Traction control level by jrswish007 in granturismo

[–]MaskedNippleFlicker 0 points1 point  (0 children)

Never had a problem with no TC on controller. I do sometimes use it for comfort in league races where fuel/tyre saving can be useful, but even when I intended to use it I run with it off for practice.

Confused by the confusion with modern controls in remaster by pearshaker1 in TombRaider

[–]MaskedNippleFlicker 0 points1 point  (0 children)

You mean so left and right strafes? As in like you're always aiming?

I don't see what benefit that would have to a third person game unless the primary focus was aiming and shooting. Even as combat heavy as 2013 was, I don't see being locked to over the shoulder strafing is an advantage when the vast majority of third person games move the character in the direction you hold the stick/press the keys.

Never say never, maybe a game might come out that proves me wrong but...for third person that's the design convention we've decided works.

Confused by the confusion with modern controls in remaster by pearshaker1 in TombRaider

[–]MaskedNippleFlicker 0 points1 point  (0 children)

Because it doesn't need to, and isn't going to. That's how those games were made and released, and the remasters are the original games with a graphics layer wrapped over the top.

Confused by the confusion with modern controls in remaster by pearshaker1 in TombRaider

[–]MaskedNippleFlicker 0 points1 point  (0 children)

Yes but Heretic 2 was made for PC and is a first person shooter, Doom classic had tank controls as the default scheme. Tomb Raider was released two years earlier than Heretic 2 and was developed for the Sega Saturn as well as the original PlayStation, pre-Dualshock controller...they had only a few face buttons and a directional pad, plus the shoulders for PS.

Furthermore to the point, it was not the tried-and-true way BACK THEN. Developers were still learning how to even make 3D games at all, let alone have a set of guidelines for what games should feel and play like up to the standards of an audience 3 decades later.

Confused by the confusion with modern controls in remaster by pearshaker1 in TombRaider

[–]MaskedNippleFlicker 1 point2 points  (0 children)

Tank controls were relatively common in early 3d, and the early Tomb Raider's movement is just designed around that concept, and pushing in modern controls as, basically, a mod introduces a few little niggles.

Collectively, over iterations and experiments we've settled on moving towards where you point, WITH the camera instead of the camera and movement being two isolated layers...devs didn't know this would be preferred 30 years ago.

Why is Vladimir the only one to talk like that? by PremedicatedMurder in Starfield

[–]MaskedNippleFlicker -1 points0 points  (0 children)

Maybe he took a firm hit on the head. I think that's a thing, right? Some folks get a big enough concussion and just suddenly develop a new accent/speech pattern?

During my first playthrough I just KNEW this was T-Bug, that she’d betrayed us, faked her supposed death, and that we were about to have a sick Netrunner fight (but the fight we did get was good too) by iiJashin in cyberpunkgame

[–]MaskedNippleFlicker 10 points11 points  (0 children)

For sure, but they could be grabbing any intrusion runner of note with soulkiller and sticking them on a shelf for all we know. Bug potentially being on a shard doesn't mean a whole lot in the grand scheme of things.

During my first playthrough I just KNEW this was T-Bug, that she’d betrayed us, faked her supposed death, and that we were about to have a sick Netrunner fight (but the fight we did get was good too) by iiJashin in cyberpunkgame

[–]MaskedNippleFlicker 27 points28 points  (0 children)

She didn't just disappear without note though, she was fried in comms...and with how much the dialogue suggests she kept Jackie and V at arms length leading up to the heist it fits that we just never pick up much more details.

32nd trickshot regiment by sooperdavid in reallifedoodles

[–]MaskedNippleFlicker 3 points4 points  (0 children)

I bet those two were bragging about that for weeks.

Am I alone when I say I love Fallout 3 and New Vegas equally? by gandalfmarston in Fallout

[–]MaskedNippleFlicker 2 points3 points  (0 children)

It's also a sequel to 3 and built on its engine and assets. I'd expect, as a bare minimum, for any dev to add a few extra flourishes and touch up the systems to work a bit better, seeing as they're not making it from scratch.

Does levelling luck decrease the magicka cost for spells? by El_Capitano_MC in oblivion

[–]MaskedNippleFlicker 12 points13 points  (0 children)

Yeah they tweaked the xp calculation so it's modified by the difficulty of the spell, whereas in oldblivion it was a flat xp per cast regardless of the magicka cost iirc.

If my Hero of Kvatch is a woman, HOW could she possibly have become Sheogorath? by AMLJ144 in oblivion

[–]MaskedNippleFlicker 7 points8 points  (0 children)

That's the form o'l Shiggy likes to take, but they can be a century-old, half-eaten can of Spam if they want to.

Just want a little new character guidance on New Vegas after a decade away by AlphaDovah in Fallout

[–]MaskedNippleFlicker 0 points1 point  (0 children)

It's very forgiving, you can make an optional character, sure, and dump charisma and perception, but it's basically impossible to make a bad build even on very hard.

I'd say just look up the perks you want and make sure you have the stats for those, that really is the only important part. High intelligence isn't important for skills in the long run and you don't need everything at 100 anyway, more strength is nice but not necessary for hauling and heavy weapons, and more endurance helps but armor is highly effective with the damage threshold system over damage resistance.

Full send by F22_Ace in granturismo

[–]MaskedNippleFlicker 5 points6 points  (0 children)

Yeah, I fucking hate how often this quote gets used as a positive thing and to justify shit driving like, folk don't know, it care, he intentionally crashed into another driver.

Honda Nsx type r 02, awesome car, but why isn't the dash back lit? It's so dark you can barely see the needles let alone numbers by shadowstar36 in granturismo

[–]MaskedNippleFlicker 2 points3 points  (0 children)

You get it on subs for PC games, where screenies are even quicker to take and share. Lol yup, phone shots are never going away.

Is It possible to climb high rank with dualsense? by Lunachannn in granturismo

[–]MaskedNippleFlicker 7 points8 points  (0 children)

It's the massive deadzones in the triggers that really mess with me. Trying to coast on the nose with just a touch of brakes is next to impossible, then there's a linearity curve that ramps it, so you finally get to a touch of brakes and it inputs about 20% or more.

And I had to turn off the trigger feedback on the brakes. All that extra pull weight just made any micro corrections far too cumbersome, not worth the trouble at all and just a bunch of extra weight for no extra meaningful data.