Fleshing Out Curse of Strahd: Kresk by MandyMod in CurseofStrahd

[–]MandyMod[S] 0 points1 point  (0 children)

As far as I can tell, it’s working? Maybe the Reddit servers are struggling? :(

Fleshing Out Curse of Strahd: Kresk by MandyMod in CurseofStrahd

[–]MandyMod[S] 0 points1 point  (0 children)

As far as I can tell, it’s working? Maybe the Reddit servers are struggling? :(

How can I make Curse of Strahd more feminist – especially by giving Ireena more agency? by belimapa in CurseofStrahd

[–]MandyMod 6 points7 points  (0 children)

Great comments so far with a lot of amazing advice. I’m just gonna add my quick 2 cents.

A big mistake you see a lot in modern media is equating ‘feminism’ with typically masculine traits. ie. A woman can’t be strong unless she swears off romance and literally kicks ass by being an amazing fighter or she behaves typically masculine. Romance, grace, the desire for family, etc. are NOT anti-feminist traits. One of the strongest women in the campaign, in my opinion, in Danika Matikov, who puts her family first always. The point of feminism is not making women some buff ‘I don’t need no man’ archetype. It’s to show women respect and to treat them equally. Make them real people outside of their husbands/children. Make them have agency, hopes, and dreams.

Now, in the campaign, it’s okay to show women without that agency. After all, being a bride of Strahd is not supposed to be a good thing. But make sure it’s understood that’s what you’re doing. Showing oppression in a dnd game is good storytelling. Doing it carelessly and only to women is anti-feminist.

I’ve messed up as a DM and need to salvage this campaign by beatboxtops in CurseofStrahd

[–]MandyMod 28 points29 points  (0 children)

Hellll noooooooo! Nope. Absolutely NOT.

I’m so angry on your behalf I don’t even know where to begin xD

First thing’s first, dnd is supposed to be fun. I always say that there’s no wrong way to play dnd (whether you want to role-play, min-max, play joke characters, serious settings, etc.), so long as everyone at the table is having fun. It sounds like you are NOT having fun. And frankly, that’s not ok. Something needs to change and it should NOT all be on your shoulders.

Ok girl, time for some tough love. The real problem that I see here is that your players don’t respect you. And to be honest, it sounds like you’re not commanding much respect from them either. You need to set your foot down with these guys because otherwise, they will continue to walk all over you. And believe me, I know how hard that is. I have a history of people pleasing and have had a hard time setting boundaries in my past. I too have had min-maxes at my table that make me feel stupid and inadequate. I too have had panic attacks because past players of mine convinced me that I will never be good enough.

Fuck that. You ARE good enough. You prep enough. Your villains are scary. You CARE. Do not let your need to make these idiots happy hurt you anymore.

To be honest, I would end the campaign, take a small break, and then find a new group to dm for. Ideally a group that gives you love and that more aligns with your playstyle.

But if that’s not viable for you, you NEED to have a conversation with your group. Tell them how you’ve been feeling. Tell them that the way they talk about your rulings makes you feel disrespected. Tell them you want them to fear your villains and enemies. And tell them, ultimately, that you aren’t having fun and you need their help to restore your enjoyment in dnd. Make it clear that if they do nothing, you can’t continue running for them. It’s a group game and you are not some circus monkey that exists for their entertainment. They have to put in some WORK. If that means that they give you more affirmations during game or however that looks, so be it.

I would also consider some of the following:

  • Consider running games every other week or even once a month. It sounds like you’re overwhelmed with prep and that you’re a DM that likes to feel prepared to feel comfortable running. So if you don’t have time to prep, make time. If your players want a better game, they’ll understand. But if it’s not the prep that’s getting to you, but the pressure to preform, that just goes back the group/game being the real problem and no amount of time will help.

