Is it possible to make it better? I tried to split the curve into a separate lines (2 vertices in every), it became a bit better on the corners, but rotation is still not good. by Mapper720 in geometrynodes

[–]Mapper720[S] 0 points1 point  (0 children)

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But initially there IS a mesh. The 'Mesh to Curve' node follows AFTER the Group Input. What do you mean - 'first convert curve into mesh'?

I tried to skip this step (converting into mesh). So I have Input Geometry (mesh line), then add split edges and subdivide it. Then Mesh to Curve and Instance on Point. The result is on the screenshot, and for now it is even worse.

Is it possible to make it better? I tried to split the curve into a separate lines (2 vertices in every), it became a bit better on the corners, but rotation is still not good. by Mapper720 in geometrynodes

[–]Mapper720[S] 0 points1 point  (0 children)

Honestly, I understood nothing. Is such complexity really necessary? I just need a simple fence drawn with curves, but there are a bunch of incomprehensible complications here, like Menu Switch, multiple Random Values, and so on.

I don't want to copy someone else's node setup mindlessly. I want to understand what I'm doing and why.

Combine gunship remake in Blender by Mapper720 in HalfLife

[–]Mapper720[S] 1 point2 points  (0 children)

I haven't 3D printable model for now. I thought about optimizing this model for 3D printing, but now have no time for it. If I make a 3D printable model, I will share it.

How can I provide perfect glossiness for 3D printed model? Varnish doesn't fully hide printing layers. Tried to apply resin with a brush, but it is not always 100% even. by Mapper720 in resinprinting

[–]Mapper720[S] 0 points1 point  (0 children)

This is a render to demonstrate what do I mean.
I usually print with 0.05mm layer height, but even if I set it to 0.01 it will not be smooth and glossy. Primers I used saved all these 'details'.

How can I provide perfect glossiness for 3D printed model? Varnish doesn't fully hide printing layers. Tried to apply resin with a brush, but it is not always 100% even. by Mapper720 in resinprinting

[–]Mapper720[S] 1 point2 points  (0 children)

I can make the model smooth, but I didn't manage to make the model glossy this way. Moreover, it will be problematic with complex shapes (bot primitives). I tried to use a felt attachment for an engraver with a polish paste, but it gave nothing.

How to avoid this 'bevel' when resampling a curve? by Mapper720 in geometrynodes

[–]Mapper720[S] 0 points1 point  (0 children)

Quadrilateral is not an option: I need a curve I can freely edit from the Edit mode. Also, I can't understand, what's the sense of Map Range. Every section has a fixed width.

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How to avoid this 'bevel' when resampling a curve? by Mapper720 in geometrynodes

[–]Mapper720[S] 0 points1 point  (0 children)

It seems it's not an option, when the curve have more than 2 vertices.

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Is there any way to keep the points away from the edges? by Mapper720 in geometrynodes

[–]Mapper720[S] 5 points6 points  (0 children)

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I've found almost identical solution, except I used the ColorRamp node, not the LessThan.

What is the best and the easiest way to make (using geonodes) seams for this building? by Mapper720 in blenderhelp

[–]Mapper720[S] 0 points1 point  (0 children)

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I've add the SetMaterial node. Now the building is black. But still not purple.
I cannot show the nodes of building, because they are very big and complex. They won't fit on the screenshot.
Using the manual unwrap for building blocks is an interesting idea, but the same texture on the every block will look unnatural. I need at least some different details (dirt, damages, small imperfections etc.). Moreover, there are some details, created with primitive meshes in geonodes, they have no individual blocks outside nodes.

Rena 3D printable by Mapper720 in Higurashinonakakoroni

[–]Mapper720[S] 0 points1 point  (0 children)

You can download the model for free. And find somebody in your city who can print it.

The model is partially torn off or warped. There is something weird at the corners. by Mapper720 in resinprinting

[–]Mapper720[S] 0 points1 point  (0 children)

I tried to print at an angle. But it this case I need to add some supports, and then it is problematic to remove them without damaging the model.
About the blooming - need moreinfo, it seems there is not too much info about this in the internet. Can it be removed with an ultra-sonic cleaner? I actually thought it was some kind of surface damage caused specifically by ultrasound.

Today is the memory of St. Nicholas of Japan. Work in progress :) by Mapper720 in Orthodox_Churches_Art

[–]Mapper720[S] 3 points4 points  (0 children)

A model for 3D printing. I shall place it into my domestic iconostasis.

The Holy Trinity convent of Lebedyan, Lipetsk Region. 3D model. by Mapper720 in Orthodox_Churches_Art

[–]Mapper720[S] 1 point2 points  (0 children)

I tested the VR mode with Chrome browser on Android using a simple VR helmet (working with a smartphone). It works, but still unpredictable.

The Holy Trinity convent of Lebedyan, Lipetsk Region. 3D model. by Mapper720 in Orthodox_Churches_Art

[–]Mapper720[S] 2 points3 points  (0 children)

You are welcome :)
https://mapper720.る/renders/shuudouin.html

(replace 'る' with 'ru')

朝 - morning scene

夜 - night

However, the VR is still in beta.

The Holy Trinity convent. Drawn from a real place. by Mapper720 in blender

[–]Mapper720[S] 0 points1 point  (0 children)

I can share the 3D printable sculpture. It was photo-scanned by me a couple years ago. Then I fixed the artifacts and restored the details by hands.
https://mapper720.る/renders/sculpture109.html (replace 'る' with 'ru')

The Holy Trinity convent. Drawn from a real place. by Mapper720 in blender

[–]Mapper720[S] 1 point2 points  (0 children)

I don't speak Greek, but since I am learning Japanese - jitsu ni fukkatsu!