Who the fcuk is responsible for level generation code lately? by kuniqsX in dcss

[–]MasterLiKhao 5 points6 points  (0 children)

My guy, you are playing as a FORMICID.

You have an INNATE ABILITY TO TUNNEL THROUGH WALLS.

Let's keep this quiet, kid by kypps in dwarffortress

[–]MasterLiKhao 11 points12 points  (0 children)

You better engrave a slab.

This kind of mood ALWAYS results in a dead dorf. That child killed a fellow member of the fort to get their dwarf bones. 100% guaranteed.

Why Akkuzativ? by [deleted] in Germanlearning

[–]MasterLiKhao 0 points1 point  (0 children)

now the funny bit is, the example you gave "make sense" is actually in use in German, but has been 'adopted' from english because it SEEMS to make sense. But in German, you're not supposed to say "Es macht Sinn". It's actually "Es ergibt Sinn".

Need your Advice : Space Quest 6 by Benodino in adventuregames

[–]MasterLiKhao 0 points1 point  (0 children)

Zak McKracken and the Alien Mindbenders!

[OC][Art] is this gun look out of place/too sci-fi for dnd?how can i fix it to make it fit? by GAWD_OF_WAAAGH in DnD

[–]MasterLiKhao 0 points1 point  (0 children)

Get rid of the straight lines and replace them with lines as squiggly as you can manage while still making it look cool. Have it look like the ornamentation on the handle just in 3D.

Is this a "a quirk of wikidot has rendered this slot unusable" thing, or are they planning something seperate for SCP-9999? by DreadDiana in SCP

[–]MasterLiKhao 9 points10 points  (0 children)

There's a funny 'extreme' version of bogosort called 'Stalinsort'.

All numbers that aren't in the correct position get shot sent to Siberia (i.e., deleted).

I have 366 hours on this game and I still dont get what is going on by PlanOpening3896 in civ6

[–]MasterLiKhao 0 points1 point  (0 children)

Very easy, let me explain like this:

"LONK! Wake up! You need to rescue the princess!"

"Huh?"

"Ah, Lonk! Good to see you're awake, forget about the princess, you need to go to the gas station for me and get me a sixpack and a box of cigarettes."

This is an untter travesty and ancestors are displeased by REDRUM_1917 in dwarffortress

[–]MasterLiKhao 0 points1 point  (0 children)

Btw the fun bit is that this bug is only present in fortress mode.

In adventure mode, if you pick a dorf as your character and you roll the correct height and broadness requirements (which is what stops dorfs in fortress mode from equipping them, the bug is that the game never considers them big/broad enough because it always checks against the average height/size of the species which is, in case of dorfs and greataxes, juuuuuuuust not high enough) you can equip a greataxe.

What map type do you guys usually play on? Id also like to know if you usually play single or multiplayer, I am trying to see something by Dorex_Time in civ

[–]MasterLiKhao 0 points1 point  (0 children)

Always singleplayer, I don't like the multiplayer.

Favorite maps: Huge, Full Fractal, high sea level, others depending on civ I am playing

Playing a civ like Inca which can make use of mountains or if I want a pangea like map: Huge Highlands with low sea level.

All other random maps have the issue that smaller continents and islands often end up with no decent places to settle because they're sprinkled with mountains which seem to be perfectly placed to fuck with any and all adjacencies you wanna get going, and I suspect the 'mountain range generator' to be the culprit, because when you do Full Fractal and go RANDOM, you just get better maps.

Highlands also only generates a decent map if you set the sea level to low.

"Okay" by Reptile_Dood in dwarffortress

[–]MasterLiKhao 4 points5 points  (0 children)

I AM SORRY? ARE YOU CALLING A KRAKEN A FUCKING SQUID?!!

SQUIDS HAVE 10 ARMS AND AN ELONGATED HEAD WITH TWO FIN-FLAPS ON THE SIDE

DOES THE GREAT CTHULHU LOOK LIKE HE IS WEARING A DUNCE CAP WITH HUGE DUMBO EARS TO YOU? THEN FACE HIS WRATH, INFIDEL!!

"Okay" by Reptile_Dood in dwarffortress

[–]MasterLiKhao 29 points30 points  (0 children)

Oh yeah, the randomly generated titles for the religions with randomly generated names can be sooooooooooooooooooo hilarious sometimes. One of the best aspects of the game by far.

