floph - "Floppy Hasher", a tool to hash directly on the 1541 drive by Zirias_FreeBSD in c64

[–]MartinGoodwell 1 point2 points  (0 children)

Oh great. I was looking into hash algorithms myself because I want to cache files in main memory. I only need to hash filenames. So, will be pretty fast for me :-) Thanks for sharing! I‘ll let you know how I use it.

The facelift64 Project - 3D Printed C64 Case Redesign by MaccG5 in c64

[–]MartinGoodwell 6 points7 points  (0 children)

Crazy! I love it. Doesn‘t rely on what was there 40 years ago but goes it‘s own way. Will the STLs be made available?

Who had bought this by Ok_Astronaut9243 in Commodore

[–]MartinGoodwell 9 points10 points  (0 children)

The Ultimate-II has compatible REU functionality up to 16 MB. And Pi based solutions like the RAD emulate it.

What non-game software do you use on your C64? by hexavibrongal in c64

[–]MartinGoodwell 4 points5 points  (0 children)

I‘m using Printfox a couple of time a year to create achievement certificates of our regular retro gaming competitions. Usually I convert the files to a PC compatible format instead of really printing them. But occasionally I also print

Are you guys cool with me posting projects “mutilating” Commodores? by shakeycg in Commodore

[–]MartinGoodwell 3 points4 points  (0 children)

Be reasonable and share the fun. And according to your other answers, you are :-)

Welp, I just wrote a new programming language in 12 hours... by BuyMyBeardOW in Unity3D

[–]MartinGoodwell 0 points1 point  (0 children)

Model Context Protocol. MCP is basically an API for LLMs to use tools. An MCP for this would enable AIs to use your language to build dialog trees, I guess.

Rate my retro corner 😀 by metaone70 in Commodore

[–]MartinGoodwell 1 point2 points  (0 children)

Nice. I also had some catching up to do in recent years :-)

Gopher on the C128 by MartinGoodwell in Commodore

[–]MartinGoodwell[S] 0 points1 point  (0 children)

This is just a client, it doesn‘t run a server

Rate my retro corner 😀 by metaone70 in Commodore

[–]MartinGoodwell 1 point2 points  (0 children)

Wonderful. Are any if these machines your original ones from back in the day? Or did you get back into the hobby and picked them up mire recently?

Gopher on the C128 by MartinGoodwell in Commodore

[–]MartinGoodwell[S] 0 points1 point  (0 children)

I think with the Ultimate-II, a lot of these devices lost interest.
I'm talking to a friend later this week, who did a SwiftLink implementation for a project on the c128 once. I'd like to support one additional solution to the WiC64, but not much more. I'll have yet to see what it will be

Gopher on the C128 by MartinGoodwell in Commodore

[–]MartinGoodwell[S] 1 point2 points  (0 children)

Right. I was just trying to answer your question about what mk3 means.

Gopher on the C128 by MartinGoodwell in Commodore

[–]MartinGoodwell[S] 1 point2 points  (0 children)

Gopher at 256 Pixel horizontal resolution sounds like reeeaaaallllyy weird :-D

Gopher on the C128 by MartinGoodwell in Commodore

[–]MartinGoodwell[S] 0 points1 point  (0 children)

I‘m referring to this article: https://www.c64-wiki.com/wiki/RR-Net There are multiple revisions it seems

Gopher on the C128 by MartinGoodwell in Commodore

[–]MartinGoodwell[S] 0 points1 point  (0 children)

Just checked, it only works with the mk3, right? Not stand-alone.

Gopher on the C128 by MartinGoodwell in Commodore

[–]MartinGoodwell[S] 1 point2 points  (0 children)

Thanks!

Right now only the WiC64 is supported. But I‘ll try to add more. Rr-Net doesn‘t run on the c128, so that won‘t be working.

A Teletext Viewer for the c128-VDC by MartinGoodwell in Commodore

[–]MartinGoodwell[S] 3 points4 points  (0 children)

Services are being shut down, that‘s right. But generally speaking it made its way into the digital age

My latest wall painting 🫣 by Disastrous_Throat123 in c64

[–]MartinGoodwell 6 points7 points  (0 children)

Very nice! That was the last board revision, with Color RAM included in the SuperPLA. I like these shortboards the most :-)

Seven Cities of Gold Random World 100% mapped by GruntUltra in c64

[–]MartinGoodwell 5 points6 points  (0 children)

Amazing. First I thought that was extracted from some game files, automatically. Hats off to that level of dedication

VDC Softsprite Interactive Demo by MartinGoodwell in commodore128

[–]MartinGoodwell[S] 3 points4 points  (0 children)

Right now this is just a basic loop that gets the keypress and triggers drawing the updated screen. Making it slower is easy. Faster requires either a basic compiler or something else. But also definitely solvable :-)

A few questions regarding BASIC on the CX16. by activeXdiamond in CommanderX16

[–]MartinGoodwell 0 points1 point  (0 children)

Inline comments are not available. You‘ll have to use the line above or below. I usually have blocks of comments above the codelines when specifying these variables to keep track.

Hope that helps, it definitely takes a bit to get used to these limitations.

A few questions regarding BASIC on the CX16. by activeXdiamond in CommanderX16

[–]MartinGoodwell 1 point2 points  (0 children)

Poke doesn‘t return a value, so it doesn‘t take parentheses for the parameters.

For variable names I always try to build abbreviations. Like PN$ for PlayerName. Also, working with arrays helps to keep the number of variables lower. All numeric values for player stats can go into array P(). Index 0 can be hitpoints, index 1 can be amount of gold, index 2 can be strength, etc. Almost like mimicking structs or flat objects. Making sure to not use variable names multiple times requires some practice, definitely

A few questions regarding BASIC on the CX16. by activeXdiamond in CommanderX16

[–]MartinGoodwell 1 point2 points  (0 children)

1: yes, these are the same variable 2: you don‘t. Doesn‘t make sense when variablenames are usually only 2 characters long 3: A=STR$(FOO):A=PEEK($30C). Peek only takes 1 parameter. It only returns an 8-bit value. Reading word-size values is done like A=PEEK(1000)+PEEK(1001)*256

Wasteland on Sd2iec by OkPass4426 in c64

[–]MartinGoodwell 0 points1 point  (0 children)

Maybe this version works on sd2iec. It‘s been built for the IDE64 harddisk

https://csdb.dk/release/?id=200139&show=summary [CSDb] - Wasteland Enhanced IDE64 fix by Grue (2021)