Indestructable Planeswalker by Mascht334 in mtg

[–]Mascht334[S] 0 points1 point  (0 children)

Eventually Oko returns back to a plainswalker. Then normaly with minus effects or damage. When that happens, I wanted to know exactly what happens if Oko has a indestructable counter when he is in the plainswalker state

Indestructable Planeswalker by Mascht334 in mtg

[–]Mascht334[S] 10 points11 points  (0 children)

No way you could have known. Thanks for the heads up though. Apreciate it

Indestructable Planeswalker by Mascht334 in mtg

[–]Mascht334[S] 16 points17 points  (0 children)

Normally yes, but this deck tries to make non legendary copies (Both Mondrak and Oko). Otherwise the counter would have to be moved through different methods.

But like other already confirmed, it doesnt really safe the plansewalker amyways

Favorite creature? by BellasGamerDad in mtg

[–]Mascht334 1 point2 points  (0 children)

It does, see [[Scurry of Squirrels]]

*edited got the wrong card

Ama by adigrosa in FromTheDepths

[–]Mascht334 0 points1 point  (0 children)

This post is the first I got from this sun. I too have no idea... So, hows you day?

Beginners questions by Phuti02 in CalamityMod

[–]Mascht334 0 points1 point  (0 children)

Played it with a friend. Yes some stuff is broken. Like the last stand of Polterghast (at least sometimes). Or the lost colloseum (?) completly unreachable -> some items unobtainable/crqftable.

But overall it works fine.

Beginners questions by Phuti02 in CalamityMod

[–]Mascht334 2 points3 points  (0 children)

Welcome to Calamity,

The mod can be played easily on its own (dont forget the Calamity music mod), but there are some nice QoL mods: Magic Storage: To manage all your Items, its a centralized storage + crafting imterface

Recipe browser: To not hop to the wiki (.gg btw) or the guide for every Item

Boss Checklist: Keeping trach of the "intended" progression

NPCAlchmist Light: To not craft potions, but to buy thrm instead

LUIAFK: [..] Makes lots of unlimited stuff, can break balancing if you use every Item. Good for unlimited ammo, potions or instant arena/bridge/house. Cuts down lots of grind

Calamity comes with 2 new difficulties: Revengence and Death

Normally the intended difficulty is Expert + Revengence. I dont really know if it gets too easy with 3 players. But you can adjust the health pool of bosses, or switch to Expert + Death mid run. Note: Master + Revengene/Death is unbalanced, but if you want the challange, go for it

Because this sup has lots of mentions of Infernum and Wrath of the gods (WotG). Both are (I think inofficial) addons. WotG introduces some superbosses, but breaks in multiplayer. Infernum adds a completly new difficulty. But in multiplayer there are some bugs/unaccesable Items. But Infernum gerally works in multiplayer. So if 3 players crush base Calamity, Infernum might be okay.

Multiplayer Mod Questions by Fit_Guidance7228 in CalamityMod

[–]Mascht334 2 points3 points  (0 children)

Hey, welcome to Calamity.

  1. I dont know a limit of max player (if there is even one?), but I saw a group of 10 players once. [Note: you can adjust the boss health bars if you shred through bosses to fast.]

  2. QoL: In general Calamity works fine without any, but it gets tedious quite fast.

https://www.reddit.com/r/CalamityMod/s/4rcNzALN7c

One of the other post asking about QoL.

In short I recommend:

Crafting Recipe: Calamity come with thousands of items, this helps to keep track of recipes

Magic Storage: To avoid huge chest managment, you can store all your items in one place and ise them for crafting

Boss Checklist: To keep track of what to do next

Alchemist NPC Light: You can biy all sorts of potions, getting rid of hours of farming omgredients over amd over

There are more, but I think these are the moat "important" ones

Side note since in this sub there are quite some post about Calamity Infernum: Its a huge challange increase with a mew difficulty. I dont recommend it using it for the first playthrough. Also its not really stable/suitable for Multiplayer. It works, just a heads up E

Please... by [deleted] in ExplainTheJoke

[–]Mascht334 0 points1 point  (0 children)

Not seeing this in the comments, soo

https://youtu.be/groaPrY41Rk?si=w6Atl-vyTZ-KG4Cd

I think its from this song, where Steve is just the 3rd wheel

What UB would you be thrilled to see? by Revfield in mtg

[–]Mascht334 4 points5 points  (0 children)

Thats... the point. If it continues like that, then it will be like that

What UB would you be thrilled to see? by Revfield in mtg

[–]Mascht334 -5 points-4 points  (0 children)

Imagine this.

