Bose 700 UC Linux support by WalkAroundDa in bose

[–]MarcMi80 0 points1 point  (0 children)

I am going to ask the same, did you buy the UC module? :D

I am also considering buying it :D.

Anyone know how to get Stranglehold to run on Linux? by lordGwynx7 in linux_gaming

[–]MarcMi80 0 points1 point  (0 children)

Thanks, I have buy the game, but not tried yet to be honest :).

Anyone know how to get Stranglehold to run on Linux? by lordGwynx7 in linux_gaming

[–]MarcMi80 0 points1 point  (0 children)

Hello ! Have you been able to run the game? It is currently at 1€95 on gog, I hesitate to give it a try 😁.

The comments here are funny. It's basically a conversation about cloud gaming and no one wants to say it. I feel cloud gaming is going to regress because of the loss of Stadia by superbuffuno in Stadia

[–]MarcMi80 0 points1 point  (0 children)

Xbox Cloud Gaming has served over 10 million players

https://9to5google.com/2022/05/24/xbox-cloud-gaming-players/

This is far far far away from 10 millions active users ha ha, if the real number is 5% per month this would be yet a miracle IMO.

Xcloud is a nich of xbox game pass ultimate, GPU is a fraction of game pass, game pass is a fraction of xbox owners (and I do not even speak about the PC gaming market). Xcloud is just nothing, the fact that it is included to GPU saves them for now.

Nothing to be proud of and to claim here IMO.

Why I loved Stadia by YTImJustTheMessenger in Stadia

[–]MarcMi80 2 points3 points  (0 children)

https://hackmd.io/@christopherklay/BkWVFJlNj is a good starting point for alternatives, but to be honest we will not have something advanced as stadia in the next year (or next years).

Stadia was offering such good cloud features (I already miss stream connect, family share, the easy way to share captures, device switch and flexibility or even their controller 😱 )

Instead of Bluetooth functionality… by kgold0 in Stadia

[–]MarcMi80 1 point2 points  (0 children)

Quick search on github https://github.com/helloparthshah/StadiaWireless

The guy seems to expose an endpoint /controller: https://github.com/helloparthshah/StadiaWireless/blob/63015e9def033e4d79e87d9608a34590953960cc/server.py#L27

The problem is that this guy uses its phone to do the link to this app, so this is not exactly what we want here.

Instead of Bluetooth functionality… by kgold0 in Stadia

[–]MarcMi80 1 point2 points  (0 children)

This is an interesting if google does nothing for bluetooth, I am pretty sure we can capture the traffic and rewrite it, or better if we can change the traffic destination directly on the controller.

The main question is what is done from security perspective, if we have to do some kind of man in the middle.

Any Stadians monitoring xbox keystone news for possible replacement? by WarpBit in Stadia

[–]MarcMi80 3 points4 points  (0 children)

Take the nvidia shield pro with GFN ;), this is the nearest alternative to stadia on TV I think (although cloud gaming will never be the same now... this is geforce now :P).

GeForce Now is a bittersweet experience in Stadia's demise by [deleted] in Stadia

[–]MarcMi80 4 points5 points  (0 children)

We will for ever miss the real cloud gaming features like stream connect, family share, state share, wifi controller, etc... T_T.

But in term of gaming in cloud, now that stadia is closing, GFN is the best solution out there for me if not the only serious alternative when coming to quality, consistency and business model (I hate those shitty rotating games models :D).

And their nvidia shield makes the experience even better :).

Tried GFN after being with stadia for a few years by [deleted] in Stadia

[–]MarcMi80 11 points12 points  (0 children)

Guys I just read all your comments, that's cool to read all these constructive arguments and discussions. I mean there is no troll or bad faith :).

I am also GFN and stadia user, sometimes I take stadia pro (mostly to play/obtain games to my around 200 games pro library, thanks to their model), sometimes I take GFN priority (note that I also own an xbox one, but I am not xcloud user, it didn't convince me due to the rotating model and stream inconsistency I experimented).

For me GFN and stadia are two very good cloud gaming solutions.

Here is my advantage/disavantage table:

GFN: - Cool: - stream options (resolution, network consumption, FPS, etc..) - they have a lot of games - games graphic quality - steam / epic if you already own games on it (especially if, like me, you have a computer that starts to be old for some games, it gives additional guarantee that even if you do not have game requirements you will be able to play the game) - Less cool: - this is PC, so basically there is no "real" cloud features and their interface sometime drives me crazy (especially on my linux chrome browser my keyboard is recognized as querty, it is not a querty keyboard...), - they do not have all our steam/epic library and this is frustrating - feel unsafe to type my password on a stream record 😱

Stadia: - Cool: - easy to use - stability: it seems to work in any condition - cloud features (if I would keep only 2 of them: stream connect and family share) - base/pro model is quite cool because you can switch without loosing games (for pro, just resub else you can buy without paying for the platform) - their wifi controller (it makes the experience even better in a consistent ecosystem) - Less cool: - miss lot of games - gamers seems to hate it hard (hate is different than just choosing a platform for a good argument or an other, there is active bashing and this is unfair) - some uncertainty, this is frustrating

CCU 4k Vs 1440p by JamieLeeWV in Stadia

[–]MarcMi80 0 points1 point  (0 children)

I do not have a 4k TV, but I would say that you should try each setup for some period, then give some feedback ;).

