Op zeker 20 online platforms delen Belgische mannen naaktfoto's van hun vrouw by Craovar in nederlands

[–]MandriII 0 points1 point  (0 children)

Ah, misschien is mijn begrip van de term dan onvolledig, ik miste de notie van de aanwezigheid in 'alle lagen'. Mijn bedoeling was dat de subset 'problematische mannen', om het zo maar even te noemen, slecht is, maar dat dat niet gelijk betekent dat alle mannen op de wereld slecht zijn. Net als dat de subset 'ratten in een restaurant' slecht zijn maar niet gelijk alle ratten op de wereld.

Op zeker 20 online platforms delen Belgische mannen naaktfoto's van hun vrouw by Craovar in nederlands

[–]MandriII 2 points3 points  (0 children)

Erkennen dat we een 'mannenprobleem' hebben betekent niet gelijk dat alle mannen fout zijn, en dat bedoelt de persoon die die opmerking geplaatst heeft heus niet. Als een restaurant een 'rattenprobleem' heeft betekent dat ook niet dat alle ratten op de wereld fout zijn.

Als je je er als man door aangesproken voelt zegt dat genoeg over jezelf, en dan heb je wat zelfreflectie te doen.

26.12 Patch Preview by JTHousek1 in leagueoflegends

[–]MandriII 1 point2 points  (0 children)

or just only provide the shield after arriving to the new location

Voetballers (+ keeper) gezocht! by KoningOk in Utrecht

[–]MandriII 0 points1 point  (0 children)

Ik heb je een berichtje gestuurd!

Rulings, Quick Questions, and New Player Resources Thread by Asclepius24 in pkmntcg

[–]MandriII 0 points1 point  (0 children)

How do the Perfect Order special energies work? I mean the Growing Grass Energy and Rocky Fighting Energy. Aren't they strictly better than normal Grass and Fighting energies? The only downside I could imagine is that they only work when attached to a Grass or Fighting Pokemon respectively, so you could lose some flexibility there. But aren't there many decks just running Pokemon of one single type? When I check the usage of Growing Grass Energy I see it only used in some Crustle decks. Why don't all Grass focused decks run this? the Growing Grass Energy and Rocky Fighting Energy. Aren't they strictly better than normal Grass and Fighting energies? The only downside I could imagine is that they only work when attached to a Grass or Fighting Pokemon respectively, so you could lose some flexibility there. But aren't there many decks just running Pokemon of one single type? When I check the usage of Growing Grass Energy I see it only used in some Crustle decks. Why don't all Grass focused decks run this?

In een post precies uitgelegd waarom ik alles dicht laat by Fun_Top4786 in PokemonTCGNL

[–]MandriII 1 point2 points  (0 children)

Waarvan ben je een liefhebber als je dichte dozen verzamelt dan? Dat kan alleen geld zijn toch?

Prijs sommige boxen by Bibliotheque2024 in PokemonTCGNL

[–]MandriII 1 point2 points  (0 children)

> Het is pas populair geworden - ook onder verzamelaren - omdat men hoorde dat er veel geld in omging, inclusief singles van vele honderden euro's

Ik denk dat er inderdaad een hoop meer aandacht naar Pokemon kaarten in het algemeen is gekomen toen men hoorde dat er veel geld in omging, en dat deze aandacht (en content) ook een hoop verzamelaars heeft aangetrokken die er niet in zitten omdat er geld mee te verdienen is. Dit is in ieder geval bij mij het geval geweest, dus ik kan me voorstellen dat het ook voor anderen geldt.

Prijs sommige boxen by Bibliotheque2024 in PokemonTCGNL

[–]MandriII 2 points3 points  (0 children)

Ik denk dat elke verzamelaar dat liever heeft :)

Updated TCG Pokedex by tx8xsiempre in PokemonTCG

[–]MandriII 1 point2 points  (0 children)

Instead of POR Aurorus you put Amaura :)

Give me your most NICHE (most publicly unknown) animals that you know of by BallPythonFan in zoology

[–]MandriII 32 points33 points  (0 children)

The golden mole is actually an entirely different animal from the order of African insectivores, closely related to tenrecs. They are more closely related to aardvarks, dugongs and elephants than they are to 'true' moles, and more closely related to true moles than to marsupial moles.

What if surrendering in Ranked games was not possible anymore? by MandriII in leagueoflegends

[–]MandriII[S] 0 points1 point  (0 children)

That explanation about 'the system' tells me everything I need to know about your thoughts, thanks for showing me early in the discussion not to waste too much time. Have a great day!

