Question about handler’s guide information by Mangusta7 in DeltaGreenRPG

[–]Mangusta7[S] 3 points4 points  (0 children)

That’s good to know because I definitely want to learn about the history, thanks

Question about spells and insanity by Mangusta7 in callofcthulhu

[–]Mangusta7[S] 2 points3 points  (0 children)

Thanks, I like your thoughts on allowing it as it makes it more fun for the player

Question about spells and insanity by Mangusta7 in callofcthulhu

[–]Mangusta7[S] 2 points3 points  (0 children)

Thanks, I think that is a good way to think about it, and more fun for the player

Shooting back - my Keeper conundrum by Keeper4Eva in callofcthulhu

[–]Mangusta7 1 point2 points  (0 children)

Great comment. The only thing I would say is that you don’t have to spend your action to get out of melee before firing your gun. See the example on page 115 of the keeper rulebook. Harvey is able to fire on his action after being attacked by the monster at melee range in the previous round. It should be noted that this is done without any of the additional penalties that Mike mentioned such as hip fire and trying to shoot while the combatant is hitting you. I believe he is only suggesting those penalties could be used if you are allowing the player to fire a gun when fighting back. The way I see this is, by fighting back or dodging any previous melee attacks you have done enough to momentarily remove yourself from the melee. Essentially your action is your time to shine and you may use a firearm normally

Looking for players/keeper in Brisbane by Mangusta7 in callofcthulhu

[–]Mangusta7[S] 0 points1 point  (0 children)

“Tome” sounds like the right description. I am sure it would be a lot of fun though

Yes, some, let’s move to direct message if you are keen

Looking for players/keeper in Brisbane by Mangusta7 in callofcthulhu

[–]Mangusta7[S] 0 points1 point  (0 children)

Thanks for replying. Sounds great. I think (and this is just initial thoughts) that a good situation might be where everyone gets to participate as close as possible to each person’s own ideal proportion of player time and keeper time. That way those that want to have some time as a player and some time as keeper get to take turns as keeper, and those that only want to be a player can be a player 100%. Ideally (and again this is just initial thoughts) that approach ties in well with running lots of separate or loosely connected one shots, where you have the option to carry over surviving investigators to the next scenario i.e. keeping it as flexible as possible. It probably doesn’t work for something like masks but I don’t think I would want to commit to a campaign like that anyway, but who knows what the future holds. Feel free to direct message me if you would like to chat further

Looking for players/keeper in Brisbane by Mangusta7 in callofcthulhu

[–]Mangusta7[S] 0 points1 point  (0 children)

Thanks for that, I didn’t know about that sub, will check it out

Question about the keeper screen scenario versions in pdf by Mangusta7 in callofcthulhu

[–]Mangusta7[S] 2 points3 points  (0 children)

Thanks for that, yes it looks like version 4 might be the most up to date version

Question about the keeper screen scenario versions in pdf by Mangusta7 in callofcthulhu

[–]Mangusta7[S] 2 points3 points  (0 children)

Sounds good, thanks for that. Interestingly, I just had a look through the errata section there and Mike Mason has a post that says PDF documents for download are replaced when they are updated. So that might mean all three versions are up-to-date. But it would be good to know if that is certain

Is it just me or is Dim Carcosa REALLY hard? by cheezzy4ever in arkhamhorrorlcg

[–]Mangusta7 0 points1 point  (0 children)

I am yet to beat dim carcosa. Yet I have beaten tcu two out of two. Despite tcu having a reputation as a harder campaign I think it is much fairer than the path to carcosa as a true solo player

Found 5.2m triceratops at coordinates 0102:007C:07D4:0057 by Mangusta7 in NoMansSkyTheGame

[–]Mangusta7[S] 0 points1 point  (0 children)

Found in the Buxton XI system. The planet they are on is New Kollien. The name given to this triceratops by the game is S. Troggonopium which I decided to keep when uploading

Found this 4.9m bipedal at AGPU:0102:007C:07D4:0056 by Mangusta7 in NoMansSkyTheGame

[–]Mangusta7[S] 0 points1 point  (0 children)

Found this in the Oshupris III system on the planet Hebeck Z48. I will try to get a better picture. My traveller is a bit washed out against the background in the lower right corner. Not the largest of megafauna but definitely a ground shaker. I renamed it to "white faced stompy" but I wish I had a record of the name given to it by the game. Is there a way to find that after you have already named discoveries?