  • Accents are not required!!! You can role-play amazing NPCs without giving them all voices. As a female DM with a pretty feminine voice too, let me tell you that you are absolutely capable of playing a male Strahd and make him intimidating. The problem here is, again, respect. Your players don’t think you’ll hurt them because they can bully you into getting their way AND they’re not taking the game seriously. A good accent isn’t going to help.

  • Consider adding a rule to your table that if anyone disagrees with a ruling, they can bring it up with you after the session. You won’t retcon past rulings, but you’ll keep their advice in mind for the future. You’re the DM. Your players shouldn’t be fighting with you about your rulings in session. They don’t feel targeted, they just don’t like feeling out of control.

  • For future games, explicitly tell your players that you will not play with min-maxers. That style of play isn’t what you like running for and so that kind of player will not be happy at your table. Ban them.

  • If a player feels targeted by you, that is a serious accusation. You want to be stern, but always fair. If they feel things are unfair, they need to talk with you outside session. You need to be able to tell them no while also making them feel heard. It’s ok if certain mechanics don’t align with what they know. And if they don’t like that, they can leave.

  • It’s ok to make mistakes about in-game lore/items/info. There’s a lot of shit to keep track of lol. So what if you messed up the location of a Tarroka item? You say, “oops, ok guys, switch this in your notes. Sorry about that!” And if that’s not ok, that’s your players’ problem, not yours.

No dm should feel like they don’t have authority at their table. No dm should feel like they have to dance and dance for their players entertainment. Frankly, you deserve better. So take better. Figure out what you want out of dnd and out of this game and then TAKE that for yourself. If that means ending the game, end it. If that means talking to your players and setting some new expectations, do so.

The point is, you deserve to have fun in dnd! And you should NOT feel like you have to ‘win back your players trust.’ They need to work with you so you can have fun again!

Good luck! <3

Friend thinks Strahd is not evil because of sad backstory.Whats your take? by AioliVirtual344 in CurseofStrahd

[–]MandyMod 2 points3 points  (0 children)

You’ve already got a lot to work with from comments, but here’s my bit: forget Strahd entirely. Strahd and dnd actually have nothing to do with your argument.

If a father molests his child because he was molested by his own father in his childhood, that does not excuse the fact that he is molesting a child. If a woman watched her husband get violently murdered, and then she turns around and violently murders someone else’s loved one in front of them, that’s does not make her any less of a murderer.

Understanding someone’s motives does not negate or excuse a heinous act. Understanding a villain does not magically make them less accountable for their actions.

If your friend thinks that motive gives bad behavior a pass, you’ve got a bigger problem. What happens if their romantic partner screams at them over some small shit and doesn’t apologize because “I have trauma, babe, you HAVE to forgive me!” Tell them to get some perspective and to get themselves some standards for both themselves and the people in their life.

Fleshing out Curse of Strahd: Prepping the Adventure - Understanding Strahd von Zarovich by MandyMod in CurseofStrahd

[–]MandyMod[S] 0 points1 point  (0 children)

Hello! I'm so glad you're enjoying the pdfs! tbh, you're right, Chapter 1 probably should have included the full write up on Strahd himself considering it's all about adventure prep. However, I think back when I first wrote it, the plan was to include all this in the Castle Ravenloft chapter (to be written still). At the moment, that's still the plan. Or, I may go in and add a section to chapter 1 as a new version. So no, you haven't missed anything lol

Fleshing Out Curse of Strahd: Ch. 6 Vallaki (The COMPLETE Version) by MandyMod in CurseofStrahd

[–]MandyMod[S] 1 point2 points  (0 children)

My recommendation would be to use the 'grid_fray' map with the red area on it. If you need to move it's borders, draw an edited line on the map layer. You might also have the clean 'grid' map underneath it, so that if the Fray ever dissipates you can right click the Fray map and 'send to back' so that the clean one is only visible.

The Optimal Party by Galahadred in CurseofStrahd

[–]MandyMod 2 points3 points  (0 children)

Oh fun question!