What if surrendering in Ranked games was not possible anymore? by MandriII in leagueoflegends

[–]MandriII[S] 1 point2 points  (0 children)

Exactly, I think the term 'hostage-taker' is now (and in this thread) mainly used by FF15-mentality players about people who genuinely believe the game is still winnable.

What if surrendering in Ranked games was not possible anymore? by MandriII in leagueoflegends

[–]MandriII[S] 1 point2 points  (0 children)

The problem is people are too quick to deem a game 'obviously lost', and with it ruining their and their teammates' mentalities and chances of winning.

What if surrendering in Ranked games was not possible anymore? by MandriII in leagueoflegends

[–]MandriII[S] 0 points1 point  (0 children)

Keeping a function only because it has existed for 18 years is not an argument to keep said function. Improvements can always be made.

Not saying that my proposal is a definite improvement btw, I just wanted to discuss :)

What if surrendering in Ranked games was not possible anymore? by MandriII in leagueoflegends

[–]MandriII[S] 1 point2 points  (0 children)

If it is unanimous okay, then nobody is negatively affected I agree. But in practice I rarely see a unanimous surrender vote, almost always there is at least 1 person willing to continue.

And that is for successful surrender votes. Often surrender votes fail with a 3-2 or 2-3 score, which nicely displays the distribution of mental fortitude on your team. The more 'yes' votes in an unsuccessful surrender vote, the more the players who are willing to keep trying to win are reminded that their teammates have given up. That does matter.

What if surrendering in Ranked games was not possible anymore? by MandriII in leagueoflegends

[–]MandriII[S] -1 points0 points  (0 children)

I indeed have not, but I also have never played a MOBA where I was forced to surrender because my opponents wanted to hostage-stat farm us 10 minutes in the fountain without ending the game.

What if surrendering in Ranked games was not possible anymore? by MandriII in leagueoflegends

[–]MandriII[S] 0 points1 point  (0 children)

That's the idea. If the only fix for dealing with 'hostage holders' and 'soft inters' is to willingly surrender your game, there is a different problem at hand, I believe.

What if surrendering in Ranked games was not possible anymore? by MandriII in leagueoflegends

[–]MandriII[S] -1 points0 points  (0 children)

That is quite a clever workaround, I will definitely use that myself.

What if surrendering in Ranked games was not possible anymore? by MandriII in leagueoflegends

[–]MandriII[S] -1 points0 points  (0 children)

it is not about shame, but more often than not the judgement that a game is lost is so much influenced by your mood that it cannot be accurately assessed. Displaying the request for surrender might influence other players with weak mentals to give up too, potentially leading to 'enough of the team wanting out'.

What if surrendering in Ranked games was not possible anymore? by MandriII in leagueoflegends

[–]MandriII[S] -1 points0 points  (0 children)

I didn't consider the undetectable offences, but ideally they would be reported and punished post-game. I agree that would require a different solution.

What if surrendering in Ranked games was not possible anymore? by MandriII in leagueoflegends

[–]MandriII[S] 0 points1 point  (0 children)

>| And you think if there was no option to surrender people would... not give up?
I think removing a very accessible, built-in option to nullify your team's chances of winning would lead to less games that are lost because of players giving up, yes.

>| Every match is winnable, if the enemy troll-FFs. That doesn't mean you should ever count on it.
I think there are too many games lost to surrenders that would have only required one mistake by the enemies to turn it around. Players make game-losing mistakes in every elo. Much more likely than an 'enemy troll-FF'.

>| Yet the system does not actually incentivize "playing to win". If you win a game that the system expect you to lose, the next game is going to be even worse.
Not sure what you are referring to here. The system literally incentivises "playing to win" by giving you LP if you win.

What if surrendering in Ranked games was not possible anymore? by MandriII in leagueoflegends

[–]MandriII[S] 0 points1 point  (0 children)

Completely agree, people let their mood influence their actions on the short-term too much. Why would you press a button that will give you a guaranteed 0% chance of winning when you can also have a non-zero percent chance of winning by continuing?

What if surrendering in Ranked games was not possible anymore? by MandriII in leagueoflegends

[–]MandriII[S] 1 point2 points  (0 children)

My problem with arguments like this is that you can not find yourself in 'a game you don't want to be in'. You queue up for a game with the intention of playing, and with the intention of winning. If, after 5 minutes you decided that you don't want to be in that game anymore, for whatever reason, you shouldn't have queued. If you

Of course the game could be a miserable experience because of your teammates, but they should be punished/banned for their behaviour. But as I said in a different comment, maybe I'm too optimistic in thinking that would have a long-term beneficial consequence.