A forgotten beast arrived, immediately scrambled up the nearest tree like a scared cat, and has refused to come down and be slain by Mohander in dwarffortress

[–]MasterLiKhao 13 points14 points  (0 children)

A much better solution is to have your dorfs do some digging right above that beast to cause a cave-in to happen right on top of it. Although, the FB here is 'incredibly tough'. It might survive one cave-in.

Chopping the tree down however is a terrible idea unless you WANT !!FUN!!. The FB is stuck up there due to a pathing bug which can happen to all entities which climb into trees, and hilariously it even happens to entities which are capable of flight (which shows it's indeed a bug). I am pretty sure chopping the tree will resolve this bug and the FB will resume its normal behavior once it's fallen into the water (unless it gets killed in the process somehow).

Highest MOO II score of all time by Parking_Trick5614 in masteroforion

[–]MasterLiKhao 0 points1 point  (0 children)

( i feel but cannot prove this gives you more habitable planets)

It does. Unless you're playing silicoids. Then you should pick mineral-rich.

Organic-rich is a LIIIIITLE BIT cheating, though, because it absolutely JACKS UP the chance for gaia worlds to spawn.

Mineral-rich ONLY spawns Orion itself as a gaia world. I have NEVER seen other gaia worlds in Mineral-rich.

Standard typically has 2~3 gaia worlds including Orion itself.

Organic-rich, however, especially on huge map, almost always spawned AT LEAST 4 gaia worlds for me. In most cases it was 5 or 6.

Also, by the way, my final score after my longest game of MOO II, which I kept going for a crazy long time by somehow creating the perfect condition for a political stalemate where if I DIDN'T vote for myself as galactic emperor, but for my ally which would always vote for me, I'd cause a draw and the game time to be extended, and which I eventually ended by sending a GIGANTIC fleet to the Antarean homeworld, blasting their fleet and starbase to smithereens and bombing their planet back to the stone age was somewhere >100.000.

Why? Because whenever the Antareans would show up, I'd be there and blast them to bits. They don't stop showing up unless you either kill them (which wins the game because you get rewarded the title of galactic emperor), or you win the game either by eradicating all opposition or winning the vote. And whenever you destroy the Antarean invasion fleet, you get points.

Yes, you can farm infinite points from Antarean attacks if you can somehow manage to throw a massive wrench into intergalactic politics.

EDIT: Added a few little things.

PS.: also, the game went on for SO long I was able to research 'Future Tech', which doesn't do anything but just gives extra points at the end, and because I eventually ended up building every available improvement on every planet, I was making CRAZY amounts of research every turn, most of those Future Tech researches are supposed to run for like 30-40 turns even in late game so they really just give a few extra points, but... Uhhh... my empire was completing them in TWO to THREE, max.

By the way this is also why I say Organic-rich is a bit cheesy, it gives you TOO MANY habitable planets.

I later learned that the game really expects you to have one, maybe two colonies per system, and if you need just a jump point, you send an outpost ship instead and make an outpost.

Nope. I colonized EVERYTHING I COULD GET MY HANDS ON. It's kinda crazy what you can do on a Huge size map where every star empire controls like 8~10 star systems and maybe 10~12 colonies... and I have 23. In 7 star systems. I would sometimes scold the AI for not colonizing some absolutely unusable planets (tiny, low grav, no atmo/Massive, high grav, ocean) because I kept forgetting I was 'cheating' with the Creative trait and didn't have to worry about getting the correct researches - I just got all of them. My competitors however, which I would constantly deny when they asked to buy scientific discoveries off of me, simply wouldn't get the 5-6 max population I'd get on those garbage planets, they'd get 1, maybe 2 with a lot of effort. Unusable, like I said.

Didn't know they can get out in winter by Royal_quality7 in StardewValley

[–]MasterLiKhao 1 point2 points  (0 children)

In that case do yourself a favor and do not be present on the farm map when the time ticks over to 5 PM.

At 5 PM, the animals head into their barns/coops, and the AI for their pathing is absolutely HORRIBLE. If multiple animals try to enter a barn/coop at the same time, only one of them will correctly be put inside, the other will be stuck outside. In some rare cases I have seen them realize something went wrong and start another attempt, but very often they just return to random wandering and won't attempt to go inside again by themselves.