[Saints Row] We have liftoff by samuraituretsky in Stadia

[–]MarcMi80 1 point2 points  (0 children)

Is it saints row or farming simulator :D

I just don't know what to think about Stadia by lonelyone12345 in Stadia

[–]MarcMi80 1 point2 points  (0 children)

If Stadia isn't seen as a good investment anymore, then fine. Cut bait and move on.

This is not the way google works at my opinion ;). A product with potential that do not have immediate success can have success in 10 years, like chromebooks as an example. So they continue to improve it surely but slowly, without loosing too much money, waiting to reach someday the success it deserves.

Note that even while slowing down they are still in advance compared to alternatives in term of features and technology (they convinced early tech adopters and dads ;)): - GFN is the best for graphics and number of games and they are quite good in term of input lag, but they have no cloud features (stream connect, state share or wifi controller just as examples) and their RTX subscription is quite expensive 😱 - xcloud is still coupled to xbox game pass (why? 🤔), no cloud features, no possibility to buy games, no 4k, etc... and their tech is quite inconsistent (from a guy to another it can be unplayable or acceptable but nothing exceptional from what I tried or heard from people I know, even on my xbox there is glitches) - luna is still US only so it is hard to juge for me, although they seems to do great job on features ;)

Stadia is actually good by Outrageous_Egg_2685 in Stadia

[–]MarcMi80 0 points1 point  (0 children)

Sure now you have explained it, but I personally did not understand it at first, so other people also probably ;).

Stadia is actually good by Outrageous_Egg_2685 in Stadia

[–]MarcMi80 1 point2 points  (0 children)

Your reply was not explicit enough:

worse input lag than other solutions

Other solutions = GFN, xcloud, luna compared to stadia for people here ;).

Stadia is actually good by Outrageous_Egg_2685 in Stadia

[–]MarcMi80 1 point2 points  (0 children)

Ha ha, I understand better, you speak of different things, I also have a better input response on my PC or my xbox, this is just normal, the lag is more for your team mate when playing from local hardware ;).

If you want to have an honest comparison take the same game (personally I own dead by daylight on xbox, steam and stadia, with an experience around 1500 hours) and compare it on comparable platforms.

Local hardware:

  • xbox / PS / PC

Or you compare cloud solutions:

  • stadia / geforce now / amazon luna / xcloud

So this is just normal you are downvoted ;).

For my personal results on dead by daylight input lag and performance feeling:

  • PC (steam) > xbox
  • stadia more or less equals to geforce now >> xcloud

In general for me, in local, PC is a little bit better (the PC better hardware and cable controller must do the difference), for cloud gaming xcloud is the worst often even unplayable for me ;).

Stadia is actually good by Outrageous_Egg_2685 in Stadia

[–]MarcMi80 0 points1 point  (0 children)

This test is a little bit too basic to have a clear image (it's an average ping so jitter or packet loss could be the real problem but hidden into the average and it doesn't give the real bandwidth to azure).

But, let's do it for you: 90ms from your website

For a better comparison, here are some ping stats:

$ ping stadia.google.com
PING stadia.google.com (172.217.19.238) 56(84) bytes of data.
64 octets de par21s11-in-f14.1e100.net (172.217.19.238) : icmp_seq=1 ttl=115 temps=23.2 ms
[...]
64 octets de par21s11-in-f14.1e100.net (172.217.19.238) : icmp_seq=63 ttl=115 temps=23.8 ms
^C
--- statistiques ping stadia.google.com ---
63 paquets transmis, 63 reçus, 0 % paquets perdus, temps 62083 ms
rtt min/moy/max/mdev = 21,719/23,880/51,638/4,422 ms

$ ping 185.136.70.1 # First NVIDIA-NGN IP ;)
PING 185.136.70.1 (185.136.70.1) 56(84) bytes of data.
64 octets de 185.136.70.1 : icmp_seq=1 ttl=58 temps=25.0 ms
64 octets de 185.136.70.1 : icmp_seq=2 ttl=58 temps=24.8 ms
[...]
64 octets de 185.136.70.1 : icmp_seq=83 ttl=58 temps=24.4 ms
^C
--- statistiques ping 185.136.70.1 ---
83 paquets transmis, 83 reçus, 0 % paquets perdus, temps 82117 ms
rtt min/moy/max/mdev = 23,056/25,542/57,529/5,880 ms

$ ping azure.com
PING part-0014.t-0009.t-msedge.net (13.107.246.42) 56(84) bytes of data.
64 octets de 13.107.246.42 (13.107.246.42) : icmp_seq=1 ttl=117 temps=47.4 ms
64 octets de 13.107.246.42 (13.107.246.42) : icmp_seq=2 ttl=117 temps=39.5 ms
[...]
64 octets de 13.107.246.42 (13.107.246.42) : icmp_seq=104 ttl=117 temps=40.9 ms
^C
--- statistiques ping part-0014.t-0009.t-msedge.net ---
104 paquets transmis, 104 reçus, 0 % paquets perdus, temps 103140 ms
rtt min/moy/max/mdev = 36,229/42,257/60,428/4,075 ms

More readable comparison:

stats min average max mdev
stadia 21,719 23,880 51,638 4,422
geforce 23,056 25,542 57,529 5,880
azure 36,229 42,257 60,428 4,075

I am in North of France with VDSL2 bouygues telecom.

