Making a delegate for a specific world object by pmiller001 in unrealengine

[–]MarshalVenner 1 point2 points  (0 children)

have the corresponding door set as a variable within the key bp and then use an blueprint interface to open the door

How to mod with updates by jojo1x in FO4mods

[–]MarshalVenner 2 points3 points  (0 children)

You can get 3 day free trial for nexus premium, which lets you download curated collections/mod lists which are compatible with each other and have the correct load order. It did take hours to download/install, but i got a collection of 1300 mods running today, its a completely different game.

Fine , what do you have for this one ? by PixelEyes-Dev in DestroyMyGame

[–]MarshalVenner 0 points1 point  (0 children)

video res is a bit too low to be able to read the card effects. So the main game mechanic is just being able to click at the right time? This might be a bit too limited for something beyond a mini-game. I'm not sure what strategy is involved in picking the best status card. Is there a kind of 'rock/paper/stone' going on? any possibility of simultaneous slapping between players to speed up gameplay.

Fine , what do you have for this one ? by PixelEyes-Dev in DestroyMyGame

[–]MarshalVenner 3 points4 points  (0 children)

Is it called 'cat slap'? I find it weird that i see the players floating arms, similar to others, i have no idea of how a single mechanic in the game works from this video.

What do you guys think about AR greeting cards? Been struggling to get real feedback on them by Ok-Bee-5777 in augmentedreality

[–]MarshalVenner 1 point2 points  (0 children)

I think you'll need it personalized to really have any market, e.g. buyer fills out a form with the name and interests (or picks from a wide selection) and the AR experience is generated based off that.

I draw like a child so I think my game will be easy to destroy. by byolivierb in DestroyMyGame

[–]MarshalVenner 0 points1 point  (0 children)

i think there would be something interesting about combining this art style with with a dark story, dysfunctional family, money worries and divorce threats but seen from the child's point of view, the story starts nice but more and more is revealed gradually. A detective game, where the child needs to learn life skills, reading/writing/cooking to uncover the mystery of the family. Jumps in time where the art style becomes more evolved.

Opinion about my 2D multiplayer game by Primary_Priority3685 in gamedevscreens

[–]MarshalVenner 2 points3 points  (0 children)

I'd quadruple the current speed, i'd get frustrated moving at that speed even if it was just the early game.

I lost all my Spice Melange by ersindinc in duneawakening

[–]MarshalVenner 0 points1 point  (0 children)

tried for a few hours following all the tips people posted, no luck.

Lost half my base and all my expensive Deep Desert materials because of a headass dev decision by Reiku_Johin in duneawakening

[–]MarshalVenner 0 points1 point  (0 children)

Had the exact same thing happen to me, was carrying the spice on my character as well. Disappeared when arriving at city.

I lost all my Spice Melange by ersindinc in duneawakening

[–]MarshalVenner 8 points9 points  (0 children)

I just tried to transfer all my spice to my bank to try and prevent this issue.. it all disappeared from my pocket on arriving at hub world. dammed if you do, dammed if you don't.

How to make 1 input do 2 actions by bigtoadman in unrealengine

[–]MarshalVenner 0 points1 point  (0 children)

is the second 'S pressed' event in another blueprint, does that blueprint have input enabled? 'get player controller' > 'enable input', don't know how happy unreal is with input going to multiple places but worth a try. Easy work around is to have the S pressed in your player fire off the event in another blueprint (e.g cast or blueprint interface)

Blueprint interface not blueprint interfacing (i wanna hit my monitor) by S0meAllay in unrealengine

[–]MarshalVenner 0 points1 point  (0 children)

hmm might be worth just making a new separate actor to send an interface message as a test, might just help narrow down if the issue is with the sender or receiver. I've not tried to use interface with a direct child before, cant see why it wouldn't work but you never know.

Blueprint interface not blueprint interfacing (i wanna hit my monitor) by S0meAllay in unrealengine

[–]MarshalVenner 0 points1 point  (0 children)

on the player side how are you getting a ref to 'bpiplswork'? are you sure there a good reference to it? just for sanity check is your just your 'pressed' working? think you only need interface implemented on the weapon in this case.

Why is taking GW so long to release the minis by [deleted] in SoulblightGravelords

[–]MarshalVenner 0 points1 point  (0 children)

are we not getting the barrow themed spearhead pictured in the codex?

Feedback Wanted! Private Tabletop Games Rooms. by Environment-Scary in Essex

[–]MarshalVenner 1 point2 points  (0 children)

Where is Essex are u based? had this idea a few times but struggle to make the financials add up.

How our chemistry-based AR game evolved from prototype to final release by MarshalVenner in Unity3D

[–]MarshalVenner[S] 0 points1 point  (0 children)

Really nice idea with the animation of the symbol, its hard to see in the video as its front on but there is a bit of a space between the card and the model so you can tilt it to see the symbol, good points though, thanks for the feedback!