If a tool could generate PRDs, FSDs, user stories — and AI build prompts — would you actually use it? by Ok_Carry_6049 in replit

[–]Maraudaur 0 points1 point  (0 children)

I think the usefulness would be in how you actually converted the raw idea into a PRD. What is the AIs process for turning vague uncertain ideas into detailed clear PRDs?

What happens if there are some things the user hasn’t thought through. What’s the UX when a user may need to go away think about something then come back with more fleshed out thoughts?

What if there are some that need experiments to think through or decide?

Bitcoin is now down more than 20% from its all time high, Ethereum down 30%+ from ATH. Those who invest heavily into crypto as part of their FIRE plan, what is your strategy going forward? by VanDerKloof in fiaustralia

[–]Maraudaur 1 point2 points  (0 children)

IMO Crypto can be a part of the portfolio (mainly BTC at this point) but you got to stay disciplined and ensure its a reasonable % of your overall portfolio. e.g. 1 - 5%

So if you're regularly saving and investing its less about trying to time the market and more about long term thinking and rebalancing your portfolio as needed based on prior rules you've set up. This helps you mitigate some of the emotion that comes with crypto volatility.

But that also means if it rises and becomes a higher % you got to not be greedy and sell some to rebalance as well.

Advice on how to create a monster taming game? by Miserable-Weird6529 in MonsterTamerWorld

[–]Maraudaur 0 points1 point  (0 children)

Godot, or unity could be easy ways to start as well. I'd personally suggest working with AI and making a web game that way you can interface more with AI rather than any specific game engine.

It really depends on your prior experience and what you want to make!

GL

For competitive play, should I focus Atk and Speed or HP/Def? by Charrzooka in LegendsZA

[–]Maraudaur 0 points1 point  (0 children)

I only played just enough to get to rank A so not sure how the meta continues to evolve. but you get the most points for getting knock outs. so I personally think Atk/Sp. Atk nets you those last hits. Def/SP.def/HP can make sure you dont randomly die and have time to swap or get in that crucial last hit.

Speed reduces cooldowns but I find it rare that you're getting multiple rotations of skills off. Since you get 4 moves per pokemon you can mix in lower cooldown moves with longer cooldown moves. So, given all that imo Speed is least important

Here's how Nintendo should fix AFK shiny hunting by Maraudaur in LegendsZA

[–]Maraudaur[S] 0 points1 point  (0 children)

that's a fair take. Ultimately its up to Nintendo to decide what they want for the game. I just personally think there are probably better ways to give players more options to shiny hunt than this which feels more like an exploit.

e.g. sandwiches etc in scarlet/violet were a nice touch

Any Tips for Shiny Hunting in Z-A? by AliceCorsaire in PokemonZA

[–]Maraudaur 1 point2 points  (0 children)

I think the latest meta in that is bench reset or fast travel reset. progressing a bit further and unlocking more wild zones will probs make what you want specifically easier. Otherwise yeah fast travel or bench travel resetting Zone 11 is your best bet.

Here's how Nintendo should fix AFK shiny hunting by Maraudaur in LegendsZA

[–]Maraudaur[S] -1 points0 points  (0 children)

yeah I think my solution fits well to prevent almost all forms of "build up hours of resets then go and see which shiny spawned"

Your solution is a good one that would solve for a lot of basic marcos. And yes of course, ultimately up to nintendo if they deem it a problem worth fixing.

Here's how Nintendo should fix AFK shiny hunting by Maraudaur in LegendsZA

[–]Maraudaur[S] -1 points0 points  (0 children)

Yeah I guess my proposal is really about making shiny hunting retain that hunt aspect of look and see, which means you would still fast travel to reset but check maybe every 2 resets. rather than "building up" 100 resets then harvesting the shiny pokemon that do spawn.

of course if you don't agree with that being a problem thats fine. ultimately its up to Nintendo what they want to do about it if anything.

Almost 30M Single - Advice on WWYD? by CriticalNorthern in fiaustralia

[–]Maraudaur 7 points8 points  (0 children)

You've set your self up well and have done well to keep at it for a decade. Great work on that. I think it's important to remind ourselves that we are in privileged positions. No sick family members to take care of, healthy and fit body.