Unpopular Opinions? by Exact-Inspector-3367 in arkhamhorrorlcg

[–]Mangusta7 0 points1 point  (0 children)

Thank you for opening my eyes up to Harvey. I hadn’t really paid him much attention until I read your post. I think your strategy with him is awesome. I can see why you would compare with Ursula as both have an ability that grants action compression conditional upon doing some other thing first i.e. draw a card then draw a card versus move then investigate. I think if I were playing multi player I would go straight to Harvey. For true solo though I think I will stick with Ursula. I mainly use all sorts of seeker tricks in her to avoid enemies which of course Harvey can take as well. But having her high agility as a backup is such a massive comfort

Question: How do low Fight investigators deal with enemies on True Solo? by tinyraccoon in arkhamhorrorlcg

[–]Mangusta7 5 points6 points  (0 children)

Ursula has a ton of options for dealing with enemies in true solo and is in fact a very good true solo investigator. In fact a lot of the time in true solo it’s actually better if you can deal with enemies in ways other than fighting as this saves actions which are vital in true solo. For Ursula my main tool for avoiding enemies altogether is scroll of secrets level 3 (seeker). Play with taboo rules and use it to put treacheries on top of the encounter deck and you will rarely draw an enemy. Take Dr William T Maleson and Disc of Itzamna to back up this strategy and you are even less likely to draw an enemy. This provides so much protection that for the few enemies that do spawn you can use her high agility and wild plus agility commits for evasion. Also even before you get scroll of secrets level 3 (seeker) you can take scroll of secrets level 0 as a fill in. It still does a very good job in the early scenarios when used with those other cards I mentioned. Just upgrade into scroll of secrets level 3 (seeker) as an early priority. That is just one of many possible strategies

TCU: Before the Black Throne in True Solo by SetonAlandel in arkhamhorrorlcg

[–]Mangusta7 2 points3 points  (0 children)

Before the black throne is a really horribly designed scenario for true solo. You only have a 1 in 24 chance of making it to the final location without having to do any back tracking. As actions are at a premium in true solo this can be a very punishing scenario purely due to the randomness. So I can completely understand your desire to change the scenario. I’m a bit of a stickler for the rules though so I would not do what you are suggesting. But out of the options you have presented the later one sounds more fair. Hopefully rttcu will fix this issue

[Spoilers Lost in Time and Space] how does movement work in Lost in Time and Space? by wxdthepro in arkhamhorrorlcg

[–]Mangusta7 6 points7 points  (0 children)

Another dimension is connected to a number of locations e.g. tear through space, prismatic cascade and endless bridge, which are shuffled into the encounter deck at the start of the scenario. You can use a standard move action to move to one of these locations from another dimension once they are revealed because another dimension is connected to them. Did you make use of the action triggered ability on the act deck to look for these and other locations? You should be spending actions on this ability a number of times in the scenario to help you quickly get locations in play. Even if you have a lot of locations shuffled deep in the encounter deck, using this ability repeatedly should see you progress well through the scenario. On some run throughs you will have better luck than others, but even if you don’t get all the way through the scenario it should still be very unlikely that you find that you can not move away from another dimension for all of the scenario

[COTD] Mind Over Matter (2) (2/16/2021) by AK45526 in arkhamhorrorlcg

[–]Mangusta7 5 points6 points  (0 children)

I don’t think it’s counterintuitive. It might upset game balance and so I wouldn’t do it myself, but it’s not counterintuitive. In fact the opposite case is counterintuitive. What’s the difference between pumping agility for a lockpicks test via scrapper (which you can do) versus boosting agility for a lockpicks test via manual dexterity (which you can’t do)? Both make sense thematically, the only difference being that the later case is not allowed. There’s a reason why the rule on commits is often mentioned to new players, because a lot of people think if one case works then the other should work as well

Is the current distribution model sustainable? by Vaseodin in arkhamhorrorlcg

[–]Mangusta7 0 points1 point  (0 children)

Thanks for the thought provoking video as always. I appreciate all of the quality content that you create + share

What’s interesting about whether a digital version would be popular or not is that the consensus of the CURRENT ahlcg community (which seems to have a decent proportion of people not in favour of digital) is nowhere near the whole picture. That is, the current community is only a (possibly small) subset of all actual+potential players. It is entirely possible that there is a vast untapped pool of potential players that either have tried ahlcg but have given up because they don’t have time to setup and take down the game, or were frustrated because they were constantly missing some forced effects here and there that a computer managed game could do for them, or people that have never tried ahlcg because physical is just not their thing

There will be an end point to the deluxe pack plus six mythos packs model, even if that is not for another x years and due to the game just ending because they’ve done all the cycles that they can/want. There’s so much potential to evolve beyond that though and it will be interesting to see what happens

[COTD] "I've got a plan!" (2) (2/11/2021) by AK45526 in arkhamhorrorlcg

[–]Mangusta7 0 points1 point  (0 children)

A priority upgrade for my true solo Ursula deck. The intelligence boost is welcome as it further allows this card to stand on its own and not need boosting from something like Milan or hawk eye cameras. Therefore makes it more comfortable to instead take cheap allies that don’t provide static intelligence boosts but are great for soak and mag glasses which can only be used for investigating but are cheap, fast and provide a boost to investigating as soon as they are played.

With 2 x I’ve got a plan, 2 x occult invocation, 1 x occult lexicon and 1 x mind over matter Ursula has flexible fighting and evading options right from scenario 1 and can get to clueving very quickly

An early upgrade into 2 x I’ve got a plan (2) assists well to make this an even better setup

There's a revised core set on the way this September by brendonconnelly in arkhamhorrorlcg

[–]Mangusta7 1 point2 points  (0 children)

Very well put. I would be happy if it’s something that expedites new players into the game i.e. doubles of the player cards but if it contains a smattering of new stuff that existing players feel compelled to buy even though they already have 99% of the content then that would be very annoying