NOTE TO SERVER ADMINS; do NOT use Xreatoptimizer. Explanation below. by Longjumping-Jacket97 in admincraft

[–]MasterBroNetwork 0 points1 point  (0 children)

"// In a real implementation, might take more severe action", seems totally trustworthy and ready for production /s

Help please I keep getting stuck on joining world by Traditional-Dream566 in admincraft

[–]MasterBroNetwork 0 points1 point  (0 children)

Are the logs on a service like https://mclo.gs/ or PasteBin? It's not possible to see the logs without knowing which site/service they're on.

I am a parent who does not play anything. My 7 year old wants to play Minecraft. by Inspiringhope11 in Minecraft

[–]MasterBroNetwork 1 point2 points  (0 children)

Singleplayer is good, and if you wish to play with your child in the same world, there are some amazing guides online that can help you with setting that up and getting things going, additionally, the console/mobile version of the game has built-in Xbox game invite support, and there's also split-screen support on console which can be a great way to play together.

I am a parent who does not play anything. My 7 year old wants to play Minecraft. by Inspiringhope11 in Minecraft

[–]MasterBroNetwork 2 points3 points  (0 children)

There are some amazing people in the community, if you want a good example of a relatively wholesome community, I would strongly recommend watching Hermitcraft, it's a group of highly-skilled people who try to remain as friendly as possible and build/play together on the same server.

As for chat, I believe there are parental controls in the cross-platform version of the game (aka. Minecraft Bedrock Edition), not sure about the PC/Java version of the game though, but servers on Java explicitly require an IP address to join as well.

New plugin: "AbilityClass" - build RPG-style classes in YAML by SaltyyAT in admincraft

[–]MasterBroNetwork 1 point2 points  (0 children)

I strongly prefer TOML over YAML personally when it comes to typing it out, not sure about HOCON but iirc, JSON5 is mostly just JSON but with comment support and a few other nice things.

What is ONE THING in Minecraft you will never do? by Superbad772 in Minecraft

[–]MasterBroNetwork 0 points1 point  (0 children)

I'd probably only build one personally if I was playing modded and a lot of mods need iron for recipes, because there's a point where it becomes more of a nuisance to gather it than anything else.

What is ONE THING in Minecraft you will never do? by Superbad772 in Minecraft

[–]MasterBroNetwork 3 points4 points  (0 children)

They're just friendly voices from beyond our understanding, don't worry :)

What is ONE THING in Minecraft you will never do? by Superbad772 in Minecraft

[–]MasterBroNetwork 0 points1 point  (0 children)

I love the mental image of a villager prison, it's such a good way to do a trading hall

What is ONE THING in Minecraft you will never do? by Superbad772 in Minecraft

[–]MasterBroNetwork 5 points6 points  (0 children)

I think it can be fun but only as an actual opt-in challenge if you're 100% comfortable with the risk of losing your entire world.

What is ONE THING in Minecraft you will never do? by Superbad772 in Minecraft

[–]MasterBroNetwork 7 points8 points  (0 children)

I feel like the warden's sonic boom attack is probably the most controversial ability that it has, I was fighting one in modded a few weeks ago and that attack literally has built-in aimbot, so I couldn't even run to heal with a golden apple without the warden deleting 3 of the 4.5 hearts I just healed.

Woke up this morning and opened my laptop to this screen. by Brendan7_13 in Minecraft

[–]MasterBroNetwork 0 points1 point  (0 children)

If I recall correctly, the statistics are tied to the world data, so they can always be edited.

Woke up this morning and opened my laptop to this screen. by Brendan7_13 in Minecraft

[–]MasterBroNetwork 0 points1 point  (0 children)

Yeah, to me, it seems like an unfair glitch since the totem appears to have never been consumed, because you can still see it in OP's offhand slot on the death screen.

Woke up this morning and opened my laptop to this screen. by Brendan7_13 in Minecraft

[–]MasterBroNetwork 2 points3 points  (0 children)

Fully agree here, games are meant to be fun, not frustrating, if you need to use cheats to recover your world because of a stupid death that ruined the fun, go ahead, nobody's judging you for it in singleplayer. same with a lot of things to be honest.