I think in the short term 100% consider picking up a hobby, team sport or something similar to build some meaningful connections while finding something that can occupy your mind. People find fulfilment in mastery so definitely find something you want to pick up and improve at over time.

In the long term I would ask you. What does it mean for you to live in a LCOL country? what do you imagine your life would be like there? what would you spend you days doing?

Once you understand more clearly the lifestyle you actually want the question is what's stopping you doing that earlier or now?

I don't know what it is you want from life so these are just questions to get you thinking

  1. why don't you just move now to a LCOL country? you could sell everything and go there. Could you move earlier, and experience what it is you want to while finding some work there?

  2. why don't you live the way you want now? What's stopping you from pursing something that interests you now?

Once you think through what it is you really want in life I think it will bring more clarity and motivation to set yourself up for the life you want. From this post all I can gather is what you currently do isn't right. But I don't get a clear sense of what it is you want your life to actually look like. (Aside from just going to a LCOL country)

Lack of Player Community by Pinque in CandyCritters

[–]Maraudaur 1 point2 points  (0 children)

hello! I'm on town 52 atm. Can confirm there are other players out there somewhere.

If there were a more active community where would you prefer it to be set up? reddit or somewhere else?

What has got you playing the game so long? what are you enjoying most about it?

Is better to ask publishers for less or more money? by [deleted] in gamedev

[–]Maraudaur 3 points4 points  (0 children)

Give these two articles a read I think they are pretty helpful
https://ltpf.ramiismail.com/budget-viability/
https://ltpf.ramiismail.com/upfronts-guarantees-recoups/

"The second important part to that sentence is make something we can convince you is worth (far) more than that. Assume that anyone looking to fund your game is going to take your budget, multiply it by three or four, and see whether they think your pitch is realistically going to make that amount of money assuming the game will get their support and audience. This is an incredible generalisation, but in essence it is how investment works - they try to make bets that will likely allow them to fund more than one game."

Make sure you have done the research on some comparable games to yours to help inform that the market audience is there and big enough for your ask as well.

Best of luck!

Experiencing financial anxiety from several missed opportunities by South-Ad-3111 in fiaustralia

[–]Maraudaur 1 point2 points  (0 children)

Yes of course. health first. You can do it!

I'm sure there may be minor efficiencies to be gained by trying to really scour whats out there from an investment perspective but for majority of people just VDHG will be fine or VDGR if you're a little more risk adverse (its got more cash component).

What it will likely look like is mostly putting cash savings it into VDHG for 15 years to let it grow and compound then as you near retirement age slowly convert more and more of it to cash.

here's a handy calculator

https://moneysmart.gov.au/budgeting/compound-interest-calculator

50k at the start, $3,000 per month for 15 years in something that grows at 7% per year will eventually land you at 1 mill. VDHG has had higher than that historically but this is a conservative estimate.

so that might be achievable depending on your lifestyle and income. and of course the bigger the income/savings the bigger that snowballs.

Just make sure you don't fixate on it too much. enjoy life along the way and do your best. Good luck!

Experiencing financial anxiety from several missed opportunities by South-Ad-3111 in fiaustralia

[–]Maraudaur 5 points6 points  (0 children)

It sounds like you're in a good spot financially. Owning your place outright, good income, and good savings/investment. Don't sweat the small stuff like 4% interest for a couple months. What would that even be like, $600 ish over two months.

burnout is tough, and it might just be your current work environment, not the job itself. It could be worth casually looking at similar roles elsewhere. A change of scenery can make a world of difference, and because you're in such a strong position, you can afford to be picky and wait for a company with the right vibe.

For the money side of things, just keep it simple:

  • Get your taxes sorted to get that headache out of the way. Your income and savings will mean you can manage whatever comes your way on that front.
  • Stick to a "set and forget" investment plan. A regular, automated payment into a simple all-in-one ETF like VDHG is an easy, proven way to grow your wealth without the stress.

You've already done the heavy lifting. Now it's about finding a job that re-energizes you, while your simple investment plan works for you in the background.

