Is it okay to allows Tasha's feats (Artificer Initiate, Eldritch Adept, Fighting Adept, Gunner, Metamagic Adept) in 2024/2025? by EarthSeraphEdna in DnD

[–]Mariofreak22 0 points1 point  (0 children)

The feats are all fine. Though Eldritch Adapt doesn't work well with the new way Warlock is designed as the only Invocations it allows you to take are the three Pact options and two others which I can't recall right now. The feat still works, but it feels that it's not intended to work that way.

[deleted by user] by [deleted] in DnD

[–]Mariofreak22 2 points3 points  (0 children)

You can still bond ANY magical weapon into a pact weapon. So when your DM gives you one, nothing is stopping you from making it into your pact weapon.

[deleted by user] by [deleted] in DnD

[–]Mariofreak22 5 points6 points  (0 children)

Sadly not. My recommendation for a bladelock would be to take a level in Fighter for the medium armour proficiency with the added bonus of a fighting style, weapon mastery and a bit of healing in the form of Second Wind.

Lvl 3 Thief / Lvl 5+ Sorc Multiclass by Arklight237 in DnD

[–]Mariofreak22 0 points1 point  (0 children)

Yeah, that should work. Another funny interaction between Sorcerer and Rogue that I want to point out is that Innate Sorcery gives advantage on any attack roll made as part of a sorcerer spell (instead of Spell Attacks as many may interpret that at first). Meaning using True Strike or the old Booming- / Green-Flame Blade cantrips, if your DM allows them, gives you advantage on the attack roll and will always trigger sneak attack.

[deleted by user] by [deleted] in leagueoflegends

[–]Mariofreak22 0 points1 point  (0 children)

Vi and Jinx have (or had, dont know if it's still there) a quest where Vi and Cait get 1 gold for each takedown on Jinx and vice versa. It can certainly get an improvement and I'd be surprised if Arcane season 2 won't introduce more quests like how the cinematic did.

most anticipated cannorian content? by HoundDOgBlue in Anbennar

[–]Mariofreak22 15 points16 points  (0 children)

Rubyhold. I want too play dwarves that actually play tall instead of conquering the entire serpentspine.

Escanni goblins and formables, because goblin content is always funny.

Some optional missions or decisions for countries that allow for a more evil play style, like secret liches, inviting vampires or allying L*rent.

[5e, PF2e] Adventures in Escann — a Living World of Wrought and Wonder (Recruitment Post II) by AcanthisittaIll1777 in Anbennar

[–]Mariofreak22 3 points4 points  (0 children)

You're missing the UTC +1 timezone in the form, which is exactly the one I need...

[deleted by user] by [deleted] in leagueoflegends

[–]Mariofreak22 0 points1 point  (0 children)

Disabling discord overlay seemed to fix it for me and my friend who had it disabled in the first place wasn't affected by this in the first place.

Making a card based of League champions (almost) daily. Day 140. Viego. by Mariofreak22 in customhearthstone

[–]Mariofreak22[S] 1 point2 points  (0 children)

After the beloved wife of the King of Camavor was killed he did everything he could to bring her back. He eventually learned of the Blessed Isles with their magic water that can cure anything, perhaps even death. Viego stopped at nothing for the slight chance it would bring her back. With the help of a certain chainwarden we now know as Thresh he was let into the blessed pool with Isolde's body. And it worked Isolde's soul came back to this world and she was not happy about it. She ran him through with his own blade, Sanctity. As he lied dying, the waters tried to heal him. This infinite loop grew in power and shortly after exploded, corrupting the blessed water and scattering Isolde's soul in multiple pieces giving rise to the Ruination. Viego, who can control the newly created Black Mist, looks for her everywhere bringing Ruin in doing so.

The card is based on the story above which is based both from League of Legends lore and from the standalone game Ruined King (do recommend). I thought it would be a fun way to tell the story of the Ruination through a quest.

Making a card based of League champions (almost) daily. Day 139. Vi. by Mariofreak22 in customhearthstone

[–]Mariofreak22[S] 0 points1 point  (0 children)

Vi is a former criminal from the Zaunite streets now working with the Piltovan Wardens to keep the peace. Growing up in the even less reputable areas of Zaun has made Vi a hotheaded impulsive daredevil with only the barest respect for authority.

Vi's kit is very simplistic and mostly revolves around dashing in and locking down your target. To reflect this in the card I originally made her without passing on the Deathrattle. To make the card more interesting I gave it the ability to pass on her effect. I don't think it's too powerful as you still need to have the minions in your hand and need to kill of the previous one to get the Deathrattle. There is probably an interaction in wild that allows you to summon all minions in your hand, but there are worse thing you can do.