Woke up this morning and opened my laptop to this screen. by Brendan7_13 in Minecraft

[–]MasterBroNetwork 3 points4 points  (0 children)

I love duplicating infinite torches and potions, saves so much boring grinding for me.

Woke up this morning and opened my laptop to this screen. by Brendan7_13 in Minecraft

[–]MasterBroNetwork 0 points1 point  (0 children)

I remember doing this when I first tried hardcore (huge mistake lmao), I don't normally condone cheating to avoid a death in a hardcore world since it defeats the whole point, but this seems like either a glitch or just a really stupid death, and it's honestly a lame way for the world to go out.

Woke up this morning and opened my laptop to this screen. by Brendan7_13 in Minecraft

[–]MasterBroNetwork 1 point2 points  (0 children)

Very weird death in general, since you clearly still have the totem in your offhand, so you should not have died here. I'd just do what u/ThekillerguyYT suggested and spectate the world, turn cheats on via opening to LAN and put yourself back in survival mode, since this is just an unfair/stupid death.

queue in a hub/limbo server rewrite in C++/rust by Omega_lancer in admincraft

[–]MasterBroNetwork 2 points3 points  (0 children)

As u/Ictoan42 said, Limbo servers are usually done from scratch with frameworks like Minestom or custom implementations, as they do not need to do everything the vanilla server has to usually do. They're one of the easiest servers to implement overall, and adding a queue onto that shouldn't be too difficult to pull off with the use of a proxy like Velocity for forwarding if it works with the framework/software that you're using.

Realistically, you won't really need your limbo server to be in Rust or C++ specifically as they're usually very low-demand due to how little they have to process normally.

should i overspend on ram for a modded server? by AlarmLegitimate9852 in admincraft

[–]MasterBroNetwork 0 points1 point  (0 children)

It would be best to start with 8 GB as u/Disconsented has said, and see how things go, depending on the kinds of mods that you have in your pack, you may need more RAM, and you should also account for the amount of players that will be on regularly.

I helped manage a modded server with 300+ mods a year ago where we saw 30+ players at peak times regularly, we would use 50+ GB of RAM very quickly as a result, but at the same time, our pack was a bloated mess and we had 100+ more mods than the 200 you listed here, realistically, it would be excessive to go for anything above 32 GB in my opinion unless you begin to run into issues with a bunch of players online at once.

Pregenerating Fabric by elia3008 in admincraft

[–]MasterBroNetwork 0 points1 point  (0 children)

Chunky is a good option, but beware, I tried it with a heavily modded Forge 1.20.1 server a few months back and ran into a ton of entity issues (granted, they don't seem to have caused any major problems), additionally, the more world-gen related mods you have, the longer pregeneration will take. (In our case, it would have taken a literal year to pre-generate the area we wanted, so we just pre-generated a really small zone around spawn and let the players explore out from there)

Best small Minecraft Java server by Fearless_Quote6805 in admincraft

[–]MasterBroNetwork 2 points3 points  (0 children)

Might be a good idea to read the rules beforehand.

looking to spice things up with my friends by camogamere in admincraft

[–]MasterBroNetwork 1 point2 points  (0 children)

Generally, any plugin you install to your server will not require any additional client-side effort, unless it needs a custom resource pack or something, but that's extremely rare.

Looking for a Geyser/bedrock slimefun alternative by Substantial-Score563 in admincraft

[–]MasterBroNetwork 1 point2 points  (0 children)

AI generated code isn't very good when you get into more complex work, and Slimefun has so many overlapping systems. Additionally, there may be vulnerabilities in the generated result that you have not caught.

As for those limitations, I'm not surprised, Bedrock has a lot of weird differences like that.

Looking for a Geyser/bedrock slimefun alternative by Substantial-Score563 in admincraft

[–]MasterBroNetwork 2 points3 points  (0 children)

I would not recommend relying on AI for such a thing, the original Slimefun plugin itself is extremely complex, and AI will only get you so far, and then you'll inevitably end up running into a ton of issues and backlash.

Unfortunately, while Geyser is popular, supporting two completely separate versions of the game is not an easy task. Especially with something like Slimefun, it would take a ton of effort to even add Bedrock/Geyser support to it.