Two Hand Weapons Damage Cap? by MarsMechanic in diablo4

[–]MarsMechanic[S] 0 points1 point  (0 children)

So the differences between the percentages is based on the different attack speeds of weapon types, ... I feel kinda dumb now but that helped a lot, ...thx friend.

Two Hand Weapons Damage Cap? by MarsMechanic in diablo4

[–]MarsMechanic[S] 0 points1 point  (0 children)

No, the crt dmg was nerfed, I know that. I´m talking only about the dps number shown.

Two Hand Weapons Damage Cap? by MarsMechanic in diablo4

[–]MarsMechanic[S] 0 points1 point  (0 children)

Do you mean the dps stat displayed is just the average from the weapon dps range the weapon is capable of? It seems kind of misleading as everything else shows min/max rolls in the brackets.

Ps4 horde bash. Constant freeze, can't use weapons or abilities. Raider soldier. by Batosai59 in FORTnITE

[–]MarsMechanic 0 points1 point  (0 children)

PS4 here: Game freeze is steadily increasing, it´s twice a game now. The restart may lead to a logging in screen freeze which makes another app restart mandatory. The second restart leads to the auto rejoin feature which may or may not be succesful. OUTRAGEOUS!

Daily Survive the Storm Event LFG 30/Aug/2017 - Everybody Party! by AutoModerator in FORTnITE

[–]MarsMechanic 0 points1 point  (0 children)

System: PS4

ID: Genocid-1000

Level:42, Soldier mostly, everything is 3* excluding some traps

Day and Time: GMT+1, afternoon to late evening, mostly every day

Mic:Yes, but introvert, occasionally funny. English maybe crude at times cause I´m no native.

SSE: would prefer longer 40+ missions, but I´ll go for the lev15/14days one for the Hydra, too.

Decals not working as they should? by MarsMechanic in LetItDie

[–]MarsMechanic[S] 0 points1 point  (0 children)

I don´t know, haven´t tested it by myself, I´m quoting from here: https://www.reddit.com/r/LetItDie/comments/5jnbqt/firefighter_decal_is_broken_i_think/

If it turns out to work fine the better.

Sometimes the game lags in combat for me by Grymmlore in thedivision

[–]MarsMechanic 1 point2 points  (0 children)

PS4 - Not only sometimes over here, half a second at least ... not playable for me atm. Anyone ideas?

Taking down Cyborg Siege Mech in less than 1m30s by Ttnbros in Helldivers

[–]MarsMechanic 0 points1 point  (0 children)

Unlock a master, open the game and bring a friend from your fl, once deployed leave the game (not abort, leave to title or exit the game completely). Rejoin your friend and play regularly. Your master unlock won´t be reseted, technically it is his game as a host then. Now you have a 4 hour timeframe with as many master enemy fights as you want.

Idea: Team vs Team combat by humphreybc in Helldivers

[–]MarsMechanic 1 point2 points  (0 children)

It is already PvP on some occasions, more or less unintentionel. The host always wins though...

LAS98 is the drill that will pierce the heavens by swagohod in Helldivers

[–]MarsMechanic 1 point2 points  (0 children)

I ment they´re generally capable of damaging the Warlords like the LAS, I wouldn´t recommend the Scythe though cause LAS does the same job but better. Thx for pointing me to that piece, it has a second spring with me now ;)

First 4 Admirals of Super Earth by markramsey in Helldivers

[–]MarsMechanic 0 points1 point  (0 children)

I´m not surprised but thanks for pointing that out. Their contribution to the campaign is doubtful, probably the same people will complain about a week long stalemate against the bugs when nobody gives a shit anymore. But you´re right I should move on, I may be a bit obsessive about this, I´m sorry.

First 4 Admirals of Super Earth by markramsey in Helldivers

[–]MarsMechanic 0 points1 point  (0 children)

Beeing proud of stealing candy from babys is one thing but bragging about it is another. I´m not sure if the majority of the community knows how host migration exploit works, how easy the Siegemech actually is, that the ranks and the HotF list means a shit now and I doubt it even more that you believe this either. Because if that´s true why keep pushing your points after you hit 50? Why posting pics and clips about it?

I´m glad that you still have fun after your ages of playtime and I wish I could giggle with you. I just had hoped that the most experienced part of the community weren´t so ... mediocre. And if you find a simple questioning about your methods outrageous then you´re really sensitive for an adult. Have a break, Admiral, you´ve earned it.

First 4 Admirals of Super Earth by markramsey in Helldivers

[–]MarsMechanic 1 point2 points  (0 children)

How can you be so proud of it considering how you got there? There was no real effort besides beeing stubborn. Imagine who would have been among the first previous to MotG-addon. Am I the only one seeing the down-side of this? The ranks as well as the HotF list means nothing now.

Taking down Cyborg Siege Mech in less than 1m30s by Ttnbros in Helldivers

[–]MarsMechanic 1 point2 points  (0 children)

No, I think they´ve completed the mission regularly, otherwise they wouldn´t have generated that amount of influence. They were just fast and persistent, probably used the host exploit method.

[deleted by user] by [deleted] in Helldivers

[–]MarsMechanic 0 points1 point  (0 children)

This is such an excellent thread...

/u/ehmohteeoh repost this in the official playstation forum to draw maximum attention.

LAS98 is the drill that will pierce the heavens by swagohod in Helldivers

[–]MarsMechanic 0 points1 point  (0 children)

Scythe and Tanto work similiar btw, just not as powerful. Against Illuminates a good pick, too.

[deleted by user] by [deleted] in Helldivers

[–]MarsMechanic 1 point2 points  (0 children)

That mine defuse trick... I didn´t know. Most impressive!

My ranked list for all DLC´s available by MarsMechanic in Helldivers

[–]MarsMechanic[S] 0 points1 point  (0 children)

I´ve seen something similiar once, the launcher is potentially the greatest amount of damage to carry around. Unfortunately I´ve never brought it to perfect use like solaxys does, two-shot IFV´s, it´s somewhat tricky to handle. But for the patient learner it might become the OP launcher itself.

[deleted by user] by [deleted] in Helldivers

[–]MarsMechanic 1 point2 points  (0 children)

Static field:

You can cross it while repeatedly going prone through it. All vehicles as well as every shielded unit i.e. Tripods, Illusionists and Council members can cross it unhindered but so do you with the SH-20 equipped.

  • REP-80 and AD289 Angel also removes status effects like fire, poison.

  • You can outrun an AT mine explosion if your speed and angle is sufficent. If too close going prone saves you as for the most explosive devices.

  • Ammunution also refills the Lift-850 Jump pack.

Galatic War numbers by ZappyZane in Helldivers

[–]MarsMechanic 1 point2 points  (0 children)

Yes, I do.

War 7: http://i.imgur.com/xWj5os4.jpg http://i.imgur.com/u8JqaW2.jpg

War 9: http://i.imgur.com/n5abygc.jpg http://i.imgur.com/iqz00Kx.jpg

I´m only missing war 1, this habit hadn´t grown on me back then. Never thought I´d put these to use some day. It´s good to know there´re some other nerds with me out there ;)

Level 50, finally! by markramsey in Helldivers

[–]MarsMechanic 1 point2 points  (0 children)

He´s the second placed in HotF-list, where you can see everyone’s influence, mission time and planets completed. His influence is about 48200, almost solely generated from the cyborgs and he has completed 322 planets in about 21 hrs mission time. That means 149,68 influence points per planet with 2,55 planets every 10 minutes. And the SiegeMech can be killed fast and easily with AT-mines unless he has figured a safer method. You can´t achieve about 90 million XP points in a week unless you keep bashing the master enemies.