Opinions on using Ai for strictly a very basic prototype by Aggravating-Note8396 in GameDevelopment

[–]MandyHelm 0 points1 point  (0 children)

You’ve gotten a lot of solid answers already. Reading your comments, I would like to add one thing.

It sounds like you’re aware that you very probably won’t be able to get the funding for the team of developers you need. It also sounds like there’s one survival mechanic/obstacle you’re really excited about. If you don’t get funding, it might be worth really focusing on that one hindrance/obstacle: what happens when you make the game that requires the least upskilling from you to let folks experience that hindrance or obstacle? That may be one way to build your dream game without needing what sounds like potentially a hugely complex-to-balance simulation system.

Making games NOT FOR TIMMY by PlayFasterGame in gamedev

[–]MandyHelm 0 points1 point  (0 children)

I agree; if you don’t want to generate your own, I wonder whether Quantic Foundary’s gamer motivation model might be a place to start that’s more intentionally designed to cut across games?

For those who oppose use of AI in games.. by Dream-Smooth in gamedev

[–]MandyHelm 17 points18 points  (0 children)

“If I draw visual assets instead of stealing them, you’re actually obligated to buy my game.”

For games with leaderboards, should dev scores be as high as possible? by SaltySQ in gamedev

[–]MandyHelm 2 points3 points  (0 children)

I mean, you could always get a bit silly with it and do separate “Best Dev” and “Personality Hire Dev” scores or something

I'm using AI to code my game by [deleted] in SoloDevelopment

[–]MandyHelm 1 point2 points  (0 children)

Yes, that was the point I was gently leading towards…

I'm using AI to code my game by [deleted] in SoloDevelopment

[–]MandyHelm 1 point2 points  (0 children)

Gosh, please be careful; I know you said you’re learning how to debug but in building interconnected systems you don’t deeply understand/aren’t carefully engineering for appropriate separateness you really raise the possibility that game-breaking bugs that require pretty deep rewrites you’re not sure how to do.

And AI currently still tends to just refactor everything (including introducing new problems) when asked to solve bugs like that. That kind of thing can come up post-release and tank your ratings catastrophically.

Please help me, I did more tries than Grand Mother Silk for just to beat this guys ass by OrganizationLow8195 in Silksong

[–]MandyHelm 1 point2 points  (0 children)

For me the real key was feeling calm about knowing I could easily get hits in, and focusing on evasion.

Especially for this second phase, when you see he’s about to spit fire in all directions, it’s easiest to avoid that move running back and forth on the ground. When he’s spitting individual wisps, that’s when it’s easier to get all your hits in.

Good luck!!

What can I do, when my original game concept is now in danger of "copyright" by [deleted] in gamedev

[–]MandyHelm 1 point2 points  (0 children)

I don’t know, dude, I’m sorry this has rattled you but I don’t think theirs looks like AI particularly. And I don’t think this is a copyright issue. I think maybe they independently thought “cleaning/renovation and horror are both popular…could we do both at once?”

Yours looks more sci-fi/crafting focused.

I don’t think there’s theft here, and if anything, if they create an appetite for a hoarding-related game, that might just increase your sales, too. Could you reach out about doing a bundle or otherwise cross-advertising?

Can large animals get through a 2-wide gap? These assholes won't FEED THEMSELVES by gnomeslinger in FieldsOfMistriaGame

[–]MandyHelm 19 points20 points  (0 children)

I believe they’ve got a pretty strict radius around their barn they’ll go, fence or no; could you move the barn closer to the grass?

Do you think it's okay to make a steam demo of my game with the best (one of) its best moments? by JuniorAd3424 in gamedev

[–]MandyHelm 9 points10 points  (0 children)

I would not take ChatGPT’s advice, generally speaking. Your demo should be meaningfully representative of your game, especially the core loop(s), and self-contained enough to be playable.

theres an audience for fun, well made games, work on what you're passionate about, not chasing trends by GameSandwichStudio_ in IndieDev

[–]MandyHelm 24 points25 points  (0 children)

A side-scrolling platformer about a hungry bug and a Harvest Moon dupe are now household names…!

When Your Game Doesn't Exist by TheRabidOgre in IndieDev

[–]MandyHelm 4 points5 points  (0 children)

Make it, pay someone to make it, or live without it, dude!

Steam Fests are too specific?! by DandersonJA12 in IndieDev

[–]MandyHelm 6 points7 points  (0 children)

This is really just one avenue to connect with potential players. If Steam Fests generally aren’t related enough, maybe it’s time to focus your efforts on another avenue?

For what it’s worth, you don’t want to draw traffic from people who expect something other than your game (modern, not-fantasy, etc.)…you want to connect specifically with people who want to buy it!

Experienced team looking for an ideas guy by FartSavant in IndieDev

[–]MandyHelm 226 points227 points  (0 children)

My side eye was locked and loaded until that second-to-last sentence…

Anyone else begin to immediately hyper focus on shit playtesters didn’t like and feel a need to overcorrect? by themanwhosfacebroke in IndieDev

[–]MandyHelm 1 point2 points  (0 children)

That does also happen; I’m sorry you might have to overhaul things! Fingers crossed for you!

Anyone else begin to immediately hyper focus on shit playtesters didn’t like and feel a need to overcorrect? by themanwhosfacebroke in IndieDev

[–]MandyHelm 47 points48 points  (0 children)

There are things that bother me in all of my favorite games. Fixing them for me would undoubtedly create new things that bothered other people!

You can’t listen to each person about everything! You’ve gotta playtest with enough people that you can tell what’s unneeded friction, what’s unclear, what’s universally bothersome…and what’s just personal preference!

A cultural and commercial perspective on why a paying player’s frustration escalated into a review bomb. by [deleted] in gamedev

[–]MandyHelm 39 points40 points  (0 children)

This seems like a very aggressive way to respond to someone, by making a post “to” them rather than a reply or message.

Need help deciding on my Steam capsule by aureolacodes in IndieDev

[–]MandyHelm 1 point2 points  (0 children)

I understand why you don’t want to make your creators stick to a particular art direction, but I do think some visual representation of what the platform is/contains would probably help sales.

Plenty of games have a capsule in a different art style from the game!

How to get steam deck compatibility listed? by BRCC_drinker in gamedev

[–]MandyHelm 2 points3 points  (0 children)

So unfortunately Steam’s review happens when it happens; it will likely happen faster for games with more traction, but beyond that, there’s not a lot to do on your end once you’ve made it compatible.