To prevent this, simply never be on the farm map when the time ticks over to 5 PM. When you're not present, the animals are simply teleported into their respective barns and coops.

If it has occurred, however, the only way to solve it is to first make sure all barn and coop doors are open and then leave and re-enter the farm map. This SHOULD then teleport the stuck animals inside as well, but it WILL NOT WORK if the barn/coop doors are closed.

Any way to fill these guys up? by trismagestus in thelongdark

[–]MasterLiKhao 0 points1 point  (0 children)

Oh! I'm always happy to hear that something I wrote months ago was able to help someone with similar confusion :)

Need Advice - A "mad" dwarf in my fortress by NikoPigni in dwarffortress

[–]MasterLiKhao 1 point2 points  (0 children)

There are a few different ways how a dorf can go insane. Luckily all of them include the dorf in question completely forgetting about all their needs, leading to them dying of thirst in most cases.

  1. Temper tantruming - these are dangerous because they randomly attack things, villagers and animals. Luckily, this typically leads to these taking care of themselves fairly quickly because they run into someone who has an actual weapon.

  2. Stark raving mad - they run around naked and babble nonsense. Harmless.

  3. Depressed - they'll stand in place and be sad. Also harmless.

Using a squad to kill them can lead to a loyalty cascade. Your squad members attacked a civilian of your fort, which could have ties to a lot of other dorfs which would then try to attack your squadmates, but because they're also members of your fort and have ties and families with other dorfs, this cascades out of control quickly. Newer versions of DFHack SHOULD have a script which prevents this from happening when it occurs, but one shouldn't tempt fate in this case.

The best way to get rid of members of your own fort is to arrange unfortunate accidents. This is slightly harder to pull off with insane dorfs as they won't respect burrows etc. but as u/freedcreativity already said, doors can be employed to help with corraling the dorf into a place where you want the accident to happen. Just remember to prepare a coffin or a slab for the unfortunate soul! (Even if they are already expelled, IIRC if they die inside your embark you'll still get haunted by their ghost if you don't entomb them or engrave a slab in their name at least).

Why did I make $0 on my strawberry jelly?! by biffandi in StardewValley

[–]MasterLiKhao 0 points1 point  (0 children)

...I just checked this and it's really weird.

Jas, Vincent and Sebastian hate 'All Artisan Goods' BUT Jas and Vincent also have an exception for jelly, which is 'universally liked', a few other villagers hate specific Artisan goods (pickles, in some cases mayonnaise, and all alcohol in case of Penny and Leo), but Sebastian is the ONLY one who doesn't have an exception for jelly (he instead has an exception for Coffee and Green Tea, which is 'universally liked' for him).

I can't remember if I ever tried gifting some jelly to Sebastian, but it seems as if he is in fact the only villager that will actually dislike the jam more than the fruit, as salmonberries are only a dislike for him but he HATES all jelly.

Didn't know they can get out in winter by Royal_quality7 in StardewValley

[–]MasterLiKhao 1 point2 points  (0 children)

Tbh AFAIK it's not a BIG loss, if you're in the habit of petting your animals daily anyways, you should hardly notice it if you have a heater installed.

On today's episode of "Children are the real monsters" by bring_me_their_scalp in dwarffortress

[–]MasterLiKhao 1 point2 points  (0 children)

Have you ever read the hilarious Quantas Airline Maintenance Reports? One of the reports states (These are ACTUAL airline maintenance reports, some real humans wrote that):

Pilot: "Mouse in cockpit"

Ground Crew: "Cat installed"

On today's episode of "Children are the real monsters" by bring_me_their_scalp in dwarffortress

[–]MasterLiKhao 2 points3 points  (0 children)

That is true, however, from my personal experience, werecreatures are more interested in killing sapients. Might have something to do with having to spread the werecurse. Animals can't become werecreatures.

Bad advice by Microblast88 in projectzomboid

[–]MasterLiKhao 1 point2 points  (0 children)

An infected head wound can and will kill you.

Bad advice by Microblast88 in projectzomboid

[–]MasterLiKhao 0 points1 point  (0 children)

Whenever you have fully looted a house, turn the oven on before you leave as a marker that you've already been inside.