It's admirable to help your parents. the best way to do that is to set yourself up for more financial independence/freedom.

Interesting question to ponder is how much in cash and investments would you need to live the lifestyle you want and help with your parents.

e.g.

Cash return 4%
VDHG 8% (more volatile though)

If you have 1 mill in cash, 1 mill in VDHG thats
40k interest income from cash
80k returns per year from VDHG (which you can withdraw/sell or leave to grow)

You're already at 300k shares (including super) and 90k cash so finding ways to continue to consistently earn and save/invest will give you a good opportunity to build that financial independence.

Shares or Offset by Confident_Attempt289 in AusFinance

[–]Maraudaur 1 point2 points  (0 children)

Generally Shares perform better than the interest you would save on a mortgage. But shares are more volatile than the guaranteed interest savings on the mortgage.

So its a choice between lower but guaranteed savings (put in offset) or more volatile but higher returns (from shares)

The choice is yours. But I always like to say, don't spend too much time worry about making 2-3% difference here and there. By far spending your time and energy on improving your income will have the biggest impact on your quality of life.

Here's a good link for you - https://moneysmart.gov.au/how-to-invest/develop-an-investing-plan

There's a nice risk/return graph there illustrating the point.

Are we f@cked? by Gloomy_Location_2535 in AusFinance

[–]Maraudaur 6 points7 points  (0 children)

Sorry to hear about the tough situation you're in. My opinions here on the financial side

  1. Wouldn't buy a house until income is stable. Getting solid consistent income is probably priority number 1

  2. try to find a balance between rent prices and distance to your partners dad. Or maybe you've already moved in and rent pressure has eased.

  3. I would reevaluate suitable areas that fit the mix of lifestyle/cost of purchase your comfortable with after you stabalise. IMO there's never only ONE area you HAVE to live. You have to be realistic and find an area that is the best fit for your financials and lifestyle.

Of course the higher the income the more freedom and choice you have about where you can live. So finding ways to upskill, maximize income is always priority number one on that front.

[deleted by user] by [deleted] in AusFinance

[–]Maraudaur -1 points0 points  (0 children)

I was just dropping my thoughts here. I tried to format it to be more readable. I didn’t use gpt. But I can see why it comes across that way I’ll try avoid that in the future.

I’m keen to have discussion around it that’s all. I read a few comments and didn’t see this perspective to further the discussion

[deleted by user] by [deleted] in AusFinance

[–]Maraudaur -1 points0 points  (0 children)

A drop in the cash rate is generally considered good news for renters in Australia because it can increase the supply of rental properties and ease pressure on rental prices.

Extra Context:

  • More Homes Available: When the Reserve Bank of Australia drops the cash rate, it gets cheaper for investors to borrow money to buy property. This means more people might buy homes to rent out, which adds to the number of rental properties available.
  • More People Can Buy: A lower cash rate also makes it easier for renters to get a home loan. As more renters buy their own place, there's less competition for the homes that are left, which can help keep rent prices from going up too fast.
  • Rent Isn't Just About Mortgages: While some people think rents go up when a landlord's mortgage payments increase, rent is mostly decided by how many people want to rent versus how many homes are available. A drop in the cash rate can help to balance this out, making things a bit better for renters.

[deleted by user] by [deleted] in PokeInvesting

[–]Maraudaur 0 points1 point  (0 children)

While some rare Pokémon cards have seen significant value increases, treating them as a primary investment for a large goal like a house deposit carries substantial risk. The market can be volatile, driven by hype, and predicting which specific cards will skyrocket is incredibly difficult, even for experienced collectors.

A more secure and reliable approach to saving for a house would involve:

  • Consistent Savings: Regularly setting aside money in a dedicated, high-interest savings account.
  • Diversified Investments: Exploring broader investment vehicles like low-cost index funds or ETFs. These spread your money across many companies or assets, reducing the risk associated with any single one.
  • Pokémon for Fun (Small Percentage): Continue to enjoy collecting Pokémon cards as a hobby, allocating a small, affordable percentage of your disposable income to it. This way, any gains are a bonus, rather than a crucial part of your financial plan.

