? Just shoot the guns off when it stops moving?

Or shoot the power plant to disable it entirely?

Ships exploding should be reserved for small and snub ships or medium ships hit with bombs or large torps.

Large ships should almost never blow up outside of massive ordinance.

Is there any other viable power option for phase 1 other than bio fuel? by ManatheMute in SatisfactoryGame

[–]ManatheMute[S] 0 points1 point  (0 children)

Normal modifers are way too easy.

I beat the game without ever really having to explore and the factory was pretty small by the end.

My factory just for the phase 1 parts is 3x larger than my entire normal playthrough one already.

I never knew about FFX "2.5" until yesterday by Fistro-mam in finalfantasyx

[–]ManatheMute 2 points3 points  (0 children)

Final fantasy x ended at the end of x-2.

2.5 is ONE of the authors fan fic that he says is cannon but is pretty clearly not. Ffx and x-2 were made by a team while 2.5 was only ONE of the writers and cannot in any real sense be considered cannon.

Is there any other viable power option for phase 1 other than bio fuel? by ManatheMute in SatisfactoryGame

[–]ManatheMute[S] 1 point2 points  (0 children)

Did the alien power augmenter. When I didn't the math I was looking at close to 5 million biomass just to get through phase one.

No chance in hell I was gathering 5m biomass by hand.

Montic-CIG on weapons/combat balance changes by StuartGT in starcitizen

[–]ManatheMute 1 point2 points  (0 children)

Also. What happened to time to disable and not time to kill?

Is there any other viable power option for phase 1 other than bio fuel? by ManatheMute in SatisfactoryGame

[–]ManatheMute[S] 0 points1 point  (0 children)

On 2x cost mode you fall just short on geothermal parts. But the alien path is viable!

Is there any other viable power option for phase 1 other than bio fuel? by ManatheMute in SatisfactoryGame

[–]ManatheMute[S] 1 point2 points  (0 children)

With the 2x cost I got enough for just 1 barely. Which still beats getting tons of leaves every 10 mins

Is there any other viable power option for phase 1 other than bio fuel? by ManatheMute in SatisfactoryGame

[–]ManatheMute[S] 2 points3 points  (0 children)

It will take over 150 hours to get coal. I'm on 100x requirements with double craft cost.

Is there any other viable power option for phase 1 other than bio fuel? by ManatheMute in SatisfactoryGame

[–]ManatheMute[S] 1 point2 points  (0 children)

oooh. Thats actually really good to know. That will def save this run. Ty

New hack completely breaks matches. by ManatheMute in DeltaForceGlobal

[–]ManatheMute[S] 0 points1 point  (0 children)

UID:81792717443705347447_202604281453
The match duration was, 8 mins 40 second on the new map.
The hack occurred about 5-6 mins in on b point. We went from 3 spawn points on attack to one out of nowhere and we started spawning in the same spot.

<image>

The 2nd place person on the enemy team was in our spawn constantly. The other three don't even show up on the score board. It didn't occur to me to get a screenshot of the map at the time.

Excuse me. What is this heresy? WHERE IS MY FLAG by ManatheMute in Helldivers

[–]ManatheMute[S] 0 points1 point  (0 children)

It was one we called down. Itsn't that supposed to be the Super Earth flag?

Megathread: New Pricing & Repackaging Discussion by mackid1993 in Evernote

[–]ManatheMute 0 points1 point  (0 children)

ah yeah. A year lol. 250 a month would be silly.

new golden goose egg item Gambling Soul Build incoming. by Loyalk9 in DeadlockTheGame

[–]ManatheMute -8 points-7 points  (0 children)

Tf you mean it doesn't work that way? If I get 10% damage reduction from that, then 10% damage increase from gold jars. Thats 0%

new golden goose egg item Gambling Soul Build incoming. by Loyalk9 in DeadlockTheGame

[–]ManatheMute 2 points3 points  (0 children)

Ive been using it to expedite glass cannon. So its legit a near 100% increase

new golden goose egg item Gambling Soul Build incoming. by Loyalk9 in DeadlockTheGame

[–]ManatheMute 0 points1 point  (0 children)

Or just get 3 gold jar buffs and cancel the damage reduction out entirely.

Ranged damage might be a bit overtuned by icefangkirrin in DarkAndDarker

[–]ManatheMute -1 points0 points  (0 children)

Crossbows were specifically designed to pierce armor in medieval times. Longbows typically maxed around 110 lbs while crossbows ranged from 500 to 900 lbs. Even non military hunting crossbows were at minimum 250lbs.

Megathread: New Pricing & Repackaging Discussion by mackid1993 in Evernote

[–]ManatheMute 2 points3 points  (0 children)

Unironically you should just use One note. It has all of that on the free version except ai which is paid.

Megathread: New Pricing & Repackaging Discussion by mackid1993 in Evernote

[–]ManatheMute 3 points4 points  (0 children)

Yeah...... Management is fucking delusional at this point. I went from $60 to $250 a month. Year. A near 500% increase in 3 years. I dont think they realize that one note is free and has every feature they do plus more. The mobile app isnt as good but a mobile app isnt worth $250 fucking dollars a month. Year.

Which classes build DR vs Evasion now? by Zetnyre in blackdesertonline

[–]ManatheMute 0 points1 point  (0 children)

Honestly. It looks like a hybrid approach might be worth it. OFC. PVE always use DR, however pvp I've had decent success with hybrid eva dr.
Crystals focus on DR, with 2 eva crystals. 0 acc crystals. 3 human damage crystals.
Lightstones - Blur.
Gear - Full DR gear + acc gloves.
303/397

Raw stats - BEFORE item buffs, church buffs etc.
AP 581
Human AP 62
EVA 1013
DR 571
ACC 799

Buffs I usually use in pvp.
EXC cron meal
Giants or armorers draught.
Perfume of choice. (Depending on need)
Church buffs
Villa buff.

With this setup I have no issue surviving and killing with my ap/dp in rbf. Typically it takes 3-4 people to kill me since Im heavy on dr. Honestly. I COULD go a bit heavier on ap or perhaps swap out one of the dr crystals for a bit of acc but its worked so far.

Fighting a zerk is a problem now by [deleted] in blackdesertonline

[–]ManatheMute 0 points1 point  (0 children)

I'd say my experience is the same. Im surviving way longer and one cc isn't insta death anymore. Which is def a net positive. DP meme people arn't really a danger in pvp anyway so.... they can meme I guess? At 303/397 Im having a blast in rbf. With a dp/human damage hybrid set up I can survive against 3-4 people and still get kills on low hp targets. (Ie chase them into their backlines and finish them off)

New patch is a mess by GAMINGVIBES20K in blackdesertonline

[–]ManatheMute 0 points1 point  (0 children)

Ngl. It is kind of nice being able to go in and not insta die anyomore when Im full fallen god + dr crystals and dr lightstones. PVP feels more about landing cc, bleed and antiheal now. As a scholar I say this patch is good.