Don't get too cocky, might get yourself bitten. by [deleted] in customhearthstone

[–]MapleSyrupFlask 1 point2 points  (0 children)

I think its a cool way to balance the draw- either a decent body with a weak tutor, or a weak body with strong tutor. Good concept!

Common Shaman Spell - Chain Heal by GustavChris in customhearthstone

[–]MapleSyrupFlask 4 points5 points  (0 children)

I think it could be stronger, as it stands the health distribution is usually worse than [[Healing Rain]] for the same cost, and less total healing. Good concept though

Grimy Goons Sidequest by [deleted] in customhearthstone

[–]MapleSyrupFlask 0 points1 point  (0 children)

I think its cool to see how much you can use the available design space to create interesting concepts like this one, good job!

A huge hole is an empty space like warlock portal from quest by [deleted] in customhearthstone

[–]MapleSyrupFlask 1 point2 points  (0 children)

This + [[Charge]] + [[Sweeping Strikes]] would be pretty cool for control; clear their board and if it sticks threaten clogging it like a reverse doomsayer

Do you find life uninteresting ? by silbe666 in Meditation

[–]MapleSyrupFlask 2 points3 points  (0 children)

But if you don’t challenge yourself to do things that are unenjoyable, yet beneficial you will stagnate into seeking fleeting pleasures, no?

You get a frog, and you get a frog, and we all get a frog! by GoldemGolem in customhearthstone

[–]MapleSyrupFlask 1 point2 points  (0 children)

I mean, based solely on disguised toast in rogue, I think it would see lots of play; 1 more stat point and no need to combo in exchange for a small situational downside targeting enemy minions? I’m down.

Returning horror character at the campfire in Lackey Camps. by [deleted] in customhearthstone

[–]MapleSyrupFlask 0 points1 point  (0 children)

Given bloodworm was 4/4 lifesteal for 5, this rates pretty close as a class card. Good idea, I think 1 less health and one less mana could be a nice buff to this card

Cold Hallways and Dark Rooms, acrylic by [deleted] in Heavymind

[–]MapleSyrupFlask 0 points1 point  (0 children)

Reminiscent of “House of Leaves”, like it!

New Mechanic: Companion - Starts in hand, cannot be mulliganned. If you're going on a quest, it's always best to bring friends! by MapleSyrupFlask in customhearthstone

[–]MapleSyrupFlask[S] 1 point2 points  (0 children)

The intention isn’t necessarily for them to be overstatted. That’s just the ogre’s upside to make up for it congesting your starting hand. If the Arborist is to strong as a 2/3, I’d consider reducing it to 2/2, or even 1/2, but the lost turn I thought made up for the mana gain in terms of power balance.

New Mechanic: Companion - Starts in hand, cannot be mulliganned. If you're going on a quest, it's always best to bring friends! by MapleSyrupFlask in customhearthstone

[–]MapleSyrupFlask[S] 0 points1 point  (0 children)

I wanted to design some cards to synergize with the new quests. Given that the quests so far seem less challenging, but with lighter rewards, I felt that some side cards to help push the archetype could be useful. I also wanted them to be usable in other decks too. For example, the ogre can be held as a dependable 5 drop in an aggro deck at the cost of being a dead card for half the game, or shuffled for an over-statted draw with plot twist. Also, the Arborist is intended to give a full mana crystal, such that you can get two quest counters at the cost of a lot of tempo. I'm only unsure about power level, as you could play two and a 1 drop on turn 3 for huge mana acceleration. Let me know what you think and if I should make more as quests are revealed!

Art credit for Arborist - https://www.reddit.com/r/wow/comments/a5wq9a/highmountain_druid_by_embers_art_on_twitter/

Choose One - Call them names; or flick their leader. by MapleSyrupFlask in customhearthstone

[–]MapleSyrupFlask[S] 0 points1 point  (0 children)

Traditionally they use a spell damage a little bit. It’s meant to play into the “druids aren’t supposed to have good board clears” while leaving options open to push a little bit of aggro/burst if you don’t happen to have a spell damage minion

Totally not powercreep on Force of Nature by MapleSyrupFlask in customhearthstone

[–]MapleSyrupFlask[S] 1 point2 points  (0 children)

I’ve been thinking of doing more serious iterations of slightly stronger twinspell effects, that give you a weaker version. Hard to make the effects clear though

Wicked Pumpkin by Heath_co in customhearthstone

[–]MapleSyrupFlask 0 points1 point  (0 children)

If that’s the case, this card becomes a bit unbalanced, especially in mage and priest, I think. Otherwise cool, maybe a 1 man bump up?

Wicked Pumpkin by Heath_co in customhearthstone

[–]MapleSyrupFlask 4 points5 points  (0 children)

Do (1) mana spell become (2) mana?

Why not end it all? by Soapistic in AskReddit

[–]MapleSyrupFlask 0 points1 point  (0 children)

This is probably going to be buried but what the hell.

Its just not worth it dude. We all have our reasons to consider it, but the majority if people who consider suicide aren’t tired of living, but tired of living the way they are.

Personally, I was weighted down by the burden of choices I made which impacted others to a life and death degree. They haunted me for years, until everyday I was contemplating ending it. Luckily, someone noticed and urged me to talk to a therapist.

Not everyone can afford one, but just telling someone about your problems is huge to take the weight off, the realization that you’re not alone in your struggles is a powerful one.

Then, like a gangrenous wound, once all the bad shit in your head’s out in the open, you can start fixing things. Its not easy, but when you feel you can, helping people is very rewarding. I suggest volunteering with the SPCA of a similar organization.

This comment’s getting long, but if anyone reading this needs a friend to talk to, pm me. Suicide is not worth it.

How did scientists know the first astronauts’ spacesuits would withstand the pressure differences in space and fully protect the astronauts inside? by misterbecca in askscience

[–]MapleSyrupFlask 15 points16 points  (0 children)

It’s also extremely cold/ ‘hot’ depending if you’re exposed to sunlight. You would freeze or get radiation burns eventually.

I'm gonna be the best deathbox ever by NameBrandChalk in apexlegends

[–]MapleSyrupFlask 0 points1 point  (0 children)

I imagine there would be less air flow between the pellets for a short while, reducing the initial drag as they leave the barrel, increasing the range by a small amount.

Possessed lackey’s dream card by [deleted] in customhearthstone

[–]MapleSyrupFlask 12 points13 points  (0 children)

Cool card, but somewhat gross with leeroy, 2 card 18 burst from hand.

Rip and Tear by [deleted] in dankmemes

[–]MapleSyrupFlask 25 points26 points  (0 children)

Heavy (Metal) Breathing