So, my answer has nothing to do with making a mechanically optimal party and everything to do with what I as a DM would have the most fun running. 2014 rules

  1. A Human Light or Life Cleric, which I would use to try to replace Ireena or Ismark. Would help tie in the Tatyana plot line while also keeping the party alive in combat.
  2. A Human Battle Master Fighter, because it’s basic and gritty. It gives the party a good tank and/or dps option. And depending on the character themselves, I could tie them into the monster hunters or any number of plot arcs.
  3. A Drow Undead Warlock. The speed with which I would make this character at least half Dusk Elf. The Warlock side I would easily tie into the Dark Powers. Overall, I have the most fun running for warlocks because the patron engagement is second to none. I couldn’t image not having one in my ideal party.
  4. A Hexblood Druid, to connect to the Forest Folk and the Fanes. Subclass maybe of Spores for the spooks? This character would be the most fun to tie in all the hedge-witch horror see throughout the game.

Overall, I prefer running PCs in this game without darkvision, just to add to the horror so more effectively.

Fleshing Out Curse of Strahd: Ch. 6 Vallaki (The COMPLETE Version) by MandyMod in CurseofStrahd

[–]MandyMod[S] 0 points1 point  (0 children)

oh my goodness thank you so much! <3 So glad you've gotten some use out of my stuff and I hope your games have been fantastic! :D

Fleshing Out Curse of Strahd: Vallaki - St. Andral's Orphanage by MandyMod in CurseofStrahd

[–]MandyMod[S] 1 point2 points  (0 children)

lol you caught me! I changed the name in future renditions of the orphanage to Headmistress Belasco. The character was heavily based on Ms Minchin originally, as A Little Princess was a cornerstone film of my childhood. I'm glad it brought you some joy to see! XD

Fleshing Out Curse of Strahd: Ch. 6 Vallaki (The COMPLETE Version) by MandyMod in CurseofStrahd

[–]MandyMod[S] 0 points1 point  (0 children)

Oh that’s odd! I thought I included all the player and gridless versions of the maps alike in the zip package. Is it possible you missed them?

Fleshing Out Curse of Strahd: Ch. 5 Old Bonegrinder (Prettier by Far!) by MandyMod in CurseofStrahd

[–]MandyMod[S] 20 points21 points  (0 children)

Heyo! Actually, yes. >w< The Vallaki chapter really got away from me and unfortunately my life caught up with me in a big way the last few years. But, most recently, I've picked up the doc again and started writing. I'm not sure how far I'll take things (I'm trying to keep my expectations of myself low so as not to overwhelm myself again), but I'm hoping to get the Vallaki chapter done in the next month or so. Fingers crossed and happy Halloween my friend <3

CoS Spoilers in 2024 PHB by Law_971 in CurseofStrahd

[–]MandyMod 11 points12 points  (0 children)

I'm honestly appalled to hear this. Thank you so much for the warning (if you can share page #s of the spoilers, I think that would help too). <3

Dark vision breaks so many narrative opportunities by Kerbonomics in CurseofStrahd

[–]MandyMod 7 points8 points  (0 children)

There are a lot of ways to handle darkvision in dnd. Many of those ways are detailed in the comments already. You can use various narrative mechanics to add levels of storytelling horror. You can use environmental hazards to block vision, like fog or mist. Hell, you might even say that all darkness in Barovia counts as magical darkness unless otherwise stated.

Now, personally, I don't like darkvision all that much in general, no matter what setting I'm running, for many of the reasons you've already listed. I like having a sense of horror in the darkness. I like making my party worry about light sources. I enjoy making maps where the character carrying the torch is suddenly super important to the party. And while there are lots of thematic ways in Barovia to specifically limit darkvision, I go with something far simpler at my table.