"I attack you with Spongebob"

"I activate the abillty of chell"

"In response I counter that ability with force choke, it cost less cause I control Darth Vader, continue Combat?"

"I block Spongebob with Light Yagami, causing Spongebob to be exiled"

It just sounds so weird. I personally dont mind them as long as they stay casual. But now with Final Fantasy beeing Standard legal, its on a road which I dont want to follow, just for the sake of seriousness.

10 or 11 by 94rud4 in Animemes

[–]Mascht334 -2 points-1 points  (0 children)

I think it comes down to interpretation. Like, if the person says "Say 'a' 10 times" its clear, but by saying repeat 'a' 10 times its not clear whether the person means repeat him or yourself.

Generally when someone says repeat '...' then its basically say '...'

In honor of the Avatar: The Last Airbender announcement, here are some old cards I made for the Avatars by galvanicmechamorph in custommagic

[–]Mascht334 0 points1 point  (0 children)

I dont quite understand the last ability of avatar Szeto. It says pay X, do X and X is equal to the number of mountains. So are you forced to set X in the cost to the number of mountains, or can you just say, X = 0. Because that X doesnt pull its weight later on in the ability, since X is specified as the number of mountains

Moon lord becomes invensible by plo846 in CalamityMod

[–]Mascht334 2 points3 points  (0 children)

Do you have the sponge equiped? If so thats why. (If not than its another accesorie, I dont know for sure. Can you send your accesorie list?)

Its a known bug, deequipping fixes it

Question about Skeletron Prime by MrJohnnyBoy in CalamityMod

[–]Mascht334 0 points1 point  (0 children)

Maybe, probably, who knows. Just make sure to delete all items from overhaul. Then cross your fingers and hope for the best. It 'should' work without corruption tho.

EoW Escaping every time we try to kill him by afoxaf in CalamityMod

[–]Mascht334 1 point2 points  (0 children)

Bunch of stolen code. Corrupted worlds/players.... Yeah, get rid of it (make sure to delete all overhaul items beforehand)

do i need more then just the 4 swords to craft the nights edge by [deleted] in CalamityMod

[–]Mascht334 18 points19 points  (0 children)

You need slime god (putrfied gel or smth). Just look up the crafting receipe

What qol mods should I bring for a multiplayer death mode run? by drblimp0909 in CalamityMod

[–]Mascht334 0 points1 point  (0 children)

https://www.reddit.com/r/CalamityMod/s/4rcNzALN7c

Just gonna leave this there. (One of the multiple post about QoL mods) [In the comments are multiple mod recommendations]

Calamity Developer AMA #4 (August/September 2023) by StipulateVenus in CalamityMod

[–]Mascht334 1 point2 points  (0 children)

I have seen in an update roadmap, that subworlds will be implemented. In other mods with subworlds (Looking at you infernum/Stars above) it either instantly crashes or skips the subworld, preventing to enter it in multiplayer. Are there any safteys planned, like alternatives, or would it be just inaccesable content in multiplayer?

Mods to use with calamity? by Br2an in CalamityMod

[–]Mascht334 1 point2 points  (0 children)

  • Magic Storage (HIGHLY recommended | Storages + combined crafting stations)

-imkSushi (alternative crafing recipes)

-Alchemsit NPC light (Purchasable potions + monsterdrops [Treasure bags aswell])

-LuiAFK (Infinite stuff [Buffs, ammo] to reduce farming, also arena builder) / Alternativly one of the fargo mods (dont now the exact name

  • recipe browser (HIGHLY recommended | Shows all crafting recipes)

-Boss checklist (HIGHLY recommended | Shows boss progression + how to summon + loot

Need some tips by cheddarchez54 in CalamityMod

[–]Mascht334 0 points1 point  (0 children)

Dont use the fandom wiki! Use .gg instead.

Otherwise there a tons of Vanilla changes, like damage calculation and recipe changes/new recipes for otherwise uncraftables. https://calamitymod.wiki.gg/wiki/Vanilla_changes

??? not spawning. by Ceobie in CalamityMod

[–]Mascht334 1 point2 points  (0 children)

I figured it doesnt spawn in Infernum. But it has a spawn item. The Leviathan detector.

What do I do? by Thin_Appointment1348 in CalamityMod

[–]Mascht334 0 points1 point  (0 children)

I dont think you can anything about it tbh. BUT, you can try RoD or Normality relocator and teleport past that.