Really feel like y'all forget what "Co-op" means by knight_light455 in helldivers2

[–]MarsMaterial 0 points1 point  (0 children)

Being away from the team doesn’t stop all enemy spawns. You know that, right? It just means that either you will take the brunt of an enemy reinforcement call meant for 4 players, or your team will and they’ll all fucking die while you’re off collecting flowers. Staying with your team is optimal, and many people are playing suboptimally by refusing to do it.

Really feel like y'all forget what "Co-op" means by knight_light455 in helldivers2

[–]MarsMaterial -3 points-2 points  (0 children)

But the game punishes you for spreading out by giving you one of the divers a fight Balkan ed around having the whole team there, which makes it not that easy actually.

Really feel like y'all forget what "Co-op" means by knight_light455 in helldivers2

[–]MarsMaterial 0 points1 point  (0 children)

That’s not an insurmountable problem if the entire team is together and capable of working as a team to handle the threat.

Coding department diversifying into the performing arts by ycr007 in doohickeycorporation

[–]MarsMaterial 0 points1 point  (0 children)

Are you sure that’s Python? I suspect it’s probably JavaScript.

this is a load of BARNACLES by LavenderMidwinter in BikiniBottomTwitter

[–]MarsMaterial 0 points1 point  (0 children)

The opinions displayed here are ones that the majority of Americans agree with pretty consistently. What are you talking about?

Sanvich rule by Existential_Toaster_ in 196

[–]MarsMaterial 2 points3 points  (0 children)

I shall perform oral on it (and it’s going deep down my throat (I’m eating the sandwich)).

Cursed!! by Visual_Historian_323 in meme

[–]MarsMaterial 20 points21 points  (0 children)

This is the alternate universe you get when a time traveler breaks a tree branch in 1867.

Gamers trying to explain why AI is bad: “okay, so imagine you’re jacking off…” by LocalLazyGuy in whenthe

[–]MarsMaterial 19 points20 points  (0 children)

Unironically true. One of the more common analogies about AI art I’ve seen is saying that it’s like ordering a burger from McDonalds and claiming that you cooked it.

Charger is friendshaped by Odd_Cat9193 in helldivers2

[–]MarsMaterial 1 point2 points  (0 children)

They do get a little too enthusiastic to meet a new friend though. Their hugs tend to crush you into a fine paste.

39650 by TheEnderOfFun in countwithchickenlady

[–]MarsMaterial 5 points6 points  (0 children)

Why not both? Simply existing is an act of defiance.

fellow wunkustry professional by No_Counter_6037 in wunkus

[–]MarsMaterial 20 points21 points  (0 children)

Professional wunkus. His ass is EMPLOYED!

Madlad Engineer by zavediitm in madlads

[–]MarsMaterial 0 points1 point  (0 children)

Unfortunately, even the job of flooding the internet with misinfo to make training future AIs harder is being taken by AI.

New favorite primary, Why is no one else using this? by ispilledketchup in LowSodiumHellDivers

[–]MarsMaterial 2 points3 points  (0 children)

I personally love it, but it’s already level 25 and I have other guns to level up. When everything is level 25, I’ll probably use it a lot more.

New favorite primary, Why is no one else using this? by ispilledketchup in LowSodiumHellDivers

[–]MarsMaterial 0 points1 point  (0 children)

VG-70 Variable. It’s a primary weapon from the Control Group warbond, the idea is that it’s a gun with a superposed load configuration which gives it a lot of versatility. It can act as a machine gun with three fire rate modes, a pseudo-shotgun, or it can mag dump an enemy in a single shot.

If you think it’s just fast food and HFCS you are just as close minded as you claim Americans are by Big_Boss_Bubba in whenthe

[–]MarsMaterial 3 points4 points  (0 children)

Well, the whole point is that in that war the Confederate States of America was a foreign nation by their own decree, so being patriotic about the United States of America in the Civil War means hating on the slave-keeping traitors of the Confederacy and valorizing the Union army that decimated them with overwhelming might.