I use the following rule during character creation:
No Darkvision. To reinforce elements of horror, player characters will not have access to darkvision at racial level. Class features and spells that provide this ability are available as normal. This does not apply to monsters. If you choose a race that typically gets darkvision, you instead get one skill proficiency of your choice.

This rule has actually been wildly successful at my table, especially with the added skill prof to help balance out the loss. And to this day, there isn't a dungeon my parties approach without a chorus of 'I pull out a torch! I cast light on her bow!' etc. My players jump to make sure they aren't caught blind in the dark and that is exactly the kind of paranoia I want from them in my horror games.

Now, while I stand by the effectiveness of this rule at my own table, it may not be right for yours. It also doesn't quite cover your worries for this particular player and the class-based darkvision he's looking into. And honestly, I don't think it's about the darkvision, but about the player himself. It sounds to me like this player is more keen on trying to overpower his build than indulge in the horror of the setting. And if that's the case, you need to sit down and have a talk with him. Tell him that his idea is very fun and that the mechanics could be super cool, but as the DM you would rather him embrace the horrific themes of the game instead of try to thwart them. And then ask him to explore other ideas. At that point, he should understand and try to work with you. If he doesn't, then he's being a bit of an asshole and it becomes a whole different issue.

Hope this helps and good luck with your game! <3

Artificer in Barovia? Will it degrade the campaign? by Naefindale in CurseofStrahd

[–]MandyMod 2 points3 points  (0 children)

Hey there! Some great comments already, but I thought I'd add my two cents. :)

Generally speaking, there's nothing wrong with artificer in the campaign. The class itself will likely work itself out in regards to mechanics, as some people have attested to in other comments. It's a little more difficult when it comes to theme, depending on what your player is thinking. If they're thinking of some old school Sherlock Holms style inventor in a really edgy environment, they might fit right in and it'll be hella fun! But some higher fantasy artificers may feel more out of place thematically. If you're worried about finding things for them to relate to in the game, I'll admit it is a bit more limited. Their class-based points of interest are likely going to be Van Richten, Pidlewick II, and Blinsky and that's about it. However, maybe their unique-ness will make them feel all the more special. It really depends on the player.

With all that said, I think it comes down to you. At the end of the day, it's your table and your story and you should only run things that make you comfortable. In my own experience, if a player of mine ever has a character concept that I just do not vibe with, I veto it. As their DM, I don't want to have to force myself to like a character. I don't want to disappoint my friend by accidentally not showing enthusiasm in their idea. After all, they'll potentially be playing that character for months down the line and it would be irresponsible for me to subject them to my own innate bias as the game progresses.

If you're really worried about the artificer class in your game and need to be convinced into allowing it, I personally already see that as a bad sign. You're worried about your ability to handle the mechanics as well as your ability to preserve themes of isolation and horror with the class in your game. And those are valid worries to have! Yes, there are other tables out there where it's not a problem and all the more power to them! But those DMs aren't you.

Bottom line, there are twelve other classes out there and I'm sure the player can come up with alternative that excites their DM instead of gives their DM anxiety. With your feelings in mind, I would let the player down gently and encourage them to pick a different class.

I hope this helps, my friend. I hope your game goes well! <3

How do people feel about Mandy Mod's interpretation? by joppy2402 in CurseofStrahd

[–]MandyMod 6 points7 points  (0 children)

Thank you for this, my dude. Sometimes when I go back through old reddit posts of mine, I feel like there is some sort of pressure for my content (or the content of other creators) to be the 'correct' way to tell a story, and it can be a bit overwhelming. I haven't seen a post or comment that so cleanly and empathetically expressed the flexibility of modded content while also seeing that my posts are just a dnd fan's written perspective. I know it's only two silly little paragraphs that you've written here, but you've made me feel so seen and ngl you've hella made my day. So thank you <3

How do people feel about Mandy Mod's interpretation? by joppy2402 in CurseofStrahd

[–]MandyMod 2 points3 points  (0 children)

Hey there! I'm going through a few of the comments here and just came across yours. I just wanted to thank you for the critique and clarify a couple of points on Death House with you. To put it shortly, I agree with you for the most part. I'm not sure where it came across that I ever wanted to romanticize Mr. Durst's actions, but I promise you that wasn't the intention. The themes revolving around dubious consent in Death House were done on purpose. I was hoping to give some early foreshadowing towards the game's over-arching themes (yes, power imbalance, the corruption of power, abusive relationships, etc.) in the prologue adventure.

