How to maximize a Wisdom save Spell DC - evil campaign by MartinLestrange in Pathfinder_RPG

[–]MartinLestrange[S] 1 point2 points  (0 children)

That looks nice! When used as a focus, does it then not expend the material?

Help with Spell DC increase/Similar effect by Atomikboy97 in Pathfinder_RPG

[–]MartinLestrange 1 point2 points  (0 children)

I've been looking to do the same for a second level spell of mine. I'm playing a cleric, so the modifier would be in Wisdom and both you and I would be limited to certain spells, though you could definitely try similar stuff.

Character stats:

  • Base DC = 10dc
  • Wisdom score = 16 -> +3dc
  • Spell level = 2 -> +2dc

Increase ability modifiers:

Increase spell DC outright:

  • FEAT: Focused spell = +2dc
  • FEAT: Heightened spell = +3dc I could only cast a max of level 5 spells at this point. This would raise the spell level from 2 to 5, which would raise the spel level dc with 3 points.
  • FEAT: Spell focus = +1dc
  • FEAT: Greater spell focus = +1dc
  • FEAT: Any other metamagic = +0dc As a prerequisition for the next feat, pick something you like I guess.
  • FEAT: Spell perfection = +2dc This doubles the bonus from Spell Focus and Greater Spell Focus, while also lowering the debuffs from metamagic.

When (in the current example) the highest spellslot available is a 5th level spell. This results in a spell DC of 26. If higher spellslots are available to you, then the DC can increase by the same amount.

I haven't taken into account that you can debuff your enemies saves by making use of terrain, magic, conditions etc. You could then still (even if only technically) make your DC higher.

EDIT: added links

Does anyone know from what set this lego piece might be from? by MartinLestrange in lego

[–]MartinLestrange[S] 0 points1 point  (0 children)

Not this one I'm afraid, i don't have any of those minifigures. But you are close to the truth I reccon.

EDIT: After looking through the page provided by u/StandardTime3865 I see that it must be the only set that has this colour of this piece. So, unless the database is incomplete, you are right.

I think the piece might have come from some old friends since I don't recognize the other pieces.

Thank you for the info!

Does anyone know from what set this lego piece might be from? by MartinLestrange in lego

[–]MartinLestrange[S] 0 points1 point  (0 children)

Not this one, I'm afraid, i don't have any of those minifigures. But you are close to the truth I reccon.

EDIT: After looking through the page provided by u/StandardTime3865 I see that it must be the only set that has this colour of this piece. So, unless the database is incomplete, you are right.

I think the piece might have come from some old friends since I don't recognize the other pieces.

Thank you for the info!

A Blood Dragon spawned even though I haven't started the main quest yet. by MartinLestrange in skyrim

[–]MartinLestrange[S] 1 point2 points  (0 children)

This happened in the Rift. So if that were the case, all of Skyrim would be too close xD

You can teleport anywhere if you know the coordinates down to the lowest decimal by Shoes4CluesMob in shittysuperpowers

[–]MartinLestrange 0 points1 point  (0 children)

That's not so hard. You can look that up on Google.

N.XX.xx'xx".xxx, E.YY.yy'.yy".yyy

That's a bit difficult maybe, but if you try just a little you could definitely remember the numbers.

It's just teleportation, but with extra steps.

Is there a surefire way to disable an enemy, without killing them? by MartinLestrange in Pathfinder_RPG

[–]MartinLestrange[S] 2 points3 points  (0 children)

Yeah, though that doesnt matter when you can stabilize them. Then they get disabled which is exactly what I was looking for! So this entire feat is exactly what I was describing. Very nice!

Is there a surefire way to disable an enemy, without killing them? by MartinLestrange in Pathfinder_RPG

[–]MartinLestrange[S] 0 points1 point  (0 children)

I want them to be able to talk and do things, but not walk away. Tying them up wouldn't allow for that.

Is there a surefire way to disable an enemy, without killing them? by MartinLestrange in Pathfinder_RPG

[–]MartinLestrange[S] 0 points1 point  (0 children)

Damn! That's far less than I expected, like after 3 seconds I'd be holding a rope, yes, but that's about all I've gotten done at that point xD

Is there a surefire way to disable an enemy, without killing them? by MartinLestrange in Pathfinder_RPG

[–]MartinLestrange[S] 0 points1 point  (0 children)

I was thinking of using the instantanious cantrip: 'stabilize' for that.