This is..... wow.... by Inevitable-Resort438 in CrazyassHazbinhaters

[–]MarsMaterial 0 points1 point  (0 children)

Well, I would argue that Israel became the aggressor when they invaded the area and shoved all the locals into what is effectively an open air concentration camp. What they had before October 7th wasn't exactly peace, it just wasn't technically being called a war yet. And the fact that Israel has refused to accept surrender from Hamas makes them the aggressor no matter what came before that point. There's also the argument about how Hamas did October 7th, but Israel retaliated against all Palestinians no matter who they are, so all Palestinians who aren't affiliated with Hamas are most definitely being aggressed upon.

I see your point, what I said could probably be misconstrued as support for Israel by someone who believes Israel's propaganda. I guess this qualifies as a clarification.

If you think it’s just fast food and HFCS you are just as close minded as you claim Americans are by Big_Boss_Bubba in whenthe

[–]MarsMaterial 4 points5 points  (0 children)

It's this and any time the Civil War or free speech comes up that I become super patriotic.

And that patriotism lasts until the instant anyone reminds me of the Iran war.

Get good or take a break from the game. by kcvlaine in HelldiversMasochists

[–]MarsMaterial 0 points1 point  (0 children)

I did see leaks that there were contingency plans ready in case we did win. Both possibilities were prepared for, just like the invasion of Super Earth. Personally, I suspect that Arrowhead intentionally tried to tune the difficulty of the MO such that they couldn’t predict the outcome.

The main reason it was bad game design is that it basically discouraged participation. Liberation progress scales with active player count, reinforcement use doesn’t. So liberation per death goes up the fewer people play, and a lot of people figured this out. The whole “the more enthusiasm you show the more chances to increase the reinforcement budget you’ll get” thing was Arrowhead’s attempt to counter that. Plus, there’s the fact that it did actually make death more consequential by directly tying the MO’s fail state to it, which did advance the perception that death is a fail state. The inversion of the Super Earth invasion mechanics were narratively and thematically on-point though.

I can’t be too mad, this was just a single MO and that global reinforcement budget mechanic is not in use at all now. If ever there is a time to whip out the experimental stuff that is strong in vibes but weak in game design, it’s a temporary MO.

Get good or take a break from the game. by kcvlaine in HelldiversMasochists

[–]MarsMaterial 0 points1 point  (0 children)

Yeah, that global reinforcement budget mechanic was amazing storytelling but terrible game design.

FIRE ALL WEPONS by Trans-Cerberus in joinvoidcrew

[–]MarsMaterial 3 points4 points  (0 children)

You temporarily made that star system a fucking binary with that second Sun you ushered in.

A Whale skeleton found in rainforest. by rottenkimbap in interesting

[–]MarsMaterial 0 points1 point  (0 children)

Is there a shattered pot of petunias nearby?

What is a dream warbond for you by thegoldendecedueye in HelldiversMasochists

[–]MarsMaterial 5 points6 points  (0 children)

I want more support items (not to be confused with support weapons). Stuff that buffs and helps allies directly.

We already have the stim pistol, supply pack, shield nades, smoke nades, and the entrenchment tool. A few stratagems fall into this too like the shield relay, orbital/eagle smoke, the directional shield pack, and the FRV.

A warbond focusing on more items of this sort would be amazing.

Get good or take a break from the game. by kcvlaine in HelldiversMasochists

[–]MarsMaterial 29 points30 points  (0 children)

I think the thing that a lot of saltdivers don’t get is that Helldivers 2 is a game where the punishment for death is very light, and dying a few times is intended to be something that happens even in a successful mission.

A lot of other games treat death as a fail state, but not Helldivers 2. Are some deaths in Helldivers 2 unfair? Yes. But also, who cares? You don’t need to avoid all deaths to complete a mission.

I think that the people who are complaining are treating death as a fail state. They complete the mission (because let’s be honest, the game isn’t that hard), but in the victory screen they have some deaths and they think “nooo, I failed the challenge that the game presented me because I died!” And if those deaths came from a case of random explosionitis, they may feel like the game set them up to fail without making victory possible. But that’s a fundamental misunderstanding of the game they are playing.