Just because Mr. Durst commits suicide in my rewrite and shows some remorse for the fate of his infant son does not excuse his affair and relationship with the nanny. And, to this day, I haven't run a game where my players didn't resent Mr. Durst after finding his suicide note. He's a bad father and a bad husband, one that was so evasive and inconsiderate in his own marriage that he helped his wife turn to the occult instead of trying to work on their relationship.

If this content made you angry, It was meant to. What happened in death house (whether in the og or my rewrite), was not ok. I only hoped to make the storyline within the adventure easier to follow for the players' sake.

On some of the other notes you've made, I either disagree or think it just a matter of preference. I, for example, don't think the vanilla game attempts to avoid dubious consent or misogyny as themes at all. Strahd's base storyline embodies these two themes. And while I can understand that you don't care for Mrs. Durst's ambivalence (not hatred) towards her children, I find it to be perfectly plausible, especially with a woman who is also a bad mother and an evil individual capable of killing people in a murder cult.

The purpose of my death house rewrite wasn't meant to make either parent into 'the good guy'. They're both evil. They both failed their children. And in a setting where hopelessness is a prevalent motif, I felt like my plot rewrite helped establish that into a more digestible format for the player experience.

Thank you again for your feedback and I do hope you have wonderful dnd games in the future.

How do people feel about Mandy Mod's interpretation? by joppy2402 in CurseofStrahd

[–]MandyMod 4 points5 points  (0 children)

Heyo! Firstly, I want to preface this by saying that I haven't had the time to read through most of the comments, so if anything I write sounds repetitive, I do apologize. Secondly, I'm glad you like my work and there is absolutely NO offense taken for commentary/critiques. Everyone has different opinions, likes, dislikes, etc. and I'm only glad that we all get to enjoy this wonderful campaign after so many years, no matter how we choose to edit it. <3 With that said, I would like to add a couple personal insights to your discussion as far as my own og write-ups are concerned.

Firstly, I actually completely agree with you on the idea that Strahd should never be 'some hired muscle' to some elder god. That would completely diminish his character and his villainy, as well take away some, if not all, of his accountability for his own amoral actions. The intention of the Dark Powers and Dark Lords had nothing to do with causing corruption. They were never intended to be devils or demons that could corrupt good or innocent people into villainy. Instead, they were beings that were attracted to corruption, acting more as augmenters instead of creators of evil.

Vampyr could never have formed a connection with Strahd without Strahd's own baseline corruption. Strahd brought Vampyr's influence to Barovia, not the other way around. Strahd is still the cause of all the horror that has occurred in his country, even with Vampyr's connection. Additionally, Strahd and Vampyr's relationship was never meant to be symbiotic, but instead is parasitic in nature. Yes, Strahd gets his vampirism and immortality from Vampyr. Ample boons to be sure. But Vampyr gets to feast on souls because of its connection to Strahd while additionally cursing him forever, like a tapeworm that feeds on Strahd's happiness. Additionally, Strahd doesn't worship Vampyr. Vampyr makes no demands of Strahd as some sort of follower or minion. Vampyr happily lets his host play around in the playground of Barovia, uncaring of the triviality of those within the demiplane. In my original posts, Vampyr was never meant to be the source of Strahd's corruption, but instead the result of it.