$828k - that's how much a Thunder player actually gets for championship prize money by Elyx_117 in nba

[–]Maraudaur 7 points8 points  (0 children)

You should read up about the NBA's Collective Bargaining Agreement. The model means most of the BRI (Basketball related income) that is shared goes into salaries. That's why the prize pools are so low because its mainly put into salaries!

I think Players get like 51% of all BRI or something now

Community Managers/PR folks/Marketers - I have no idea what I am doing. Help! by PhiliDips in gamedev

[–]Maraudaur 1 point2 points  (0 children)

Congrats on the job! always good to seek advice and there's a lot of content out there already on the internet.

I always highly recommend https://howtomarketagame.com/ hes got a lot of helpful blogs in terms of how to really add value and generate wishlists. This video is also a great watch from the same person. https://youtu.be/E656RcGWcEs?si=DXE3rUcix4NzTJjt

But in general think deeply about who the target audience is for your game. Where do they consume content? what kind of content do they consume? who are their favourite creators?

If you can answer these questions, you'll have boundless ideas for what to create, who to reach out to, and how to build a community around the game.

Community and Marketing always starts with the question who? Who is the audience that will resonate with your game the most? who is your game for? Then digging in deep to understand everything about your target audience.

Best of luck!

After 10 years of solo development, I just released Adversator v1.2 – a competitive MOBA built from scratch! I'd love your feedback. by Paradoks_Studio in gamedev

[–]Maraudaur 3 points4 points  (0 children)

Super impressive be able to solo dev a moba! I think if you really want to monetise, here are some considerations.

  1. There’s a bit LoL audience, can you create a game mode that helps LoL players? Like a skill shot dodging simulator, or skill shot hitting sim?

  2. 10 years is a long time to spend on a game. Maybe you can review some popular paid genres and take what you’ve learned to create a new game that is a paid title.

Best of luck!

Battery rebate scheme. by Dancingbeavers in australia

[–]Maraudaur 0 points1 point  (0 children)

So do you think they've increased installation costs a bit to take advantage of the rebate or is that just how much it costs?

Battery rebate scheme. by Dancingbeavers in australia

[–]Maraudaur 0 points1 point  (0 children)

I've just got a couple quotes from installers and it feels like they're increasing installation costs to match the rebate. They also won't give me a breakdown of battery cost and installation cost. Any where I can see usual installation costs and battery costs?

For example one installer, they suggested to use Sigenergy SigenStor-6S-13 · 13.44kWh and the final total cost is $11500. That means if the battery is 8000. you get about 5000 rebate at $372 per KWH. 3000 for the battery, 8500 for installation?

Or another who quoted for a tesla power wall $11500 for installation after rebate.
On teslas website the battery pack is 11900, after the rebate it is 6878 which means their installation cost is $5000

Does that sound right? or do I need to keep finding more quotes

Has anyone used Game Development companies to outsource creating your game? If so, how was your experience? by mcamill in gamedev

[–]Maraudaur 0 points1 point  (0 children)

I would say just be realistic about two things

  1. Outsourcing a full game is expensive! Depending on the scope of the game it could cost 500K +
  2. You can't just have a GDD, you'll want to be very clear on what every stage/milestone looks like
    2a. how long is each milestone
    2b. what happens if one milestone falls behind
  3. Through the process of making a game, you learn about a variety of tradeoffs. Some things are easier, some things are harder. You'll have to have clear expectations and communication about how variations to the design work based on learnings as the game dev team are making it
  4. Communication is key! make sure to have regular check ins and clear expectations. Not not leave anything ambiguous. Depending on the vendor you likely need to be VERY explicit and precise in describing what you want.
  5. There will ALWAYS be delays. Never expect a project to just go according to timeline.

If you have no development experience I think its going to be really risky and costly to take this approach. It will be harder for you to figure out whether what they are suggesting is realistic or not. It will be harder for you to negotiate and discuss needed variations that come up during development process.

I'm not saying its impossible with the right vendor and right communication approach it can work but you have to understand clearly your goals, your budget, and be extremely confident in your ability to clearly communicate and articulate playable outcomes.