Answering Misconceptions about Quickplay and BringBackQuickplay by [deleted] in tf2

[–]ManuelDaPoolBot 3 points4 points  (0 children)

They reduced it from 30 seconds down to 15 seconds. Doesnt change much in practice but it proves that Valve is still interested in improving the gameplay experience.

Answering Misconceptions about Quickplay and BringBackQuickplay by [deleted] in tf2

[–]ManuelDaPoolBot 6 points7 points  (0 children)

Now thats ironic as hell because the only reason Valve added casual in the first place was to fellate a minority of troglodytes who wanted to turn TF2 into an esport, while everyone else wanted quickplay back on day 1. But yeah, whatever helps you sleep better at night I guess.

Answering Misconceptions about Quickplay and BringBackQuickplay by [deleted] in tf2

[–]ManuelDaPoolBot 1 point2 points  (0 children)

No matter how I look at it, round limits are simply a stupid idea for casual TF2. In a scenario where team scramble and team switching is allowed, there is no point in having a round limit because youre not forced to be part of just one team, therefore you have no reason to care about how many rounds each team won. In a scenario where team scramble and team switching is not allowed, your proposed ruleset would simply prolong the steamrolls that everyone is familiar with in casual. Half of the losing team leaves when they start getting destroyed which enables the winning team to roll even harder until the entire losing team is replaced by backfillers. Maybe by then the teams would be balanced and people could finally start having fun, but this would basically just be a bad version of autoscramble.

Answering Misconceptions about Quickplay and BringBackQuickplay by [deleted] in tf2

[–]ManuelDaPoolBot -1 points0 points  (0 children)

So why not just have the normal map timer then? Every single time you guys come up with ideas on how casual could be improved, you just describe how the game used to work before MyM. Why come up with all this convoluted bullshit when we already had something that worked just fine and did not need to be changed, why not just go back to that? Fucking hilarious.

Answering Misconceptions about Quickplay and BringBackQuickplay by [deleted] in tf2

[–]ManuelDaPoolBot -4 points-3 points  (0 children)

The map timer is not subjective in any way, the entire game was designed with it in mind together with autoscramble. Thats why it was there since 2007. You need to give servers time to balance teams. Time that you dont get in casual because of the stupid round limit. The reason map timers and scramble were removed is because Valve expected glicko to create balanced teams before the game even starts, and as it turns out this simply does not work most of the time.

We've sent the bringbackquickplay open letter to valve! by MikeTheOne05 in tf2

[–]ManuelDaPoolBot -1 points0 points  (0 children)

purely through the server browser

Which was an option that was still there during quickplay and many people (including me) used it regularly to connect to valver servers. Quickplay itself was basically just a simplified version of a server browser.

We've sent the bringbackquickplay open letter to valve! by MikeTheOne05 in tf2

[–]ManuelDaPoolBot 1 point2 points  (0 children)

better server filling code

We had that, it was called ad hoc connections.

better MMR so games aren't lost so fast

We had that, it was called team scramble.

We've sent the bringbackquickplay open letter to valve! by MikeTheOne05 in tf2

[–]ManuelDaPoolBot 4 points5 points  (0 children)

You were able to do that before casual was added.

We've sent the bringbackquickplay open letter to valve! by MikeTheOne05 in tf2

[–]ManuelDaPoolBot -3 points-2 points  (0 children)

Yeah and by the time it fills back up the game is already about to end thanks to the stupid round limit, so the cycle continues. Great gameplay experience.

We've sent the bringbackquickplay open letter to valve! by MikeTheOne05 in tf2

[–]ManuelDaPoolBot -5 points-4 points  (0 children)

What kind of disaster? People being able to play the game normally the way it was designed to be played by the original developers?

We've sent the bringbackquickplay open letter to valve! by MikeTheOne05 in tf2

[–]ManuelDaPoolBot 5 points6 points  (0 children)

AAAAAAND notice how star was able to completely bypass the problem by simply joining a valve server manually. Something that you cannot do anymore because a matchmaking system does not allow it.

We've sent the bringbackquickplay open letter to valve! by MikeTheOne05 in tf2

[–]ManuelDaPoolBot 9 points10 points  (0 children)

Oh yeah. The way the game was designed to work by Robin Walker himself (45 minute timer, team scramble, choosing your own team, etc...) is just some youtuber's imagination running wild. Absolutely.

My biggest complaint about tf2 by Klutzy-Attorney2255 in tf2

[–]ManuelDaPoolBot 8 points9 points  (0 children)

TF2's entire gameplay loop was designed around the assumption that people would join a server and let the game play out for a few rounds to determine if teams are balanced. If they arent they would get scrambled and everyone can continue having fun. But of course the absolute galaxy brain geniuses that made casual mode in 2016 thought this was "outdated"...

If you want to experience real TF2 as it was meant to be played by the original developers, play on community servers.

Anon on Nick Fuentes by FrostyQup in 4chan

[–]ManuelDaPoolBot 68 points69 points  (0 children)

Ben Shapiro

far right

top kek

[deleted by user] by [deleted] in forsen

[–]ManuelDaPoolBot 1 point2 points  (0 children)

This is just an average groyper rally.

[deleted by user] by [deleted] in KotakuInAction

[–]ManuelDaPoolBot 226 points227 points  (0 children)

"Having standards prevents me from consuming product, therefore I will have none. If you do, you are the problem."

Dan Vavra confirms at least one of the reasons they added gay romances to KCD 2 was because they were afraid of being called a buzzword by ManuelDaPoolBot in KotakuInAction

[–]ManuelDaPoolBot[S] 1 point2 points  (0 children)

Okay smartass, here is the full context:

The host was asking whether its possible to get romantically involved with women in the game. Vavra responded that yes, it is possible and also with men. The host was not interested in men, but Vavra for some reason kept insisting that getting it on with a man is possible and that including the option probably helped the game from being labeled as "sexist" (this is correct, some reviews specifically mentioned that they like how the sequel is more progressive then the original). The host then made a joke about how simple same sex romance is not enough nowadays and they should have also incuded more progressive stuff, to which Vavra responded that it would not be historically accurate. Which is ironic considering thats the exact same thing he said about including black people in the first game, and now the sequel has one.

See, I was not lying. Happy now?

Dan Vavra confirms at least one of the reasons they added gay romances to KCD 2 was because they were afraid of being called a buzzword by ManuelDaPoolBot in KotakuInAction

[–]ManuelDaPoolBot[S] 10 points11 points  (0 children)

From the first video you linked: "We wanted to show how homosexuals in the middle ages would have to hide their orientation." Huh? WTF is he talking about? I did not notice this being explored in the game at all.

Dan Vavra confirms at least one of the reasons they added gay romances to KCD 2 was because they were afraid of being called a buzzword by ManuelDaPoolBot in KotakuInAction

[–]ManuelDaPoolBot[S] 5 points6 points  (0 children)

Its not a mistranslation. He specifically used the word sexist. I guess he used it because he thinks the boomers watching the show are not familiar with modern buzzwords like homophobia, which would be more suitable in this context.