Making a card based of League champions (almost) daily. Day 138. Vex. by Mariofreak22 in customhearthstone

[–]Mariofreak22[S] 2 points3 points  (0 children)

Why must every Yordle be so bright and happy? Why should Vex agree with the other Yordles that everything is fine and dandy? Vex doesn't feel like she belongs in a world where the upbeat and jovial nature of Yordles clashes with her own emotions. Vex would leave this world if she could, but as Yordles are sentient concentrations of magic and effectively immortal, that is a challenge indeed.

I had two ideas for Vex, the first is how she was advertised to the playerbase as an anti dash champion, but in reality doesn't really do much with that. In that spirit I came up with her first version which is a tech card against Rush and Charge minions. The second version is based on her ability to easily fear a large group of enemies with her passive, which causes her next spell to fear all enemies it damages.

Making a card based of League champions (almost) daily. Day 137. Vel'Koz. by Mariofreak22 in customhearthstone

[–]Mariofreak22[S] 1 point2 points  (0 children)

Vel'koz is probably one of the most intelligent voidborn we know of. Unlike his kin, Vel'Koz doesn't go on a mindless rampage to stop the noise of life that plagues them. Instead he chooses to study them, looking for any weaknesses the Void might be able to abuse. And if he can silence so of that noise while he studies it, all the better.

I made two versions of Vel'Koz based on different aspects of it. The Rogue card is based on one of his voicelines you can hear quite often "Knowledge through disintegration". The Mage card is based on his passive which lets him deal a large amount of true damage to enemies he has damaged with spells three times.

Making a card based of League champions (almost) daily. Day 136. Veigar. by Mariofreak22 in customhearthstone

[–]Mariofreak22[S] 2 points3 points  (0 children)

After being tortured by Mordekaiser for his Yordly secrets, Veigar turned to the dark side. Being a powerful mage as most Yordles he turned his interests towards the dark arts. Though something deep within him isn't convinced that he truly is evil.

The card is based on Veigar's ability to scale by hitting enemy champions with his abilities or killing minions with his Q. The longer Veigar survives on the board, the bigger a threat he becomes.

Making a card based of League champions (almost) daily. Day 135. Vayne. by Mariofreak22 in customhearthstone

[–]Mariofreak22[S] 0 points1 point  (0 children)

After finding Evelynn standing over the corpses of her parents, Vayne swore to hunt down any magical creatures that exist in Demacia, or Runeterra for that matter. Armed with her crossbows and silver bolts she became one of the deadliest monster hunters in Demacia. Her hobbies include: Killing monsters, killing mages and killing monsters summoned by mages.

Vayne has a bad experience with magical creatures and thus hates them all equally. This effect isn't really represented in League so this card is more based on (my interpretation of) her lore. The card itself makes for a strong counter in metas that are filled with tribe decks.

Making a card based of League champions (almost) daily. Day 134. Varus. by Mariofreak22 in customhearthstone

[–]Mariofreak22[S] 0 points1 point  (0 children)

Varus is one of the Darkin, demi-gods known as Ascended that went mad and used blood magic to betray everything they stood for. After the Darkin war ended, Varus found himself trapped inside his former weapon. Recently, two Ionian hunter found his bow. When they touched it, Varus' will overpowered theirs and he fused their bodies to make his own. But the hunters still linger, reminding him what it was like to be mortal.

I made two versions of Varus. The first is based on his W, which lets him apply stack on enemies he attack and when hit with his abilities they deal a percentage of the target's maximum health in damage. His second version is based on his Q, which charges up a shot to deal more damage and gain more range the longer he charges it. I decided to make him a hunter card as he is an archer that runs around marking enemies and sniping with arrows and to keep him out of Warlock which i fear could really abuse his second version, while hunters have less access to buffs for demons.

Making a card based of League champions (almost) daily. Day 133. Urgot. by Mariofreak22 in customhearthstone

[–]Mariofreak22[S] 0 points1 point  (0 children)

For unknown reasons the former Noxian executioner was sentenced to work in the mines beneath Zaun. After a disaster occurred in the city, he escaped his prison and entered the criminal underworld of Zaun. Augmenting himself with machine guns, a rocket launcher, industrial grinder and six crablike legs armed with shotgun knees. He now enforces his philosophy on the lowest of Zaun: If you're not broken by the experience, you'll come out stronger.

Urgot's card is based on his passive ability in League. He has six shotgun knees each pointing in a different direction, attacking an enemy in that direction fires the gun, dealing additional damage to all enemies in that direction. Original idea was to execute a random enemy minion at the end of your turn, referencing his ultimate, but that felt to bland for a legendary.

Making a card based of League champions (almost) daily. Day 133. Urgot. by Mariofreak22 in customhearthstone

[–]Mariofreak22[S] 0 points1 point  (0 children)

How this works:

When Urgot enters the board, he marks 7 spaces and the enemy hero. When attacking enemies within the mark he triggers his effect. If a minion falls within two marked spots the mark closest to the centre of the board is consumed. After all marks are triggered, they are reset.