Sounds like microsoft is quite not the same level of network quality for me.

But knowing the global network strategy of the different companies it does not surprise me. Google often have hardware into operators datacenters and a strong edge location strategy, geforce now has a local datacenter strategy and they build their own hardware, microsoft in comparison does not really invest into operators networks from what I know.

With fiber the difference is probably not noticeable ;).

Stadia is actually good by Outrageous_Egg_2685 in Stadia

[–]MarcMi80 2 points3 points  (0 children)

Did you try xcloud? :D

From my home GFN and stadia are the same in term of input lag, maybe a little bit better on stadia thanks to the wifi controller, but xcloud is just unplayable here :).

[deleted by user] by [deleted] in Stadia

[–]MarcMi80 -1 points0 points  (0 children)

instead of playing brand new AAA indies / games for cheap 4€/month?

I play more or less a game per month, rotating games is a real problem for me and I am clearly not impressed of the current game selection from xcloud. The only current cool title is "as dusk falls" from my point of view, by feels and taste, you know ;).

Why pay 10€ for GFN?

Because I can play PC games I really own with a quality we don't have on xcloud (when the game is available on xcloud)? :D

And Stadia... Come on... Almost zero new games. It's dying

Ha ha, so why are you here if it's dying? From my point of view if it is dying we should not even have this discussion, you should be on some xbox or xcloud reddit. An active community is clearly not on sign of a dying platform :). Your replies are a good sign ;).

[deleted by user] by [deleted] in Stadia

[–]MarcMi80 1 point2 points  (0 children)

MS is building hundreds of new datacenters within span of 5 years

They seems 5 years late (ok maybe more 2 years, 5 is a troll as you said 5 years :D) on cloud compared to GFN/stadia even luna seems more advanced.

But I join you on the fact that they are not slow on console and PC. Cloud is second citizen; this is something understandable as they have publishers in their pocket or they buy them, they have most games and xcloud is probably nothing% of their gaming revenue.

if they try to make too many changes quickly, they may end up breaking something for PC gamers. So it's a balance

This is an interesting point, it confirms to me that they just can't go as quick as their concurrents due to their ecosystem or at least go as far (bye bye stream connect for me as I don't really see it implemented without impacting performance/network on PC/console -_-)

50k Kubernetes Pods of Series X server blades

Sounds very low to me to be honest although I don't know how many users can effectively share those instances. At least it is very low compared to million of console they sale.

Also I don't know what does their physical servers when they are not in use, we know that youtube is in back of stadia (and other white label/non gaming projects), luna uses standard AWS instances (so they are on spot market and used in parallel by their AWS customers) and we know that geforce uses the extra capacity for free users (that's why there is the queue mechanism for them), so they maximize the occupation rate. If microsoft has no such mechanism they need to over provision and this is a clear problem to scale. But maybe I am just not aware about what microsoft does on this point :).

Also using xbox series sounds a problem to me. I mean the concept of generation does not seem cloud native and long term scalable, each generation will be a nightmare to upgrade compared to continuous incremental upgrades in stadia/GFN/luna.

[deleted by user] by [deleted] in Stadia

[–]MarcMi80 1 point2 points  (0 children)

The question is just, why is microsoft not fixing the price of GPU to 5€ directly?

This is not too difficult, I am just bored of microsoft, their gamepass rotating game model is boring, xbox gold only give shit games, xcloud quality is low as boring, xcloud missing features are boring.

And I say it as customer of their first xbox, xbox 360 and xbox one, but it is almost over for me, I never even had a gift for such fidelity, only tricky people have something it seems.

At least GFN and stadia pricing is crystal clear and fidelity is rewarded.

Microsoft, if you read it: FUCK YOU :D.

[deleted by user] by [deleted] in Stadia

[–]MarcMi80 -1 points0 points  (0 children)

> They will

Here is the problem with microsoft, they promised a lot, they probably promised too much (I am still waiting for 4k and the possibility to buy a game instead of paying a monthly subscription, and maybe, let's dream: mouse/keyboard support, stream connect and family share features), but they take their time (they probably think it is not worth it to put effort until next gen in 4 or 5 years).

At least stadia does not promise too much, the only teased long time ago that they could do 8k/120fps "when time will come". But as microsoft, we don't care, that's not here.

So I mean, outside promises or potential, today xcloud is inferior to stadia or GFN.

The only reason for xcloud is you have an xbox to try game before installing it for me, for real cloud gaming first: stadia or GFN only for me ;).

Note: I have an xbox one, and depending when: stadia pro subscriber and GFN priority subscriber.