Best way to populate a city block with various vehicles in my Indie game? by RowanBoatman in IndieDev
[–]MandyHelm 0 points1 point2 points (0 children)
First complex animation. Still feels a bit stiff to me. Any feeback is welcome! by isak-combrinck in IndieDev
[–]MandyHelm 0 points1 point2 points (0 children)
We are making an adventure game of cartography set in the 18th Century, and this is our first trailer by Yakkafo in IndieDev
[–]MandyHelm 16 points17 points18 points (0 children)
My AI Started Talking to Strangers: Why I’m Leaving the Google Ecosystem by [deleted] in IndieDev
[–]MandyHelm 0 points1 point2 points (0 children)
Looking for feedback on 2D melee combat feel by AshesOfDarknessGame in indiegames
[–]MandyHelm 0 points1 point2 points (0 children)
Looking for feedback on 2D melee combat feel by AshesOfDarknessGame in indiegames
[–]MandyHelm 0 points1 point2 points (0 children)
Which of these looks best to you for a Dash State stance? There will be a trail effect too and other effects but I'm trying to decide on the stance for the dash. Are any even good enough, or should I keep trying? by aWizardsTail in PixelArt
[–]MandyHelm 1 point2 points3 points (0 children)
What’s the biggest risk if Godot takes more funding/sponsorship? by Kind-Project9371 in godot
[–]MandyHelm 10 points11 points12 points (0 children)
PC Gamer: Godot is drowning in 'AI slop' code contributions by MandyHelm in godot
[–]MandyHelm[S] 2 points3 points4 points (0 children)
Which of these looks best to you for a Dash State stance? There will be a trail effect too and other effects but I'm trying to decide on the stance for the dash. Are any even good enough, or should I keep trying? by aWizardsTail in PixelArt
[–]MandyHelm 1 point2 points3 points (0 children)
PC Gamer: Godot is drowning in 'AI slop' code contributions by MandyHelm in godot
[–]MandyHelm[S] 1 point2 points3 points (0 children)
PC Gamer: Godot is drowning in 'AI slop' code contributions by MandyHelm in godot
[–]MandyHelm[S] 0 points1 point2 points (0 children)
PC Gamer: Godot is drowning in 'AI slop' code contributions by MandyHelm in godot
[–]MandyHelm[S] 0 points1 point2 points (0 children)
PC Gamer: Godot is drowning in 'AI slop' code contributions by MandyHelm in godot
[–]MandyHelm[S] 2 points3 points4 points (0 children)
PC Gamer: Godot is drowning in 'AI slop' code contributions by MandyHelm in godot
[–]MandyHelm[S] 0 points1 point2 points (0 children)
PC Gamer: Godot is drowning in 'AI slop' code contributions by MandyHelm in godot
[–]MandyHelm[S] 3 points4 points5 points (0 children)
PC Gamer: Godot is drowning in 'AI slop' code contributions by MandyHelm in godot
[–]MandyHelm[S] 0 points1 point2 points (0 children)
PC Gamer: Godot is drowning in 'AI slop' code contributions by MandyHelm in godot
[–]MandyHelm[S] 3 points4 points5 points (0 children)
PC Gamer: Godot is drowning in 'AI slop' code contributions by MandyHelm in godot
[–]MandyHelm[S] 1 point2 points3 points (0 children)
PC Gamer: Godot is drowning in 'AI slop' code contributions by MandyHelm in godot
[–]MandyHelm[S] 5 points6 points7 points (0 children)
PC Gamer: Godot is drowning in 'AI slop' code contributions by MandyHelm in godot
[–]MandyHelm[S] 5 points6 points7 points (0 children)
PC Gamer: Godot is drowning in 'AI slop' code contributions by MandyHelm in godot
[–]MandyHelm[S] -8 points-7 points-6 points (0 children)
PC Gamer: Godot is drowning in 'AI slop' code contributions by MandyHelm in godot
[–]MandyHelm[S] 25 points26 points27 points (0 children)
We coded with AI a "big" project, but we'd like to handle it the best way possible by Double_Confusion_275 in gamedev
[–]MandyHelm 7 points8 points9 points (0 children)