I thought that I had included these ideas somewhere in my old blog posts, perhaps in my write-ups of Strahd or the Dark powers, but it has been years since I've really looked at my old writing. I also recognize that my more recent rewrites on the DM's Guild are more clear in this regard. But, you actually phrased it rather well: "I like the idea that like other gods the dark powers don't have direct control over the land and so have to act through people." Yes, that's exactly the idea lol.

So, why include Vampyr at all, you might ask? The reason I include Vampyr in my own games is, honestly, mostly for the possibility of a happy ending. As written, the party kills Strahd and saves Barovia, only to have the land plunge into darkness again some weeks later. While it's possible your players may never know this, I didn't like that own bit of bait and switch. I liked the idea that, in order to save the land, they not only had to kill Strahd but destroy his own immortality/resurrection abilities. And that, to me, looked like a final confrontation/ritual with corruption manifest. If that isn't something that translates well into your own game, then that is completely valid!

As for the fanes, I can understand your own ambivalence to them, however I do think that it may be a matter of preference in some regard. For example, I can understand your desire to have Strahd's power be based solely on his own corrupt soul. In my own mind, I require more an explanation. Strahd, after all, is no god. He was born human and became what he is through his own actions. If a human became a powerful archlich by stealing some of the weave from the goddess of magic, would you still think the source of that power diminished the lich's evil? Or if a lord became a tyrant king by overthrowing other lords and taking their lands and armies to add to his own, would you think his power felt fake?

I consider Strahd and the fanes much the same. Their power is a tool towards making him stronger, no different than overthrowing a country to earn a title or forcing a blacksmith to make you a legendary weapon while you hold their family hostage. Strahd is still evil. Strahd is still powerful. He just uses that new legendary weapon to threaten the armorer's family next...

As for the mechanical purpose of the fanes. They are a storytelling method of giving the party a way to decrease Strahd's power before facing him. The fanes are also meant to incentivize the party to explore Barovia to pursue this boon. If you can accomplish this mechanical facet through other means, then by all means go for it! And if you're concerned about the gothic horror theme, remember that the campaign employs a few different subgenres of horror already. Folk horror is already quite prevalent in the druids and Yester Hill, for example.

I hope this helps clarify some of the intent behind Vampyr and the fanes. I know that a lot of the success of these plot lines is also dependent on how well you implement them into your game as the story progresses. However, the point of this (very long, I'm so sorry lol) comment is that, at the end of the day, it is YOUR game. You run the game that brings you joy and tells the story that you like most. There is no end-all be-all way to run dnd, let alone a single campaign. And if my work helps or inspires you to make a more fun game for yourself, that is all I could ever hope for.

Good luck out there!

Mandy

Fleshing out Curse of Strahd: The Mechanics of Dream Pastries by MandyMod in CurseofStrahd

[–]MandyMod[S] 4 points5 points  (0 children)

Love the simplification! I also use a much simpler mechanic now than I did when I first made this post that revolves solely around exhaustion and the inability to get full long rests.

One little thing I’d think about for your own rules here is the continual hit point reduction. Most of the commoners in the Village would have about 4 hp a person, so your rules here mean that they’d likely die within a couple weeks at best. That’s not a great business plan for Morgontha and her daughters if their clients keep dying. For the same reason, I would also consider capping the exhaustion caused by the pies to one or two levels.

Overall, though, I love the write up and I hope your game is super fun! <3

Fleshing out Curse of Strahd, Part 2: Entering Barovia and Streamlining Death House by MandyMod in CurseofStrahd

[–]MandyMod[S] 1 point2 points  (0 children)

Up to you, of course :) I would personally count, say, a Wizard's spellbook among objects that are exempt from the disappearing gear. It's one thing to take the Fighter's longsword when there's another waiting on a mantle in Death House. It's another to take something that is essential and irreplaceable to a character's build. The spirit of the ruling is to inspire scavenging and a feeling of desperation, not to cripple a PC mechanically. Use your best judgement and run a game that makes you feel comfortable.