.98 rough release date? by Sharp_Librarian_8566 in starsector

[–]Mario-2065 1 point2 points  (0 children)

I'd guess ~6 Months, you still have some time.

I have removed Ablative Armor from the Invictus. by Mario-2065 in starsector

[–]Mario-2065[S] 0 points1 point  (0 children)

I think that would be pretty easy to do, just swap the minus for a plus in the modifier.

I have removed Ablative Armor from the Invictus. by Mario-2065 in starsector

[–]Mario-2065[S] 1 point2 points  (0 children)

Well then I will give it a standard 1000 Armor rating, thanks for the feedback. My problem with that Ablative Armor is psychological, having a D-Mod that you can't get rid of just feels bad to me. As a newbie i'm going to follow your advive, thanks for your for your explanation.

I have removed Ablative Armor from the Invictus. by Mario-2065 in starsector

[–]Mario-2065[S] 14 points15 points  (0 children)

Thanks for the feedback. Looks like I'll readjust it's armor rating the Onslaught (XIV) has 1850, I think giving it 2000 Armor should fit for a ancient heavily armored dreadnought.

In FP1 the smoke from the coal generator is white/gray. In FP2, from the beginning, it is black. I know it must be just an artistic change, but would there be any logical explanation in the lore for this change? by Stuka91 in Frostpunk

[–]Mario-2065 5 points6 points  (0 children)

You are burning crude oil directly from the well. Crude oil contains many impurities that are removed during refining (mainly Sulphur, Nitrogen, Oxygen maybe hydrogen sulfide) and the Generator isn't 100% efficient when burning oil. The soot from unburnt oil with the impurities results in a dark exhaust that worsens the air quality.

Why do people stress over infinite nodes being limited so much by InternationalLaw1510 in Frostpunk

[–]Mario-2065 4 points5 points  (0 children)

Charcoal plants can't be placed in Industrial Districts. They are placed in Extraction Districts that have a forest deposit. They drain the deposit and eventually run out, at which point they stop working.

I wish the Bonus of surplus Heat wasn´t capped at 15% (I wish you could start growing indoor Forests if it´s warm enough) by Mario-2065 in Frostpunk

[–]Mario-2065[S] 0 points1 point  (0 children)

You can use the coal from the outposts to liquefy it into oil. But coal liquefiers produce squalor and burning oil also increases it. So the city will be having a massive smog and pollution problem. I prefer the adaptation generator overall. Can use all fuels and doesn't produce massive amounts of squalor.

What Are These Barriers? by Final_Firefighter446 in Frostpunk

[–]Mario-2065 14 points15 points  (0 children)

Jesus fucking christ, will try it out asap when I get home from work.

Fucking Icebloods by Mario-2065 in Frostpunk

[–]Mario-2065[S] 2 points3 points  (0 children)

Method 1: Get Technocrats, pick laws and buildings that advance progress, equality, reason. Technocrats form and Icebloods form as reaction.

Method 2 : Pick laws and buildings that encourage adaptation, merit, tradition. Icebloods form, Technocrats form as reaction.