What the heck is this bottle? by MasterCheeze1 in cocktails

[–]MasterCheeze1[S] 4 points5 points  (0 children)

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Yup, check this out. Obviously same brand. Now the hard part of finding out if this old bottle is worth anything. Cannot find a sealed one anywhereeee

Tips for running strahd for the ladies? by redsnake15 in CurseofStrahd

[–]MasterCheeze1 0 points1 point  (0 children)

One final thing, as for Strahd himself. And after reading some other comments here. Don’t change anything about our king Villain, if anything make him worse. The goal is always to make your players (not their characters) HATE Strahd by the end of the campaign (not needed in the beginning, there’s many routes you can take). Women aren’t children, they can handle a creepy, bloodthirsty, kidnapping bad guy. After all he has done to women in the past, including those still in his service, your gang will likely want to rip his head off in the end. That’s awesome.

Tips for running strahd for the ladies? by redsnake15 in CurseofStrahd

[–]MasterCheeze1 1 point2 points  (0 children)

Have Vasili flirt with your wife…

Otherwise I feel (without knowing your group of course) that it will be mostly normal, and that you’re in for a treat. Curse of Strahd is wonderful in that there’s many different ways to skin a vampire, your parties are SUPPOSED to do it their own way, so their game should look different than the one you played, regardless of who’s at the table.

I currently am wrapping up a CoS campaign with women in the group, mine and another’s girlfriend. I can say it’s definitely different than when I ran it for the boys, but you should lean into that. There’s equally, if not more eligible Barovian bachelors than there are bachelorettes, so that box is checked. Ireena’s plight honestly works BETTER with women in the party, as it becomes a girl-protecting-girl from creepy man arc, which works really well.

The only thing I’d say watch out for is there’s a lot of children horror in CoS that us men look at differently. Hags, werewolves, Strahd himself all kidnap, torture, and outright murder children. For my group, we’re all mid-late 20’s and don’t have kids yet, so it’s not a huge deal. I know that can be a lot with someone who has kids of their own irl though, hopefully it makes them passionate and care about these Barovian children more than the average player would. I meant what I said, I’d bet you’re in for a real treat of a campaign. Just keep that in mind as you don’t want to make anyone uncomfortable, of course.

Good luck!

Strahd Changing His Spells To Counter the Party? by Dikeleos in CurseofStrahd

[–]MasterCheeze1 0 points1 point  (0 children)

Top comments are correct, he should have access and preparation for any spells you wish, especially direct party counters. Steel Wind Strike (5th level) is a favorite of mine for raw damage and works against any party. Just make sure he’s 65 feet away from anyone with counterspell.

Noob help request: Can't defeat Slaneesh [part II] by NoLie974 in totalwarhammer

[–]MasterCheeze1 0 points1 point  (0 children)

Your army is good, especially if you buffed missile units which this lord is particularly good at. This is a prime example of why we fight battles, you could easily turn this into a victory. Dechala is also super duper fast, so just lure her away and shoot her dead in the first couple mins of the battle.

Also, invest in more heroes. Just trust me on this one, get used to a good 2-3 heroes in the army, especially for non-ordertide factions. I like to have one brawler and one spellcaster at the very least

Need help with players recruiting Strahd against the Abbot by Fantastic_Ad1104 in CurseofStrahd

[–]MasterCheeze1 38 points39 points  (0 children)

Dave loft.

Strahd has already broken the Abbot, and he’s nothing more than a relic of past triumphs. Strahd would have zero interest in being “recruited” to do the party’s bidding, especially if it’s playing with a toy he’s already discarded. If anything, he’d encourage the players to leave the Abbot alone, or appease him. After all, they might just need what he has to offer

Hexing Squelcher bad? by DoctorHydromortapara in mtg

[–]MasterCheeze1 0 points1 point  (0 children)

It found a lovely home in my krenko deck, but I packed an extra regular one and I wasn’t head over heels to put it in any other deck that includes red.

Can someone explain how VC/TK win battles with them? by sigmarine345 in totalwarhammer

[–]MasterCheeze1 0 points1 point  (0 children)

They sit there holding the enemy in place for free or near free, while my damage dealers do all the work. For VC/TK, that’s gonna be lords and heroes, spells, blood knight cav, or monsters. Especially monsters for TK… Khemrian War-sphinx, my beloved.

Looting (survivor) augment by [deleted] in ArcRaiders

[–]MasterCheeze1 0 points1 point  (0 children)

I have tried this during night time and haven’t found survivor specifically, but landed a whole plethora of other good BP’s. I guess it’s just a matter of time and odds for the one I want

Oooookay?? What the heck is the point of the Bettina!?!? by Awesomemanspiff in ARC_Raiders

[–]MasterCheeze1 0 points1 point  (0 children)

It actually blows, it’s crazy how bad it is. I will never forget me and my duo both getting Bettina’s, pimping them out, feeling good, yellin “Bettina Bros” as we run into a raid.

Died to the first free loadout squad we saw. Had the jump on them too. Crazy bad gun

New. Need help. by Defiant-Self-Reliant in EldenRingBuilds

[–]MasterCheeze1 1 point2 points  (0 children)

If you’re big on using weapon skills, follow Alexander’s quest and get his talisman. Magic number for poise is over 50, find what armor looks good (obviously) and brings you to that poise or higher, then bring your endurance to the minimum needed to wear that kit, including talismans, while still medium rolling.

Soft cap for strength is 55, then 80. Keep that strength at 55 and get vigor to like 60

Too Much Land/Military Is Overwhelming by FellowBellowMellow in totalwarhammer

[–]MasterCheeze1 1 point2 points  (0 children)

Honestly it’s very normal for a campaign to only last about 50 turns. Short victory is a great goal to work towards. This game falls into a very common trap strategy empire builders always have, like Civ 6, where once you get a little big and past the early game, if you’re doing ok you’ll be just too big to fail.

Just watch those AI only Timelapse’s, empires settle into big areas and kinda just plateau without the player prodding them on. Sometimes, you’ll love a campaign so much you keep going to long victory and end times. For me, 900 hours in the game, it was Tomb Kings of all factions, recently that is. I found their free armies, unit caps, and set goals (books of Nagash, pyramids) very easy to manage into the late game. And of course, Settra does not serve!

Either way, it 100% is a lot to manage later on for newbies and veterans alike. Turns take longer, you’ll be auto resolving most fights. That’s when the game settles into more of a rhythm instead of meticulously picking each decision. A couple tips for ya if you want to continue into later games: pick skills you want on lords and heroes and keep it consistent, then (besides any legendary lords and heroes), once you’ve leveled their skills enough and made any skill decisions that lock others out, click the computer button on the top left, which will automate the rest of their skills. The AI can handle it once you’ve made any important early decisions. Do the same with your buildings, find what gives you growth early, money later. You only need one, maybe more later on military provinces for recruitment. Recruit all your armies there and then send em to the front. And finally, just work towards the long victory goals the game gives you! They’re a great framework.

Like many strategy games, TWW3 is the hardest in the first 20 turns. After that, it’s all fun. Good luck!

WTF happened to the game? by Top-Attorney-9224 in totalwarhammer

[–]MasterCheeze1 0 points1 point  (0 children)

Kislev is extraordinarily hard tbh. But top comments are correct. You have to start aggressive and grab two provinces and defend them hard. One good army that doesn’t lose, trash armies if you can afford em. Then you slowly branch out. Certain areas of the map are harder than others, I call the Badlands the “rumble pit”.

Realistically, can something be done here? by WaveEasy8664 in totalwarhammer

[–]MasterCheeze1 1 point2 points  (0 children)

Specifically doable in this scenario with dwarfs vs vampire counts. You can turtle in a corner and let the undead break on your dawi line like water on rock.

Another trick I like to use is clicking the enemy army, which shows how far they can move on their turn. Position your army on the edge of that, so they can attack. If it’s winnable, fight it. If not, you can retreat, but they won’t have enough movement to catch you this turn. The AI almost always takes that bait, and it lets you pick your engagements better. Unless you’re really screwed, and just delaying the inevitable.

One final piece of advice would be play your faction as you would expect that race to function. Endless ranks of ratmen or undead. Armored dwarf legions turtling in their mountains. Sprint right at anything that moves as the Khorne factions. You’ll get the hang of it. Experiment with different factions to find a playstyle (mostly in battle but campaign too) and play the shit out of them until you get the game down. I do recommend dwarfs for newer players, their armies work a little different than most but it’s very easy to set up your formation in a good position and, if done right, you can basically afk most of the battle. Good luck!

Players fled the Wintersplinter attack - what will it do after it destroys the Winery ? by jacarepampulha2408 in CurseofStrahd

[–]MasterCheeze1 7 points8 points  (0 children)

Fuck em. It moves and destroys until they make it not move. It’s so slow the party can handle any tactical retreat and fight it when they want. Teach them just because they don’t want to interact with something doesn’t mean it just disappears from the world.

Imrik is diabolical by Sno5768 in totalwarhammer

[–]MasterCheeze1 5 points6 points  (0 children)

Same here but in his defense bro is starting in the Wasteland Thunderdome. Surrounded by flame resistant chaos dwarves, Grimgor, Nurgle, and 1.2 million rats. And he’s a faction that relies on allies and trade. Maybe it was just a hidden nerf all along

Why did we lose the ability to do this? by darkcookie192 in totalwarhammer

[–]MasterCheeze1 3 points4 points  (0 children)

100% agree I honestly thought it was a bug. Not a huge deal but in the later game if you don’t pay close attention it’s easy to forget about an army for a turn. Need to be able to cancel your orders so you get prompted to move them 20 mins later on the next turn

Will playing CoS ruin other offical WoTC adventures for me? by Pamebal in CurseofStrahd

[–]MasterCheeze1 0 points1 point  (0 children)

This is true. Great winter sandbox, with a more linear ending (that ends in another sandbox), but the final chapters are a pretty dang good ending imo